< html >
< head >
< script src = "https://aframe.io/releases/1.3.0/aframe.min.js" > < / script >
< / head >
< body >
< script >
var currentGeoPose = null; // https://developer.mozilla.org/en-US/docs/Web/API/Geolocation/getCurrentPosition
navigator.geolocation.getCurrentPosition( geolocalized ) // should handle error, including being ignored
// otherwise have 2 fallbacks via menu
var positionsCurated = [
[50.8440239,4.3952614], // brussels for tests
[1,1]
]
// should get in turn nwr(50.844,4.395,50.845,4.396); as example of scale
// default position fallback to faciliate tests
var position = positionsCurated[0]
// initially done as a different page at first with query parameter
var forcePosition = AFRAME.utils.getUrlParameter('position');
if ( forcePosition ) position = positionsCurated[forcePosition]
// generate 3D model from the target location from OSM data
var bbox = "" + position[0]
+ "," + position[1]
+ "," + (position[0]+0.001)
+ "," + (position[1]+0.001)
var queryOSM = `https://overpass-api.de/api/interpreter?data=[out:json];nwr(${bbox});out;`
console.log( bbox )
// format https://overpass-api.de/output_formats.html#json
// bounding box https://dev.overpass-api.de/overpass-doc/en/full_data/bbox.html
// testing https://overpass-turbo.eu
fetch(queryOSM).then(response => response.json()).then(data => fromOSMTo3DElements(data) )
// fetch flood data of target location (should be only 2 available) as timeseries
var queryCEREMA = "https://cerema.fr/api/"+position
fetch(queryCEREMA).then(response => response.json()).then(data => console.log(data) )
// animate water based on flood data
// allow viewer to control the animation e.g restart, pause, change time
// modify environment to reflect time of day
AFRAME.registerComponent('osm', { // currently only 1 hand, the right one
init: function () {
}
});
var globaljosm
function fromOSMTo3DElements( josm ){
globaljosm = josm
var ways = josm.elements.filter( e => (e.type == "way") )
var houses = josm.elements.filter( e => (e.type == "node" & & e.tags & & e.tags["addr:housenumber"]))
// does not give a polygon, might need further requests. Might also not be the right way.
addHouses( houses )
console.log( ways.length, houses.length )
}
function addHouses( houses ){
houses.map( h => {
var el = document.createElement("a-box")
el.setAttribute("position",
(((h.lat*1000)-(Math.round(h.lat*1000)))*10).toFixed(3)
+ " 0 "
+ (((h.lon*1000)-(Math.round(h.lon*1000)))*10).toFixed(3)
)
AFRAME.scenes[0].appendChild( el )
})
}
function geolocalized( pos ){
console.log( pos.coords )
}
< / script >
< a-scene osm >
<!-- Quest available only during event, otherwise cardboard -->
< a-entity id = "leftHand" hand-tracking-controls = "hand: left;" > < / a-entity >
< a-entity id = "rightHand" hand-tracking-controls = "hand: right;" > < / a-entity >
<!-- for cardboard consider instead https://aframe.io/docs/1.3.0/components/cursor.html -->
<!-- Default lighting injected by A - Frame. -->
< a-entity light = "type: ambient; color: #BBB" > < / a-entity >
< a-entity animation = "property: position; to: 5 1 1; dur: 20000; easing: linear; loop: true"
light="type: directional; color: #FFF; intensity: 0.6" position="-5 1 1">< / a-entity >
<!-- to animate but also consider the background color -->
< a-sky color = "#ECECEC" > < / a-sky >
< a-sound src = "src: url(birds.mp3)" autoplay = "true" position = "0 2 5" > < / a-sound >
< a-sound src = "src: url(river.mp3)" autoplay = "true" position = "0 2 5" > < / a-sound >
< a-plane animation = "property: position; to: 0 0.4 0; dur: 20000; easing: linear; loop: true"
position="0 -0.5 0" rotation="-90 0 0" width="100" height="100" color="lightblue">< / a-plane >
< / a-scene >
< / body >
< / html >