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@ -14,12 +14,19 @@ if ( forceSimulationSource ) { |
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console.log(simsrc,"switched from default simulation to this one") |
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// sould also update the src of id="debug_sim_cerema" with a specific step, e.g 50 |
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} |
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var simscale = 0.035 |
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var forceDisplacementScale = AFRAME.utils.getUrlParameter('simscale'); |
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if ( forceDisplacementScale ) { |
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simscale = forceDisplacementScale |
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console.log(simsrc,"switched from default simulation scale to this one", simscale) |
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} |
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const vrHeight = 0.8 |
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const desktopHeight = 2.5 |
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const simext = ".jpg" |
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const simstart = 1 |
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const simend = 95 // mostly correct as new simulations got to 96 steps |
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const sim_filename_padding = true |
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const animationSpeedStep = 500 |
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const animationSpeedStep = 900 |
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var animationCurrentStep = simstart |
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var wsimanim |
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@ -52,11 +59,12 @@ var positionsCurated = [ |
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offsetWatersimPosition: "-124.32254 0.78377 -46.41836", // TODO use |
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hotspots: [ |
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// done via the AFrame inspector then pasting here, then regex |
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"43.48623 3 -288.74555", "68.57429 3 -282.87103", "46.02284 3 -305.55214", "49.22355 3 -327.33712", "52.05644 3 -340.62478", "77.24641 3 -340.95731", "78.9282 3 -321.94687", "76.38192 3 -304.13508", "73.59993999999999 3 -290.19813", "56.94803999999999 3 -283.86604", |
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"-36.50124 3 18.52317", "-15.31684 3 26.46878", "-42.59553 3 32.46203", "12.26538 3 38.90027", "-0.69236 3 67.76877", "-49.01323 3 48.21272", "-79.56723 3 34.81311", "-94.0 3 25.0", "-19.2 3 60", "-86.58562 3 -5.73462", "-58.70357 3 8.36794", |
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], |
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visualMarkerPositions:[ |
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{rotation:"0 -90 0" , position:"54.31842 -0.21946 -335.17472"}, |
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{rotation:"0 -90 0" , position:"46.8447 -0.21946 -291.55328"}, |
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// {rotation:"0 -90 0" , position:"54.31842 -0.21946 -335.17472"}, |
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{rotation:"0 -22.49241 0", position:"-30.15801 0.05 14.66674"}, |
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{rotation:"0 66.80401412327834 0" , position:"-41.94021 0.05 19.43"} |
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], |
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}, |
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{ shortname: "ruelle", worldposition:[-126, -40], position:[49.3605700, 0.5031000], |
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@ -99,13 +107,13 @@ AFRAME.registerComponent('randomfx', { |
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AFRAME.registerComponent('set-initial-camera-from-data', { |
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init: function () { |
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this.el.setAttribute("position", positionsCurated[selection].worldposition[0] + " 1.6 " + positionsCurated[selection].worldposition[1] ) |
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this.el.setAttribute("position", positionsCurated[selection].worldposition[0] + " "+vrHeight+" " + positionsCurated[selection].worldposition[1] ) |
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} |
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}) |
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var ignoreCache = true // should be joined as 1 or better be location dependent |
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const disableWaysForGLTFExportInHubs = false |
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var selection = 2 // default position fallback to faciliate tests |
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var selection = 1 // default position fallback to faciliate tests |
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// initially done as a different page at first with query parameter |
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var forceSelection = AFRAME.utils.getUrlParameter('position'); |
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@ -348,6 +356,8 @@ function makeTree( treedata, el){ |
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tree.setAttribute("position", AFRAME.utils.coordinates.stringify( |
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pointFromCoordinates( {lat:treedata.lat, lon:treedata.lon} ) |
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) ) |
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//tree.setAttribute("rotation", "0 "+ Math.random()*360 +" 0") // changing scale ever so slightly non uniformely could be interesting too |
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// double check documentation, seems to move them too |
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tree.setAttribute("instanced-mesh-member", "mesh:#meshtree") |
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el.appendChild( tree ) |
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} |
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@ -363,9 +373,8 @@ function makeBuilding( points, height, el ){ |
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el.appendChild( building ) |
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makeWalls( poly, height, building ) |
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// make3DFloor( poly, building ) // not visibile so might be removed |
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var color = new THREE.Color( 0x8F8FFF ).offsetHSL(0,0,-Math.random()); |
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var color = new THREE.Color( 0x262D7B ).offsetHSL(0,0,-Math.random()); |
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make3DRoof( poly, building, height, color ) |
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} |
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function makeLine( poly, h, el ){ |
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@ -494,7 +503,7 @@ AFRAME.registerComponent('teleport-via-cursor', { |
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if (!AFRAME.utils.device.checkHeadsetConnected()) |
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cam.setAttribute("position", pos.x + " " + desktopHeight + " " + pos.z) |
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else |
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cam.setAttribute("position", pos.x + " " + 1.6 + " " + pos.z) |
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cam.setAttribute("position", pos.x + " " + vrHeight + " " + pos.z) |
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// might want to blink too, e.g black sphere around the camera for .5s |
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}); |
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this.el.addEventListener('fusing', function (evt) { |
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@ -516,9 +525,20 @@ AFRAME.registerComponent('hud', { |
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ringEl.setAttribute("position", "1.5 0 -3") |
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el.appendChild( ringEl ) |
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var pointEl = document.createElement("a-text") |
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pointEl.setAttribute("value", "0.0") |
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pointEl.setAttribute("position", "0.3 0 -0.9") |
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// consider a-text instead https://github.com/lojjic/aframe-troika-text |
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// CEREMA/Visuals/ASSETS_3D/TypoTimer/Abel/Abel-Regular.ttf |
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pointEl.setAttribute("value", "0") |
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pointEl.setAttribute("color", "white") |
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pointEl.setAttribute("negate", "false") |
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pointEl.setAttribute("text", "align", "center") |
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pointEl.setAttribute("text", "font", "Visuals/Abel-Regular-msdf.json") |
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pointEl.setAttribute("position", "0.4 0 -0.9") |
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el.appendChild( pointEl ) |
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var backgroundModelEl = document.createElement("a-gltf-model") |
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backgroundModelEl.setAttribute("scale", "40 50 50") |
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backgroundModelEl.setAttribute("position", "0.5 -0.4 -1.1") |
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backgroundModelEl.setAttribute("gltf-model", "Visuals/ASSETS_3D/AA_Timer.glb") |
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el.appendChild( backgroundModelEl ) |
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this.ring = ringEl |
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this.hud = pointEl |
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}, |
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@ -529,9 +549,8 @@ AFRAME.registerComponent('hud', { |
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this.start = 0 |
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animationTime = 0 |
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} |
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this.hud.setAttribute("value", animationTime) |
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this.ring.setAttribute("theta-length", animationTime/20000*360) |
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this.hud.setAttribute("value", animationCurrentStep) |
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this.ring.setAttribute("theta-length", animationCurrentStep/simend*360) |
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} |
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}) |
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@ -625,8 +644,8 @@ function playSound(){ |
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document.querySelector("#mainbutton").style.display = "none"; |
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} |
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function startExperience(){ |
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document.querySelector("#watersim").setAttribute("material", "displacementScale", simscale) |
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AFRAME.scenes[0].enterVR(); |
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playSound(); |
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resetAnimations() |
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@ -662,10 +681,10 @@ function startExperience(){ |
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material="color: orange; shader: flat"> |
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</a-entity> |
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</a-entity> |
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<a-gltf-model resetanimations="" position="6 6 9" scale="100 100 100" rotation="29 -160 -10" gltf-model="Visuals/ASSETS_3D/AA_Reset.glb" opacity="1"></a-gltf-model> |
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<a-gltf-model resetanimations="" position="2 2 4" scale="50 50 50" rotation="29 -160 -10" gltf-model="Visuals/ASSETS_3D/AA_Reset.glb" opacity="1"></a-gltf-model> |
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</a-entity> |
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<a-entity id="meshlamp" gltf-model="Visuals/EXPORTS/EXPORTS_gltf/ModelsSolo/AA_Ruelle_Lampadaire.glb" instanced-mesh ></a-entity> |
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<a-entity id="meshtree" gltf-model="Visuals/EXPORTS/EXPORTS_gltf/AA_Ruelle_Arbre.glb" instanced-mesh ></a-entity> |
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<a-entity id="meshtree" position="-25 0 9" gltf-model="Visuals/EXPORTS/EXPORTS_gltf/AA_Ruelle_Arbre.glb" instanced-mesh ></a-entity> |
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<a-plane id="ground" visible=false position="0 -.5 0" rotation="-90 0 0" width="1000" height="1000" color="lightgrey"></a-plane> |
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<a-entity light="type: ambient; color: #BBB"></a-entity> |
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@ -674,7 +693,7 @@ function startExperience(){ |
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animation__pos="property: position; from:-50 50 100; to: 50 50 100; dur: 20000; easing: linear; loop: true"> |
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</a-entity> |
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<a-entity position="0 -0.10 0" osm id="osm"></a-entity> |
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<a-entity position="0 -0.10 0" scale="1.3 1 1.3" osm id="osm"></a-entity> |
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<!-- offset on test data for easier vr testing --> |
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<a-gltf-model class="models_ruelle" visible="" position="-139.95628 0.73 -34.3154" scale="1.2 1.2 1.2" rotation="0 -111.8545396388247 0" gltf-model="Visuals/EXPORTS/EXPORTS_gltf/AA_Quaidelaruelle.glb" listosmways=""></a-gltf-model> |
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