precise fix on HUD to avoid left/right eye offset

master
Fabien Benetou 1 year ago
parent 3a007231c7
commit bc95da47c1
  1. 8
      index.html

@ -59,7 +59,7 @@ var positionsCurated = [
offsetWatersimPosition: "-124.32254 0.78377 -46.41836", // TODO use
hotspots: [
// done via the AFrame inspector then pasting here, then regex
"-36.50124 3 18.52317", "-15.31684 3 26.46878", "-42.59553 3 32.46203", "12.26538 3 38.90027", "-0.69236 3 67.76877", "-49.01323 3 48.21272", "-79.56723 3 34.81311", "-94.0 3 25.0", "-19.2 3 60", "-86.58562 3 -5.73462", "-58.70357 3 8.36794",
"-36.50124 3 18.52317", "-15.31684 3 26.46878", "-42.59553 3 32.46203", "12.26538 3 38.90027", "-0.69236 3 67.76877", "-49.01323 3 48.21272", "-79.56723 3 34.81311", "-94.0 3 25.0", "-19.2 3 60", "-86.58562 3 -5.73462", "-58.70357 3 8.36794", "-12.76258 3 51.56152", "-77.05149 3 23.39755"
],
visualMarkerPositions:[
// {rotation:"0 -90 0" , position:"54.31842 -0.21946 -335.17472"},
@ -464,7 +464,7 @@ AFRAME.registerComponent('hotspots', {
var pointEl = document.createElement("a-gltf-model")
pointEl.setAttribute("gltf-model", "Visuals/ASSETS_3D/AA_Hotspot.glb")
pointEl.setAttribute("model-opacity", .3)
pointEl.setAttribute("scale", "50 50 50")
pointEl.setAttribute("scale", "50 50 50") // could scale up or down, compromise
pointEl.setAttribute("teleport-via-cursor", true)
pointEl.setAttribute("position", h)
el.appendChild( pointEl )
@ -534,8 +534,8 @@ AFRAME.registerComponent('hud', {
pointEl.setAttribute("position", "0.4 0 -0.9")
el.appendChild( pointEl )
var backgroundModelEl = document.createElement("a-gltf-model")
backgroundModelEl.setAttribute("scale", "40 50 50")
backgroundModelEl.setAttribute("position", "0.5 -0.4 -1.1")
backgroundModelEl.setAttribute("scale", "30 40 40" )
backgroundModelEl.setAttribute("position", "0.3963 -0.33879 -0.91545")
backgroundModelEl.setAttribute("gltf-model", "Visuals/ASSETS_3D/AA_Timer.glb")
el.appendChild( backgroundModelEl )
this.ring = ringEl

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