Exercise with difficulty scaling example #33

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opened 2025-09-18 07:28:07 +00:00 by utopiah · 7 comments
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utopiah added the Strategic examples label 2025-09-18 07:28:07 +00:00
utopiah added this to the NGI0 Commons Fund 2025-04 milestone 2025-09-18 12:00:10 +00:00
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Principle can be showcased with spelling example, e.g.

  • spell with N+1 characters, increasing length after each successful attempt
  • same but only after 3 successes

For puzzles could be the increasing number of pieces, etc.

Principle can be showcased with spelling example, e.g. - spell with `N+1` characters, increasing length after each successful attempt - same but only after 3 successes For puzzles could be the increasing number of pieces, etc.
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Scaling works best with quantitative variables.

The difficult itself though is typically exponential, not linear. Keeping track of what has been attempted but never solved could help shelf light on difficulty becoming too hard.

Scaling works best with quantitative variables. The difficult itself though is typically exponential, not linear. Keeping track of what has been attempted but never solved could help shelf light on difficulty becoming too hard.
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Video https://video.benetou.fr/w/77wpgXHTR1fdBJV1XWGV2o
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See https://git.benetou.fr/utopiah/biggu_s_gate/src/branch/main/pages/games/lettersToWord.js#L83-L86 as example New dedicated `increasedifficulty` event.
utopiah added the Review pending label 2026-04-24 08:30:31 +00:00
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Updated #64 accordingly.

Updated https://git.benetou.fr/utopiah/biggu_s_gate/issues/64 accordingly.
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Could be component parameter.

Could be component parameter.
utopiah removed the Review pending label 2026-05-29 12:35:41 +00:00
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Note that this is especially important for crowds of different ages and familiarity with XR.

Older children must be presented with much more challenging content, e.g. actual remixing but not https://biggu.benetou.fr/games.html?play=slingshot

In fact this should be presented as a way to make content for others.

Note that this is especially important for crowds of different ages and familiarity with XR. Older children must be presented with much more challenging content, e.g. actual remixing but not https://biggu.benetou.fr/games.html?play=slingshot In fact this should be presented as a way to make content for others.
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