Exercise with difficulty scaling example #33
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Principle can be showcased with spelling example, e.g.
N+1characters, increasing length after each successful attemptFor puzzles could be the increasing number of pieces, etc.
Scaling works best with quantitative variables.
The difficult itself though is typically exponential, not linear. Keeping track of what has been attempted but never solved could help shelf light on difficulty becoming too hard.
Video https://video.benetou.fr/w/77wpgXHTR1fdBJV1XWGV2o
See https://git.benetou.fr/utopiah/biggu_s_gate/src/branch/main/pages/games/lettersToWord.js#L83-L86 as example
New dedicated
increasedifficultyevent.Updated #64 accordingly.
Could be component parameter.
Note that this is especially important for crowds of different ages and familiarity with XR.
Older children must be presented with much more challenging content, e.g. actual remixing but not https://biggu.benetou.fr/games.html?play=slingshot
In fact this should be presented as a way to make content for others.