but the impulse value could be based on hand positions to make a virtual bow or virtual slingshot with 2nd hand as ring to aim.
Currently physics remain passive by watching objects falls, changing gravity.
Using the new Rapier example one can apply impulse, e.g.
```javascript
document.querySelector("a-torus-knot").components["rapier-body"].body.applyImpulse({ x: 1.0, y: -1.0, z: 0.0 }, true)
```
but the impulse value could be based on hand positions to make a virtual bow or virtual slingshot with 2nd hand as ring to aim.
slider to change gravity, range going from 0.01 to 100, enough to encompass the 3 following values
3 well known notches to snap on that slider (potentially hidden initially) e.g. Mars, Moon, Earth
switching to those specific positions change the environment accordingly, not just gravity
environments :
red ground orange sky
gray ground black sky with visible green/blue sphere
green ground and blue with visible gray sphere
Example of more interactive experience
- slider to change gravity, range going from 0.01 to 100, enough to encompass the 3 following values
- 3 well known notches to snap on that slider (potentially hidden initially) e.g. Mars, Moon, Earth
- switching to those specific positions change the environment accordingly, not just gravity
environments :
- red ground orange sky
- gray ground black sky with visible green/blue sphere
- green ground and blue with visible gray sphere
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Currently physics remain passive by watching objects falls, changing gravity.
Using the new Rapier example one can apply impulse, e.g.
but the impulse value could be based on hand positions to make a virtual bow or virtual slingshot with 2nd hand as ring to aim.
See #32 with Rapier test in https://biggu.benetou.fr/rapier.html
Example of more interactive experience
environments :
Consider also https://paradowski.com/stories/above-par-adowski-webxr-mini-golf