Use latest AFrame version #97

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opened 2026-05-19 23:00:47 +02:00 by utopiah · 2 comments
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See example as obb_openstreet.html which includes (as of when writing) 1.7.1 with proper assets via minimal CDN path window.AFRAME_CDN_ROOT = "./assets/"; i.e. controllers for Quest as hands and fonts so <1MB

See example as `obb_openstreet.html` which includes (as of when writing) 1.7.1 with proper assets via minimal CDN path `window.AFRAME_CDN_ROOT = "./assets/";` i.e. controllers for Quest as hands and fonts so <1MB
utopiah changed title from Use lates AFrame version to Use latest AFrame version 2026-05-19 23:00:53 +02:00
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There seems to be no major conflict with jxr-core so could be a good occasion to bring OBB as potential replacements for custom pinch/picking solution.

There seems to be no major conflict with `jxr-core` so could be a good occasion to bring OBB as potential replacements for custom pinch/picking solution.
utopiah added the Beyond NLNet2025-04 label 2026-05-22 21:18:41 +02:00
utopiah added the Project management label 2026-05-29 14:25:02 +02:00
utopiah removed the Beyond NLNet2025-04 label 2026-05-29 15:34:36 +02:00
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See test on 1.8 from immersive experimentation on https://git.benetou.fr/utopiah/keyboard-extension leading to radical simplification, basically getting the core mechanisms of https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/game-multiple-levels/jxr-core.js in ~10 lines.

See test on 1.8 from immersive experimentation on https://git.benetou.fr/utopiah/keyboard-extension leading to radical simplification, basically getting the core mechanisms of https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/game-multiple-levels/jxr-core.js in ~10 lines.
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