See example as obb_openstreet.html which includes (as of when writing) 1.7.1 with proper assets via minimal CDN path window.AFRAME_CDN_ROOT = "./assets/"; i.e. controllers for Quest as hands and fonts so <1MB
See example as `obb_openstreet.html` which includes (as of when writing) 1.7.1 with proper assets via minimal CDN path `window.AFRAME_CDN_ROOT = "./assets/";` i.e. controllers for Quest as hands and fonts so <1MB
utopiah
changed title from Use lates AFrame version to Use latest AFrame version2026-05-19 23:00:53 +02:00
There seems to be no major conflict with jxr-core so could be a good occasion to bring OBB as potential replacements for custom pinch/picking solution.
There seems to be no major conflict with `jxr-core` so could be a good occasion to bring OBB as potential replacements for custom pinch/picking solution.
See test on 1.8 from immersive experimentation on https://git.benetou.fr/utopiah/keyboard-extension leading to radical simplification, basically getting the core mechanisms of https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/game-multiple-levels/jxr-core.js in ~10 lines.
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See example as
obb_openstreet.htmlwhich includes (as of when writing) 1.7.1 with proper assets via minimal CDN pathwindow.AFRAME_CDN_ROOT = "./assets/";i.e. controllers for Quest as hands and fonts so <1MBUse lates AFrame versionto Use latest AFrame versionThere seems to be no major conflict with
jxr-coreso could be a good occasion to bring OBB as potential replacements for custom pinch/picking solution.See test on 1.8 from immersive experimentation on https://git.benetou.fr/utopiah/keyboard-extension leading to radical simplification, basically getting the core mechanisms of https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/game-multiple-levels/jxr-core.js in ~10 lines.