SpaSca : open SCAffolding to SPAcially and textualy explore interfaces https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/
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text-code-xr-engine/jxr-core.js

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35 KiB

7 months ago
const prefix = /^jxr /
const codeFontColor = "lightgrey"
const fontColor= "white"
var selectedElement = null;
var targets = []
const zeroVector3 = new THREE.Vector3()
var bbox = new THREE.Box3()
bbox.min.copy( zeroVector3 )
bbox.max.copy( zeroVector3 )
var selectionBox = new THREE.BoxHelper( bbox.object3D, 0x0000ff);
var groupHelpers = []
var primaryPinchStarted = false
var wristShortcut = "jxr switchToWireframe()"
var selectionPinchMode = false
var groupingMode = false
var hudTextEl // should instead rely on the #typinghud selector in most cases
const startingText = "[]"
var added = []
const maxItemsFromSources = 20
let alphabet = ['abcdefghijklmnopqrstuvwxyz', '0123456789', '<>'];
var commandhistory = []
var groupSelection = []
var primarySide = 0
const sides = ["right", "left"]
var pinches = [] // position, timestamp, primary vs secondary
var dl2p = null // from distanceLastTwoPinches
var selectedElements = [];
// ==================================== picking ======================================================
AFRAME.registerComponent('target', {
init: function () {
targets.push( this.el )
this.el.classList.add("collidable")
}
})
function getClosestTargetElements( pos, threshold=0.05 ){
// assumes pos has now no offset
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// TODO Bbox intersects rather than position
return targets.filter( e => e.getAttribute("visible") == true)
.map( t => {
let posTarget = new THREE.Vector3()
t.object3D.getWorldPosition( posTarget )
let d = pos.distanceTo( posTarget )
return { el: t, dist : d }
})
.filter( t => t.dist < threshold && t.dist > 0 )
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.sort( (a,b) => a.dist > b.dist)
}
function getClosestTargetElement( pos, threshold=0.05 ){ // 10x lower threshold for flight mode
var res = null
// assumes both hands have the same (single) parent, if any
let parentPos = document.getElementById('rig').getAttribute('position')
pos.add( parentPos )
console.log( "from getClosestTargetElements, pos:", pos ) // relative pos, should thus remove rig position, even though it makes assumptions
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const matches = getClosestTargetElements( pos, threshold)
if (matches.length > 0) res = matches[0].el
return res
}
// ==================================== HUD ======================================================
var keyboardInputTarget = 'hud'
AFRAME.registerComponent('hud', {
init: function(){
var feedbackHUDel= document.createElement("a-troika-text")
feedbackHUDel.id = "feedbackhud"
feedbackHUDel.setAttribute("value", "")
feedbackHUDel.setAttribute("position", "-0.05 0.01 -0.2")
feedbackHUDel.setAttribute("scale", "0.05 0.05 0.05")
this.el.appendChild( feedbackHUDel )
var typingHUDel = document.createElement("a-troika-text")
typingHUDel.id = "typinghud"
typingHUDel.setAttribute("value", startingText)
typingHUDel.setAttribute("position", "-0.05 0 -0.2")
typingHUDel.setAttribute("scale", "0.05 0.05 0.05")
this.el.appendChild( typingHUDel )
hudTextEl = typingHUDel // should rely on the id based selector now
document.addEventListener('keyup', function(event) {
if (keyboardInputTarget != 'hud') return
parseKeys('keyup', event.key)
});
document.addEventListener('keydown', function(event) {
if (keyboardInputTarget != 'hud') return
parseKeys('keydown', event.key)
});
}
})
function appendToFeedbackHUD(txt){
setFeedbackHUD( document.querySelector("#feedbackhud").getAttribute("value") + " " + txt )
}
function setFeedbackHUD(txt){
document.querySelector("#feedbackhud").setAttribute("value",txt)
setTimeout( _ => document.querySelector("#feedbackhud").setAttribute("value","") , 2000)
}
function appendToHUD(txt){
const textHUD = document.querySelector("#typinghud").getAttribute("value")
if ( textHUD == startingText)
setHUD( txt )
else
setHUD( textHUD + txt )
}
function setHUD(txt){
document.querySelector("#typinghud").setAttribute("value",txt)
}
function showhistory(){
setFeedbackHUD("history :\n")
commandhistory.map( i => appendToHUD(i.uninterpreted+"\n") )
}
function saveHistoryAsCompoundSnippet(){
addNewNote( commandhistory.map( e => e.uninterpreted ).join("\n") )
}
// ==================================== pinch primary and secondary ======================================================
AFRAME.registerComponent('pinchsecondary', {
init: function () {
this.el.addEventListener('pinchended', function (event) {
selectedElement = getClosestTargetElement( event.detail.position )
selectedElements.push({element:selectedElement, timestamp:Date.now(), primary:false})
// if close enough to a target among a list of potential targets, unselect previous target then select new
if (selectedElement) interpretJXR( selectedElement.getAttribute("value") )
selectedElement = null
});
this.el.addEventListener('pinchmoved', function (event) {
if (selectionPinchMode){
bbox.min.copy( event.detail.position )
setFeedbackHUD( "selectionPinchMode updated min")
if (!bbox.max.equal(zeroVector3))
selectionBox.update();
}
});
this.el.addEventListener('pinchstarted', function (event) {
if (!selectionPinchMode) bbox.min.copy( zeroVector3 )
if (selectionPinchMode) setFeedbackHUD( "selectionPinchMode started")
});
},
remove: function() {
// should remove event listeners here. Requires naming them.
}
});
AFRAME.registerComponent('pinchprimary', { // currently only 1 hand, the right one, should be switchable
// consider instead https://github.com/AdaRoseCannon/handy-work/blob/main/README-AFRAME.md for specific poses
// or https://aframe.io/aframe/examples/showcase/hand-tracking/pinchable.js
init: function () {
var el = this.el
this.el.addEventListener('pinchended', function (event) {
// if positioned close enough to a target zone, trigger action
// see own trigger-box component. Could use dedicated threejs helpers instead.
// https://github.com/Utopiah/aframe-triggerbox-component/blob/master/aframe-triggerbox-component.js#L66
// could make trigger zones visible as debug mode
let pos = event.detail.position
let parentPos = document.getElementById('rig').getAttribute('position')
pos.add( parentPos )
var closests = getClosestTargetElements( pos )
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//if (closests && closests.length > 0) // avoiding self reference
// setFeedbackHUD("close enough, could stack with "+ closests[1].el.getAttribute("value") )
var dist = event.detail.position.distanceTo( document.querySelector("#box").object3D.position )
if (dist < .1){
setFeedbackHUD("close enough, replaced shortcut with "+ selectedElement.getAttribute("value") )
wristShortcut = selectedElement.getAttribute("value")
}
if (selectedElement){
let content = selectedElement.getAttribute("value")
selectedElement.emit('released', {element:selectedElement, timestamp:Date.now(), primary:true})
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}
// unselect current target if any
selectedElement = null;
if ( groupingMode ) addToGroup( event.detail.position )
selectionPinchMode = false
/*
setHUD( AFRAME.utils.coordinates.stringify( bbox.min ),
AFRAME.utils.coordinates.stringify( bbox.max ) )
bbox.min.copy( zeroVector3 )
bbox.man.copy( zeroVector3 )
*/
setTimeout( _ => primaryPinchStarted = false, 200) // delay otherwise still activate on release
var newPinchPos = new THREE.Vector3()
newPinchPos.copy(event.detail.position )
pinches.push({position:newPinchPos, timestamp:Date.now(), primary:true})
dl2p = distanceLastTwoPinches()
});
this.el.addEventListener('pinchmoved', function (event) {
// move current target if any
if (selectionPinchMode){
bbox.max.copy( event.detail.position )
if (!bbox.min.equal(zeroVector3))
selectionBox.update();
}
if (selectedElement && !groupingMode) {
let pos = event.detail.position
let parentPos = document.getElementById('rig').getAttribute('position')
pos.add( parentPos )
pos.sub( selectedElements.at(-1).startingPosition )
selectedElement.setAttribute("position", pos )
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document.querySelector("#rightHand").object3D.traverse( e => {
if (e.name == "ring-finger-tip"){
selectedElement.object3D.rotation.copy( e.rotation )
}
})
// rotation isn't ideal with the wrist as tend not have wrist flat as we pinch
}
if (selectedElement) selectedElement.emit("moved")
});
this.el.addEventListener('pinchstarted', function (event) {
primaryPinchStarted = true
if (!selectionPinchMode) bbox.max.copy( zeroVector3 )
//var clone = getClosestTargetElement( event.detail.position ).cloneNode()
// might want to limit cloning to unmoved element and otherwise move the cloned one
//AFRAME.scenes[0].appendChild( clone )
//targets.push( clone )
//selectedElement = clone
selectedElement = getClosestTargetElement( event.detail.position )
if (selectedElement) {
let startingPosition = new THREE.Vector3()
selectedElement.parentEl.object3D.getWorldPosition( startingPosition )
selectedElements.push({element:selectedElement, timestamp:Date.now(), startingPosition: startingPosition, primary:true})
selectedElement.emit("picked")
} else {
AFRAME.scenes[0].emit('emptypinch', {position:event.detail.position, timestamp:Date.now() })
}
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// is it truly world position? See https://github.com/aframevr/aframe/issues/5182
// setFeedbackHUD( AFRAME.utils.coordinates.stringify( event.detail.position ) )
// if close enough to a target among a list of potential targets, unselect previous target then select new
});
},
remove: function() {
// should remove event listeners here. Requires naming them.
}
});
// avoiding setOnDropFromAttribute() as it is not idiosyncratic and creates timing issues
AFRAME.registerComponent('onreleased', { // changed from ondrop to be coherent with event name
// could support multi
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events: {
released: function (e) {
let code = this.el.getAttribute('onreleased')
// if multi, should also look for onreleased__ not just onreleased
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try {
eval( code ) // should be jxr too e.g if (txt.match(prefix)) interpretJXR(txt)
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} catch (error) {
console.error(`Evaluation failed with ${error}`);
}
}
}
})
AFRAME.registerComponent('onpicked', {
// could support multi
events: {
picked: function (e) {
let code = this.el.getAttribute('onpicked')
// if multi, should also look for onreleased__ not just onreleased
try {
eval( code ) // should be jxr too e.g if (txt.match(prefix)) interpretJXR(txt)
} catch (error) {
console.error(`Evaluation failed with ${error}`);
}
}
}
})
function onNextPrimaryPinch(callback){
// could add an optional filter, e.g only on specific ID or class
// e.g function onNextPrimaryPinch(callback, filteringSelector){}
let lastPrimary = selectedElements.filter( e => e.primary ).length
let checkForNewPinches = setInterval( _ => {
if (selectedElements.filter( e => e.primary ).length > lastPrimary){
let latest = selectedElements[selectedElements.length-1].element
if (latest) callback(latest)
clearInterval(checkForNewPinches)
}
}, 50) // relatively cheap check, filtering on small array
}
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function distanceLastTwoPinches(){
let dist = null
if (pinches.length>1){
dist = pinches[pinches.length-1].position.distanceTo( pinches[pinches.length-2].position )
}
return dist
}
function groupSelectionToNewNote(){
var text = ""
groupSelection.map( grpel => {
//removeBoundingBoxToTextElement( grpel )
// somehow fails...
text += grpel.getAttribute("value") + "\n"
})
groupHelpers.map( e => e.removeFromParent() )
groupHelpers = []
groupSelection = []
addNewNote( text )
}
// ==================================== keyboard ======================================================
AFRAME.registerComponent('keyboard', {
init:function(){
let generatorName = this.attrName
const horizontaloffset = .7
const horizontalratio = 1/20
alphabet.map( (line,ln) => {
for (var i = 0; i < line.length; i++) {
var pos = i * horizontalratio - horizontaloffset
addNewNote( line[i], pos+" "+(1.6-ln*.06)+" -.4", ".1 .1 .1", null, generatorName)
}
})
}
})
function parseKeys(status, key){
var e = hudTextEl
if (status == "keyup"){
if (key == "Control"){
groupingMode = false
groupSelectionToNewNote()
}
}
if (status == "keydown"){
var txt = e.getAttribute("value")
if (txt == "[]")
e.setAttribute("value", "")
if (key == "Backspace" && txt.length)
e.setAttribute("value", txt.slice(0,-1))
if (key == "Control")
groupingMode = true
if (key == "Shift" && selectedElement)
e.setAttribute("value", selectedElement.getAttribute("value") )
else if (key == "Enter") {
if ( selectedElement ){
var clone = selectedElement.cloneNode()
clone.setAttribute("scale", "0.1 0.1 0.1") // somehow lost
AFRAME.scenes[0].appendChild( clone )
targets.push( clone )
selectedElement = clone
} else {
if (txt.match(prefix)) interpretJXR(txt)
// check if text starts with jxr, if so, also interpret it.
addNewNote(e.getAttribute("value"))
e.setAttribute("value", "")
}
} else {
// consider also event.ctrlKey and multicharacter ones, e.g shortcuts like F1, HOME, etc
if (key.length == 1)
e.setAttribute("value", e.getAttribute("value") + key )
}
}
}
// ==================================== note as text and possibly executable snippet ======================================================
function addNewNote( text, position=`-0.2 1.1 -0.1`, scale= "0.1 0.1 0.1", id=null, classes="notes", visible="true", rotation="0 0 0" ){
var newnote = document.createElement("a-troika-text")
newnote.setAttribute("anchor", "left" )
newnote.setAttribute("outline-width", "5%" )
newnote.setAttribute("outline-color", "black" )
newnote.setAttribute("visible", visible )
if (id)
newnote.id = id
else
newnote.id = "note_" + crypto.randomUUID() // not particularly descriptive but content might change later on
if (classes)
newnote.className += classes
newnote.setAttribute("side", "double" )
var userFontColor = AFRAME.utils.getUrlParameter('fontcolor')
if (userFontColor && userFontColor != "")
newnote.setAttribute("color", userFontColor )
else
newnote.setAttribute("color", fontColor )
if (text.match(prefix))
newnote.setAttribute("color", codeFontColor )
newnote.setAttribute("value", text )
//newnote.setAttribute("font", "sw-test/Roboto-msdf.json")
newnote.setAttribute("position", position)
newnote.setAttribute("rotation", rotation)
newnote.setAttribute("scale", scale)
AFRAME.scenes[0].appendChild( newnote )
targets.push(newnote)
return newnote
}
AFRAME.registerComponent('annotation', {
// consider also multiple annotation but being mindful that it might clutter significantly
schema: {
content : {type: 'string'}
},
init: function () {
addAnnotation(this.el, this.data.content)
},
update: function () {
this.el.querySelector('.annotation').setAttribute('value', this.data.content )
// assuming single annotation
},
remove: function () {
this.el.querySelector('.annotation').removeFromParent()
//Array.from( this.el.querySelectorAll('.annotation') ).map( a => a.removeFromParent() )
}
})
function addAnnotation(el, content){
// could also appear only when in close proximity or while pinching
let annotation = document.createElement( 'a-troika-text' )
annotation.classList.add( 'annotation' )
annotation.setAttribute('value', content)
annotation.setAttribute('position', '0 .1 -.1')
annotation.setAttribute('rotation', '-90 0 0')
annotation.setAttribute("anchor", "left" )
annotation.setAttribute("outline-width", "5%" )
annotation.setAttribute("outline-color", "black" )
el.appendChild(annotation)
return el
}
function interpretAny( code ){
if (!code.match(/^dxr /)) return
var newcode = code
newcode = newcode.replace("dxr ", "")
//newcode = newcode.replace(/bash ([^\s]+)/ ,`debian '$1'`) // syntax delegated server side
fetch("/command?command="+newcode).then( d => d.json() ).then( d => {
console.log( d.res )
appendToHUD( d.res ) // consider shortcut like in jxr to modify the scene directly
// res might return that said language isn't support
// commandlistlanguages could return a list of supported languages
})
}
function parseJXR( code ){
// should make reserved keywords explicit.
var newcode = code
newcode = newcode.replace("jxr ", "")
newcode = newcode.replace(/(\d)s (.*)/ ,`setTimeout( _ => { $2 }, $1*1000)`)
// qs X => document.querySelector("X")
newcode = newcode.replace(/qs ([^\s]+)/ ,`document.querySelector('$1')`)
// sa X Y => .setAttribute("X", "Y")
newcode = newcode.replace(/ sa ([^\s]+) (.*)/,`.setAttribute('$1','$2')`)
// problematic for position as they include spaces
newcode = newcode.replace(/obsv ([^\s]+)/ ,`newNoteFromObservableCell('$1')`)
// TODO
//<a-text target value="jxr observe selectedElement" position="0 1.25 -0.2" scale="0.1 0.1 0.1"></a-text>
newcode = newcode.replace(/observe ([^\s]+)/,`bindVariableValueToNewNote('$1')`)
// could proxy instead... but for now, the quick and dirty way :
// e.g qs a-sphere sa color red =>
// document.querySelector("a-sphere").setAttribute("color", "red")
newcode = newcode.replace(/lg ([^\s]+) ([^\s]+)/ ,`addGltfFromURLAsTarget('$1',$2)`)
// order matters, here we only process the 2 params if they are there, otherwise 1
newcode = newcode.replace(/lg ([^\s]+)/ ,`addGltfFromURLAsTarget('$1')`)
return newcode
}
function interpretJXR( code ){
if (!code) return
if (code.length == 1) { // special case of being a single character, thus keyboard
if (code == ">") { // Enter equivalent
content = hudTextEl.getAttribute("value")
if (Number.isFinite(Number(content))) {
loadPageRange(Number(content));
} else {
addNewNote( content )
}
setHUD("")
} else if (code == "<") { // Backspace equivalent
setHUD( hudTextEl.getAttribute("value").slice(0,-1))
} else {
appendToHUD( code )
}
}
if (!code.match(prefix)) return
var uninterpreted = code
var parseCode = ""
code.split("\n").map( lineOfCode => parseCode += parseJXR( lineOfCode ) + ";" )
// could ignore meta code e.g showhistory / saveHistoryAsCompoundSnippet
commandhistory.push( {date: +Date.now(), uninterpreted: uninterpreted, interpreted: parseCode} )
console.log( parseCode )
try {
eval( parseCode )
} catch (error) {
console.error(`Evaluation failed with ${error}`);
}
// unused keyboard shortcuts (e.g BrowserSearch) could be used too
// opt re-run it by moving the corresponding text in target volume
}
function bindVariableValueToNewNote(variableName){
// from observe jxr keyword
const idName = "bindVariableValueToNewNote"+variableName
addNewNote( variableName + ":" + eval(variableName), `-0.15 1.4 -0.1`, "0.1 0.1 0.1", idName, "observers", "true" )
// could add to the HUD instead and have a list of these
return setInterval( _ => {
const value = variableName+";"+eval(variableName)
// not ideal for DOM elements, could have shortcuts for at least a-text with properties, e.g value or position
document.getElementById(idName).setAttribute("value", value)
}, 100 )
}
AFRAME.registerComponent('gltf-jxr', {
events: {
"model-loaded": function (evt) {
this.el.object3D.traverse( n => { if (n.userData.jxr) {
console.log(n.userData)
// need to make gltf become a child of a note to be executable on pinch
// try reparenting first... otherwise var clone = this.el.cloneNode(true)
// might not be great, cf https://github.com/aframevr/aframe/issues/2425
let pos = this.el.object3D.position.clone()
let rot = this.el.object3D.rotation.clone()
this.el.remove()
let note = addNewNote( n.userData.jxr, pos, "0.1 0.1 0.1", null, "gltf-jxr-source")
let clone = this.el.cloneNode(true)
clone.setAttribute('position', '0 0 0')
clone.setAttribute('scale', '10 10 10') // assuming not scaled until now, surely wrong
// need rescaling to current scale by 1/0.1, clone.setAttribute(
clone.removeAttribute('gltf-jxr')
note.appendChild(clone)
}
})
},
},
/* example of backend code to annotate the glTF
import { NodeIO } from '@gltf-transform/core';
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
const io = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const document = await io.read('PopsicleChocolate.glb');
const node = document.getRoot() // doesn't seem to work.listNodes().find((node) => node.getName() === 'RootNode');
node.setExtras({jxr: "jxr addNewNote('hi')"});
await io.write('output.glb', document);
*/
});
// ==================================== interactions beyond pinch ======================================================
AFRAME.registerComponent('wristattachsecondary',{
schema: {
target: {type: 'selector'},
},
init: function () {
var el = this.el
this.worldPosition=new THREE.Vector3();
this.skip = false
if (! this.data.target ) this.skip = true
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},
tick: function () {
if (this.skip) return
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// could check if it exists first, or isn't 0 0 0... might re-attach fine, to test
// somehow very far away... need to convert to local coordinate probably
// localToWorld?
(primarySide == 0) ? secondarySide = 1 : secondarySide = 0
var worldPosition=this.worldPosition;
this.el.object3D.traverse( e => { if (e.name == "wrist") {
worldPosition.copy(e.position);e.parent.updateMatrixWorld();e.parent.localToWorld(worldPosition)
rotation = e.rotation.x*180/3.14 + " " + e.rotation.y*180/3.14 + " " + e.rotation.z*180/3.14
this.data.target.setAttribute("rotation", rotation)
this.data.target.setAttribute("position",
AFRAME.utils.coordinates.stringify( worldPosition ) )
// doesnt work anymore...
//this.data.target.setAttribute("rotation", AFRAME.utils.coordinates.stringify( e.getAttribute("rotation") )
}
})
},
remove: function() {
// should remove event listeners here. Requires naming them.
}
});
function doublePinchToScale(){
let initialPositionSecondary
let initialScale
let elSecondary = document.querySelector('[pinchsecondary]')
elSecondary.addEventListener('pinchmoved', movedSecondary );
function movedSecondary(event){
if (!selectedElement) return
let scale = initialScale * initialPositionSecondary.distanceTo(event.detail.position) * 50
selectedElement.setAttribute("scale", ""+scale+" "+scale+" "+scale+" ")
}
elSecondary.addEventListener('pinchstarted', startedSecondary );
function startedSecondary(event){
initialPositionSecondary = event.detail.position.clone()
if (!selectedElement) return
initialScale = AFRAME.utils.coordinates.parse( selectedElement.getAttribute("scale") ).x
}
}
// from https://aframe.io/aframe/examples/showcase/hand-tracking/pressable.js
// modified to support teleportation via #rig
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AFRAME.registerComponent('pressable', {
schema:{pressDistance:{default:0.06}},
init:function(){this.worldPosition=new THREE.Vector3();this.handEls=document.querySelectorAll('[hand-tracking-controls]');this.pressed=false;},
tick:function(){
var handEls=this.handEls;var handEl;
var distance;
for(var i=0;i<handEls.length;i++){
handEl=handEls[i];distance=this.calculateFingerDistance(handEl.components['hand-tracking-controls'].indexTipPosition);
if(distance>0 && distance<this.data.pressDistance){
if(!this.pressed){this.el.emit('pressedstarted');}
this.pressed=true;return;}
}
if(this.pressed){this.el.emit('pressedended');} // somehow happens on click, outside of VR
this.pressed=false;
},
calculateFingerDistance:function(fingerPosition){
let parentPos = document.getElementById('rig').getAttribute('position')
fingerPosition.add( parentPos )
var el=this.el;
var worldPosition=this.worldPosition;
worldPosition.copy(el.object3D.position);
el.object3D.parent.updateMatrixWorld();
el.object3D.parent.localToWorld(worldPosition);
return worldPosition.distanceTo(fingerPosition);
}
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});
AFRAME.registerComponent('start-on-press', {
// should become a property of the component instead to be more flexible.
init: function(){
let el = this.el
this.el.addEventListener('pressedended', function (event) {
console.log(event)
// should ignore that if we entered XR recently
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if (!primaryPinchStarted && wristShortcut.match(prefix)) interpretJXR(wristShortcut)
// seems to happen also when entering VR
// other action could possibly based on position relative to zones instead, i.e a list of bbox/functions pairs
})
}
})
function thumbToIndexPull(){
let p = document.querySelector('[pinchprimary]')
let tip = new THREE.Vector3(); // create once an reuse it
let proximal = new THREE.Vector3(); // create once an reuse it
let thumb = new THREE.Vector3(); // create once an reuse it
let touches = []
const threshold_thumb2tip = 0.01
const threshold_thumb2proximal = 0.05
let indexesTipTracking = setInterval( _ => {
// cpnsider getObjectByName() instead
p.object3D.traverse( e => { if (e.name == 'index-finger-tip' ) tip = e.position })
//index-finger-phalanx-distal
//index-finger-phalanx-intermediate
p.object3D.traverse( e => { if (e.name == 'index-finger-phalanx-proximal' ) proximal = e.position })
p.object3D.traverse( e => { if (e.name == 'thumb-tip' ) thumb = e.position })
let touch = {}
touch.date = Date.now()
touch.thumb2tip = thumb.distanceTo(tip)
if (!touch.thumb2tip) return
touch.thumb2proximal = thumb.distanceTo(proximal)
//console.log( touch.thumb2tip, touch.thumb2proximal )
// usually <1cm <4cm (!)
//if ((touch.thumb2tip && touch.thumb2tip < threshold_thumb2tip)
//|| (touch.thumb2proximal && touch.thumb2proximal < threshold_thumb2proximal))
if (touch.thumb2tip < threshold_thumb2tip
|| touch.thumb2proximal < threshold_thumb2proximal){
if (touches.length){
let previous = touches[touches.length-1]
if (touch.date - previous.date < 300){
if (touch.thumb2tip < threshold_thumb2tip &&
previous.thumb2proximal < threshold_thumb2proximal){
console.log('^')
p.emit('thumb2indexpull')
}
if (touch.thumb2proximal < threshold_thumb2proximal &&
previous.thumb2tip < threshold_thumb2tip){
console.log('v')
p.emit('thumb2indexpush')
}
}
}
touches.push(touch)
}
}, 50)
// TODO
// Bind thumb2indexpush/thumb2indexpull to zoom in/out "world" i.e all assets that aren't "special" e.g self, lights, UI
}
let changeovercheck
AFRAME.registerComponent('changeover', {
schema: { color : {type: 'string'} },
init: function () {
// (this.el, this.data.content)
if (changeovercheck) return
let player = document.getElementById('player') // assuming single player, non networked
console.log('adding timer')
changeovercheck = setInterval( _ => {
let pos = player.getAttribute('position').clone()
pos.y = 0.1 // hard coded but should be from component element
let hits = Array.from(document.querySelectorAll('[changeover]'))
.filter( e => e.getAttribute("visible") == true)
.map( t => { return { el: t, dist : pos.distanceTo(t.getAttribute("position") ) } })
.filter( t => t.dist < 0.02 )
.sort( (a,b) => a.dist > b.dist)
//console.log(hits.length)
if (hits.length>0) {
setFeedbackHUD('touching cone')
console.log('touching cone')
hits[hits.length-1].el.setAttribute('color', 'red')
}
}, 50)
}
})
// to add only on selectable elements, thus already with a target component attached
AFRAME.registerComponent('pull', {
events: {
picked: function (evt) {
this.startePos = this.el.getAttribute('position').clone()
this.starteRot = this.el.getAttribute('rotation')//.clone() not necessary as converted first
this.decimtersEl = document.createElement('a-troika-text')
AFRAME.scenes[0].appendChild(this.decimtersEl)
},
moved: function (evt) {
let pos = AFRAME.utils.coordinates.stringify( this.startePos )
let oldpos = AFRAME.utils.coordinates.stringify( this.el.getAttribute('position') )
AFRAME.scenes[0].setAttribute("line__pull", `start: ${oldpos}; end : ${pos};`)
let d = this.startePos.distanceTo( this.el.getAttribute('position') )
// could show a preview state before release, e.g
let decimeters = Math.round(d*10)
console.log('pulling '+decimeters+' pages')
// update visible value instead, ideally under line but still facing user
let textPos = new THREE.Vector3()
textPos.lerpVectors(this.startePos, this.el.getAttribute('position'), .7)
this.decimtersEl.setAttribute('position', textPos )
this.decimtersEl.setAttribute('rotation', this.el.getAttribute('rotation') )
this.decimtersEl.setAttribute('value', decimeters )
},
released: function (evt) {
let d = this.startePos.distanceTo( this.el.getAttribute('position') )
console.log('This entity was released '+ d + 'm away from picked pos')
this.el.setAttribute('position', AFRAME.utils.coordinates.stringify( this.startePos ))
this.el.setAttribute('rotation', AFRAME.utils.coordinates.stringify( this.starteRot ))
AFRAME.scenes[0].removeAttribute("line__pull")
this.decimtersEl.remove()
},
},
});
// ==================================== utils on entities and classes ======================================================
function toggleVisibilityEntitiesFromClass(classname){
let entities = Array.from( document.querySelectorAll("."+classname) )
if (entities.length == 0) return
let state = entities[0].getAttribute("visible") // assume they are all the same
if (state)
entities.map( e => e.setAttribute("visible", "false"))
else
entities.map( e => e.setAttribute("visible", "true"))
}
function pushLeftClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.x -= value)
}
function pushRightClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.x += value)
}
function pushUpClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.y += value)
}
function pushDownClass(classname, value=.1){
// can be used for accessibiliy, either directly or sampling e.g 10s after entering VR to lower based on the estimated user height
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.y -= value)
}
function pushBackClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.z -= value)
}
function pushFrontClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.z += value)
}
function toggleVisibilityAllGenerators(){
generators.split(" ").map( g => toggleVisibilityEntitiesFromClass(g) )
// not hidableassets though
}
function toggleVisibilityAll(){
toggleVisibilityAllGenerators()
toggleVisibilityEntitiesFromClass("hidableassets")
}
function toggleVisibilityAllButClass(classname){
generators.split(" ").filter( e => e != classname).map( g => toggleVisibilityEntitiesFromClass(g) )
toggleVisibilityEntitiesFromClass("hidableassets")
}
function switchSide(){
// mostly works... but event listeners are not properly removed. Quickly creates a mess, low performance and unpredictable.
document.querySelector("#"+sides[primarySide]+"Hand").removeAttribute("pinchprimary")
document.querySelector("#"+sides[secondarySide]+"Hand").removeAttribute("pinchsecondary")
document.querySelector("#"+sides[secondarySide]+"Hand").removeAttribute("wristattachsecondary")
document.querySelector("#"+sides[secondarySide]+"Hand").setAttribute("pinchprimary", "")
document.querySelector("#"+sides[primarySide]+"Hand").setAttribute("pinchsecondary", "")
document.querySelector("#"+sides[primarySide]+"Hand").setAttribute("wristattachsecondary", "target: #box")
if (primarySide == 0) {
secondarySide = 0
primarySide = 1
} else {
primarySide = 0
secondarySide = 1
}
}
function getIdFromPick(){
let id = null
let pp = selectedElements.filter( e => e.primary )
if (pp && pp[pp.length-1] && pp[pp.length-1].element ){
if (!pp[pp.length-1].element.id) pp[pp.length-1].element.id= "missingid_"+Date.now()
id = pp[pp.length-1].element.id
setFeedbackHUD(id)
}
return id
}
function getClassFromPick(){ // should be classes, for now assuming one
let classFound = null
let pp = selectedElements.filter( e => e.primary )
if (pp && pp[pp.length-1] && pp[pp.length-1].element ){
//if (!pp[pp.length-1].element.className) pp[pp.length-1].element.className= "missingclass"
// arguable
classFound = pp[pp.length-1].element.className
setFeedbackHUD(classFound)
}
return classFound
}
function getArrayFromClass(classname){
return Array.from( document.querySelectorAll("."+classname) )
}
function applyToClass(classname, callback, value){
// example applyToClass("template_object", (e, val ) => e.setAttribute("scale", val), ".1 .1 .2")
getArrayFromClass(classname).map( e => callback(e, value))
// could instead become a jxr shortcut, namely apply a set attribute to a class of entities
}
function addDropZone(position="0 1.4 -0.6", callback=setFeedbackHUD, radius=0.11){
// consider how this behavior could be similar to the wrist watch shortcut
// namely binding it to a jxr function
let el = document.createElement("a-sphere")
el.setAttribute("wireframe", true)
el.setAttribute("radius", radius)
el.setAttribute("position", position)
el.id = "dropzone_"+Date.now()
AFRAME.scenes[0].appendChild( el )
let sphere = new THREE.Sphere( AFRAME.utils.coordinates.parse( position ), radius )
// could become movable but would then need to move the matching sphere too
// could be a child of that entity
let pincher = document.querySelector('[pinchprimary]')
pincher.addEventListener('pinchended', function (event) {
if (selectedElements.length){
let lastDrop = selectedElements[selectedElements.length-1]
if ((Date.now() - lastDrop.timestamp) < 1000){
if (sphere.containsPoint( lastDrop.element.getAttribute("position"))){
// should be a threejs sphere proper, not a mesh
console.log("called back" )
callback( lastDrop.selectedElement )
}
}
}
})
// never unregister
return el
}
// ==================================== facilitating debugging ======================================================
function makeAnchorsVisibleOnTargets(){
targets.map( t => {
let controlSphere = document.createElement("a-sphere")
controlSphere.setAttribute("radius", 0.05)
controlSphere.setAttribute("color", "blue")
controlSphere.setAttribute("wireframe", "true")
controlSphere.setAttribute("segments-width", 8)
controlSphere.setAttribute("segments-height", 8)
t.appendChild( controlSphere )
}) // could provide a proxy to be able to monitor efficiently
}
function switchToWireframe(){
let model = document.querySelector("#environment")?.object3D
if (model) model.traverse( o => { if (o.material) {
let visible = !o.material.wireframe
o.material.wireframe = visible;
o.material.opacity = visible ? 0.05 : 1;
o.material.transparent = visible;
} })
}