share live event for supervisor

minimalist-template
Fabien Benetou 3 months ago
parent 5673d84b3d
commit 04d78b7e47
  1. 131
      index.html

@ -98,6 +98,34 @@ function manualAnimate(selector="#biggu"){
)
}
// see https://biggu-backend-collab.glitch.me/ to insure steps are done correctly
function shareLiveEvent(eventName, server='https://biggu-backend-collab.glitch.me/'){
if (eventName.length > 0) fetch(server+'/newevent/'+eventName)
}
// should then become a container hosted on benetou.fr
function saveTargets(server='https://biggu-backend-collab.glitch.me/'){
// might try to generate a hash as ID, should be reproducible though
let data = []
Array.from( document.querySelectorAll("[target]") )
.filter( el => el.id != '')
.map( el => {
// limited to location/position for now as that's only what target does modify
if( hasBeenManipulated(el.getAttribute('position')) || hasBeenManipulated(el.getAttribute('rotation')) )
data.push({id:el.id, position:el.getAttribute('position'), rotation:el.getAttribute('rotation')})
})
if (data.length > 0) fetch(server+'/save?data='+JSON.stringify(data))
return data
}
function animateThenIdle(mainCharacter, animationName, timeScale='1'){
mainCharacter.setAttribute('animation-mixer', "clip:"+animationName+";loop:once; timeScale:"+timeScale)
mainCharacter.addEventListener('animation-finished', _ => {
mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_idle; loop:true;")
})
// could return the animation duration or an event when done
}
function checkExerciseCompletion(targetNumber=2){
const instructions = document.querySelector("#instructions>a-troika-text")
let counter = 0
@ -107,22 +135,19 @@ function checkExerciseCompletion(targetNumber=2){
if (f.object3D.position.distanceTo( document.querySelector('#plate').object3D.position ) < .3 ) counter++ })
if (counter == targetNumber) {
instructions.emit('win')
mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_win;loop:once")
mainCharacter.addEventListener('animation-finished', _ => {
mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_idle; loop:true;")
})
shareLiveEvent('win')
document.getElementById("biggubravojulia").play()
animateThenIdle(mainCharacter, 'bigguaction_win')
} else {
document.getElementById("biggucontinu").play()
instructions.emit('failed', {counter:counter})
mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_yes;loop:once")
mainCharacter.addEventListener('animation-finished', _ => {
mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_idle; loop:true;")
})
shareLiveEvent('failed'+' '+counter)
animateThenIdle(mainCharacter, 'bigguaction_yes')
// anims = [ "bigguaction_no", "Bigguaction_pl", "bigguaction_pr", "bigguaction_talk", "bigguaction_win", "bigguaction_win", "bigguaction_yes" ]
}
}
// much too complex
AFRAME.registerComponent('exercise', {
schema: {
instructions: {type: 'string'},
@ -160,8 +185,45 @@ AFRAME.registerComponent('exercise', {
}
})
// for more complete supervision consider remote scrcpy
AFRAME.registerComponent('start-with-supervision', {
init: function(){
const server='https://biggu-backend-collab.glitch.me'
// CORS enabled needed
const source = new EventSource(server+'/events');
source.addEventListener('message', message => {
console.log('Got', message);
if (message.data == '"start-with-supervision"') startExercise()
})
}
})
function startExercise(){
document.getElementById("exerciseA").setAttribute("visible", false)
// hide everything until this is done, otherwise overwhelming
const mainCharacter = document.getElementById("biggu")
setTimeout(_=>{
document.getElementById("biggucestmoi").play()
// works in XR on headset, not on desktop (needs user action)
animateThenIdle(mainCharacter, 'bigguaction_talk', .5)
},1000)
// should focus on learning pinch (thumb and index) before doing the exercise itself
setTimeout(_=>{
document.getElementById("exerciseA").setAttribute("visible", true)
document.getElementById("bigguinstructions").play()
animateThenIdle(mainCharacter, 'bigguaction_talk', .5)
},5000)
}
AFRAME.registerComponent('warmup', {
init: function(){
startExercise()
}
})
</script>
<input style='position:fixed;z-index:1; top: 0%; left: 20%;'
<input style='position:fixed;z-index:1; top: 0%; left: 20%; display:none'
type="file" name="file-input" accept=".gltf, .glb" id="file-input" onchange="loadFile(this)" />
<div style='position:fixed;z-index:1; top: 0%; left: 0%; border-bottom: 70px solid transparent; border-left: 70px solid #eee; '>
<a href="https://git.benetou.fr/utopiah/text-code-xr-engine/issues/">
@ -171,7 +233,7 @@ AFRAME.registerComponent('exercise', {
<button id=mainbutton style="display:none; z-index: 1; position: absolute; width:50%; margin: auto; text-align:center; top:45%; left:30%; height:30%;" onclick="startExperience()">Start the experience (hand tracking recommended)</button>
<a-scene startfunctions >
<a-scene startfunctions start-with-supervision>
<!-- screenstack dynamic-view selectionboxonpinches glossary timeline issues fot
toolbox commands-from-external-json disable-components-via-url enable-components-via-url
physics="debug:true; friction: 0.01;"
@ -179,9 +241,10 @@ AFRAME.registerComponent('exercise', {
refresh-text-content-from-wiki-page="pagename:TestingPairCollaboration"
-->
<a-assets>
<!-- Voices
../content/voicesBigguJulia/biggu-fem.mp3 ../content/voicesBigguJulia/bravojulia.mp3 ../content/voicesBigguJulia/continu.mp3 ../content/voicesBigguJulia/instructions.mp3
-->
<audio id="biggucestmoi" src="../content/voicesBigguJulia/biggu-fem.mp3"></audio>
<audio id="biggubravojulia" src="../content/voicesBigguJulia/bravojulia.mp3"></audio>
<audio id="biggucontinu" src="../content/voicesBigguJulia/continu.mp3"></audio>
<audio id="bigguinstructions" src="../content/voicesBigguJulia/instructions.mp3"></audio>
<template id="avatar-template"></template>
<template id="left-hand-default-template">
<a-entity networked-hand-controls="hand:left"></a-entity>
@ -199,33 +262,33 @@ AFRAME.registerComponent('exercise', {
<a-entity hide-on-enter-ar="" id="environment" class="hidableenvironment" ></a-entity>
<a-entity hide-on-enter-ar="" id="environmentsky" class="hidableenvironment" ></a-entity>
-->
<a-gltf-model hide-on-enter-ar="" src="../content/winterset/WinterIsland.glb" position="2.1 -3.5 -1.7" ></a-gltf-model>
<a-gltf-model src="../content/winterset/WinterSled.glb" position="0.11322 1.14197 0.27573" ></a-gltf-model>
<a-gltf-model hide-on-enter-ar="" src="../content/winterset/WinterIsland.glb" position="2.1 -4.5 -1.7" ></a-gltf-model>
<a-gltf-model src="../content/winterset/WinterSled.glb" position="0.11322 0.14197 0.27573" ></a-gltf-model>
<a-entity id="bubble" position="0 2 -1" scale=".1 .1 .1">
<a-entity id="bubble" position="0 1 -1" scale=".1 .1 .1">
<a-sphere scale="2 1 .1" color="white"></a-sphere>
<a-cone scale="2 1 .1" position="-.5 -.7 0" rotation="0 0 45" color="white"></a-cone>
<a-troika-text value="C'est moi Biggu!" font-size=".4" outline-color="gray" outline-width=".02"
align="center" color="black" position="0 0 .2"></a-troika-text>
</a-entity>
<a-entity id="instructions" position="0.5 1.7 -1" rotation="0 -20 0" scale=".07 .07 .07">
<a-entity id="instructions" position="0.5 0.7 -1" rotation="0 -20 0" scale=".07 .07 .07">
<a-sphere scale="2 1 .1" color="white"></a-sphere>
<a-cone scale="2 1 .1" position="-.5 -.7 0" rotation="0 0 45" color="white"></a-cone>
<a-troika-text value="" font-size=".3" outline-color="gray" outline-width=".02"
align="center" color="black" position="0 0 .2"></a-troika-text>
</a-entity>
<a-entity id="exerciseA" exercise="first:true;next:#exerciseB;instructions:Pose 5 poissons\ndans l'assiette;win:Bravo Julia!;failed:presque Julia, continue;">
<a-entity id="exerciseA" exercise="first:true;next:#exerciseB;instructions:Pose 2 poissons\ndans l'assiette;win:Bravo Julia!;failed:presque Julia, continue;">
<a-entity id="fishes">
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".005 .005 .005" position=".5 1 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".005 .005 .005" position=".5 1.5 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".005 .005 .005" position=".4 1 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".005 .005 .005" position=".4 1.5 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".005 .005 .005" position=".6 1 -.3" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".005 .005 .005" position=".5 1.2 -.3" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".001 .001 .001" position=".5 0 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".001 .001 .001" position=".5 0.1 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".001 .001 .001" position=".4 0 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".001 .001 .001" position=".4 0.1 -1" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".001 .001 .001" position=".1 0 -.3" src="../content/winterset/Fish.glb"></a-gltf-model>
<a-gltf-model ondrop="checkExerciseCompletion()" target scale=".001 .001 .001" position=".2 0.2 -.3" src="../content/winterset/Fish.glb"></a-gltf-model>
</a-entity>
<a-gltf-model id="plate" src="../content/winterset/FruitBowl.glb" position="-0.39714 1.20394 -0.50847" scale="0.1 0.1 0.1"></a-gltf-model>
<a-gltf-model id="plate" src="../content/winterset/BowlWhite.glb" position="-0.397 0.14354 -0.508" scale="0.1 0.05 0.1" ></a-gltf-model>
</a-entity>
<a-entity id="exerciseB" exercise="first:false;next:#exerciseB;instructions:Pose 5 poissons\ndans l'assiette;win:Bravo Julia!;failed:presque Julia, continue;">
@ -239,11 +302,12 @@ AFRAME.registerComponent('exercise', {
</a-entity>
<a-sphere id="plate" radius=".2" position="-.5 1.2 -.5" scale="1 .1 1" color="white"></a-sphere>
</a-entity>
<!-- <a-gltf-model id="biggu" src="../content/SK_Biggu_v024.glb" position="-0.3 1.5 -1"></a-gltf-model> -->
<a-gltf-model id="biggu" src="../content/winterset/SK_Biggu_v029_optimized.glb" position="-0.3 1.5 -1"></a-gltf-model>
<a-gltf-model id="biggu" src="../content/winterset/SK_Biggu_v029_optimized.glb" position="-0.3 0.5 -1">
<!-- <a-sound src="#bigguinstructions"></a-sound> -->
</a-gltf-model>
<a-gltf-model src="../content/winterset/Crystal_iPoly3D.glb" position="-0.29409 0.83524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
<a-gltf-model src="../content/winterset/FruitBowl.glb" position="-0.29409 0.83524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
<a-gltf-model src="../content/winterset/Crystal_iPoly3D.glb" position="-0.29409 -0.23524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
<a-gltf-model src="../content/winterset/FruitBowl.glb" position="-0.29409 -.23524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
<a-entity id="rig">
<a-entity id="player" networked="template:#avatar-template;attachTemplateToLocal:false;"
hud camera look-controls wasd-controls waistattach="target: .movebypinch" position="0 1.6 0">
@ -264,9 +328,6 @@ AFRAME.registerComponent('exercise', {
<a-sky hide-on-enter-ar color="lightgray"></a-sky>
<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target id="locationreload" value="jxr location.reload()" position="0 1.20 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target id="makeAnchorsVisibleOnTargets" value="jxr makeAnchorsVisibleOnTargets()" position="0 1.05 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<!--
<a-troika-text anchor=left target id="startdraw2d" annotation="content:dessiner en 2D"
value="jxr startDraw2D()" position="0 1.45 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
@ -278,8 +339,8 @@ AFRAME.registerComponent('exercise', {
<!-- somehow disable hand interaction despite, according to the documentation, it should rely on world position
<a-text target value="jxr qs #rig sa position 0 0 10" position="0 1.55 .5" rotation="0 180 0" scale="0.1 0.1 0.1"></a-text>
-->
<a-console position="2 2 0" rotation="0 -45 0" font-size="34" height=1 skip-intro=true></a-console>
-->
</a-scene>
</body>
</script>

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