pull component with example

scaled-linked-editor
Fabien Benetou 6 months ago
parent d68922c502
commit 08084875c9
  1. 3
      index.html
  2. 35
      jxr.js

@ -289,6 +289,9 @@ AFRAME.registerComponent('wristright',{
<a-sphere color="lightblue" geometry="radius: 6; thetaLength: 90" material="side: back; shader: flat;"></a-sphere>
</a-entity>
<a-troika-text anchor=left pull="callback:forwardPullMultiplePages" target value=">>" position="0.2 1.2 -.8" rotation="0 0 0" scale="1 1 1"></a-troika-text>
<a-box scale="0.1 0.01 30" position="-27 0.01 0" color="blue"></a-box>
<a-box scale="0.1 0.01 30" position="27 0.01 0" color="blue"></a-box>
<a-box scale="0.1 0.01 30" position="-9 0.01 0" color="blue"></a-box>

@ -3574,6 +3574,41 @@ AFRAME.registerComponent('changeover', {
}
})
// to add only on selectable elements, thus already with a target component attached
AFRAME.registerComponent('pull', {
events: {
picked: function (evt) {
this.startePos = this.el.getAttribute('position').clone()
this.starteRot = this.el.getAttribute('rotation')//.clone() not necessary as converted first
this.decimtersEl = document.createElement('a-troika-text')
AFRAME.scenes[0].appendChild(this.decimtersEl)
},
moved: function (evt) {
let pos = AFRAME.utils.coordinates.stringify( this.startePos )
let oldpos = AFRAME.utils.coordinates.stringify( this.el.getAttribute('position') )
AFRAME.scenes[0].setAttribute("line__pull", `start: ${oldpos}; end : ${pos};`)
let d = this.startePos.distanceTo( this.el.getAttribute('position') )
// could show a preview state before release, e.g
let decimeters = Math.round(d*10)
console.log('pulling '+decimeters+' pages')
// update visible value instead, ideally under line but still facing user
let textPos = new THREE.Vector3()
textPos.lerpVectors(this.startePos, this.el.getAttribute('position'), .7)
this.decimtersEl.setAttribute('position', textPos )
this.decimtersEl.setAttribute('rotation', this.el.getAttribute('rotation') )
this.decimtersEl.setAttribute('value', decimeters )
},
released: function (evt) {
let d = this.startePos.distanceTo( this.el.getAttribute('position') )
console.log('This entity was released '+ d + 'm away from picked pos')
this.el.setAttribute('position', AFRAME.utils.coordinates.stringify( this.startePos ))
this.el.setAttribute('rotation', AFRAME.utils.coordinates.stringify( this.starteRot ))
AFRAME.scenes[0].removeAttribute("line__pull")
this.decimtersEl.remove()
},
},
});
// used for testing, now that jxr.js is outside of index.html, could consider putting this back in index.html instead to keep behavior one would expect from a library
// does indeed create problems, namely other pages relying on it do get this testing behavior
AFRAME.registerComponent('startfunctions', {

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