extending keyboard

warmup
Fabien Benetou 2 years ago
parent 4ef9c21df2
commit 0c60b00b5b
  1. 22
      index.html

@ -104,11 +104,11 @@ const startingText = "[]"
var drawingMode = false
var added = []
const maxItemsFromSources = 20
let alphabet = 'abcdefghijklmnopqrstuvwxyz>';
let alphabet = ['abcdefghijklmnopqrstuvwxyz', '0123456789', '<>'];
var commandhistory = []
const savedProperties = [ "src", "position", "rotation", "scale", "value", ] // add newer properties e.g visibility and generator as class
var groupSelection = []
var cabin
var cabin //storage for load/save. Should use a better name as this is a reminder of a past version rather than something semantically useful.
const url = "https://fabien.benetou.fr/PIMVRdata/CabinData?action="
var generators = "line-link-entities link screenstack dynamic-view selectionboxonpinches keyboard "
+ "commands-from-external-json glossary timeline issues web-url background-via-url observableui hidableenvironmentfot fot"
@ -550,9 +550,10 @@ AFRAME.registerComponent('line-link-entities', {
init: function () {
let generatorName = this.attrName
setTimeout( _ => { // stupid... but works.
if (!this.data.source || !this.data.target) return
var sourcePos = this.data.source.object3D.position
var targetPos = this.data.target.object3D.position
if (!sourcePos || !targetPos) return
if (!sourcePos || !targetPos) return // might not be needed anymore
// adding a gltf inside an element prevents the parent from having coordinates (fast enough?)
var step = 0
var points = cut ([sourcePos, targetPos], 0, ++step)
@ -886,6 +887,7 @@ AFRAME.registerComponent('pinchprimary', { // currently only 1 hand, the right o
// testing on desktop
function switchToWireframe(){
visible = !visible
/*
targets.map( e => {
scale = 50// should be a variable instead
e.setAttribute("scale", visible ? ".05 .05 .05" : ".1 .1 .1" )
@ -894,7 +896,8 @@ function switchToWireframe(){
e.setAttribute("position", AFRAME.utils.coordinates.stringify(pos))
// should actually be just for src, not for text notes... even though could be interesting
})
var model = document.querySelector("#cabin").object3D
*/
var model = document.querySelector("#environment").object3D
model.traverse( o => { if (o.material) {
o.material.wireframe = visible;
o.material.opacity = visible ? 0.05 : 1;
@ -1165,9 +1168,10 @@ function parseJXR( code ){
function interpretJXR( code ){
if (code.length == 1) { // special case of being a single character, thus keyboard
if (code == ">") { // Enter equivalent
//addNewNote( hudTextEl.getAttribute("value").slice(0,-1)
addNewNote( hudTextEl.getAttribute("value") )
hudTextEl.setAttribute("value", "")
} else if (code == "<") { // Backspace equivalent
hudTextEl.setAttribute("value", hudTextEl.getAttribute("value").slice(0,-1))
} else {
appendToHUD( code )
}
@ -1240,10 +1244,12 @@ AFRAME.registerComponent('keyboard', {
let generatorName = this.attrName
const horizontaloffset = .5
const horizontalratio = 1/30
for (var i = 0; i < alphabet.length; i++) {
alphabet.map( (line,ln) => {
for (var i = 0; i < line.length; i++) {
var pos = i * horizontalratio - horizontaloffset
addNewNote( alphabet[i], pos+" 1.6 -.4", ".1 .1 .1", null, generatorName)
addNewNote( line[i], pos+" "+(1.6-ln*.03)+" -.4", ".1 .1 .1", null, generatorName)
}
})
}
})
@ -1498,7 +1504,7 @@ function remoteSave(){
<!-- visual reminders of shortcuts, a poster on the far left/right of keyboard shortcuts -->
<!-- assets CabanaAndCurtains.glb Pond.glb TempleOfLife.glb JapaneseRoom.glb -->
<a-entity hide-on-enter-ar id="cabin" class="hidableenvironment" gltf-model="url(../content/Pond.glb)" scale="80 80 80" position="0 0.2 0.15" rotation="0 -90 0"></a-entity>
<a-entity hide-on-enter-ar id="environment" class="hidableenvironment" gltf-model="url(../content/Pond.glb)" scale="80 80 80" position="0 0.2 0.15" rotation="0 -90 0"></a-entity>
<a-entity hide-on-enter-ar class="hidableenvironment" gltf-model="url(../content/CabanaAndCurtains.glb)" scale=".010 .010 .010" position="0 0.2 0.15" rotation="0 0 0"></a-entity>
<a-entity light="type: ambient; color: #BBB; intensity: 0.6"></a-entity>
<a-entity light="type: directional; color: #FFF; intensity: 0.6" position="-0.5 1 1"></a-entity>

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