split on pinch

editor-split
Fabien Benetou 2 years ago
parent 4153bccc1e
commit 110282218c
  1. 31
      index.html

@ -2510,6 +2510,10 @@ function getNumberOfLinesFromCodeEditor(codeEditor){
return newLines.length+1
}
function getEditorFromId( id ){
return editors.filter(e=>e.element.id.includes(id))?.[0]
}
// add jxr command on top of the editor e.g "jxr focusCodeEditor()" which would replace keyboard input
// switching keyboardInputTarget to 'codeeditor' then to 'hud' when done
// should also support clipboard or even a more direct way to have impact
@ -3079,12 +3083,32 @@ function tiltId(id, value){
document.getElementById(id).object3D.rotation.x+=value;
}
function onNextPinchSplitReader(){
//let id = getIdFromPick() // applies on primary only
// does not work anymore ... but could listen to selectedElements changes via an observer but deprecated
// proxy could be nice but requires to modify push() calls first
let lastPrimary = selectedElements.filter( e => e.primary ).length
let checkForNewPinches = setInterval( _ => {
if (selectedElements.filter( e => e.primary ).length > lastPrimary){
let id = getIdFromPick() // applies on primary only
console.log('pinched to split', id, getEditorFromId( id ))
if (id) splitEditorHorizontally( getEditorFromId( id ) )
clearInterval(checkForNewPinches)
}
}, 50) // relatively cheap check, filtering on small array
}
// used for testing
AFRAME.registerComponent('startfunctions', {
init: function () {
fetch( 'https://webdav.benetou.fr/fot-demo-day/mobydick-extract.txt').then(r=>r.text()).then( src => {
addCodeMultipleEditors(2, src, '', name='splitreader')
//addCodeMultipleEditors(2, src, '', name='splitreader')
let ed = addCodeMultipleEditors(1, src, '', name='splitreader')
setTimeout( _ => ed[0].element.setAttribute('position', '0 1 -.4') , 1000)
})
/*
setTimeout( _ => editors.filter(e=>e.element.id.includes('reader') ).map( e=> e.element.object3D.position.x++ ), 1000)
document.body.addEventListener( "highlighterready", (e) => {
//fetch("colorme.js").then(r=>r.text()).then( page => { addCodeEditor( page ) })
@ -3092,6 +3116,7 @@ AFRAME.registerComponent('startfunctions', {
addCodeMultipleEditors(4, src, 'javascript', name='splitededitor')
})
}, false);
*/
// should become a component instead
//startExperience()
@ -3149,6 +3174,8 @@ AFRAME.registerComponent('startfunctions', {
<a-entity hide-on-enter-ar="" id="environmentsky" class="hidableenvironment" ></a-entity>
<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target class="reader" value="jxr onNextPinchSplitReader()" position="0. 1.55 -0.4" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target class="reader" value="jxr previousPageCodeEditor()" position="-0.5 1.25 -0.4" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target class="reader" value="jxr nextPageCodeEditor()" position="0 1.25 -0.4" scale="0.1 0.1 0.1"></a-troika-text>
@ -3167,8 +3194,8 @@ AFRAME.registerComponent('startfunctions', {
<!-- somehow disable hand interaction despite, according to the documentation, it should rely on world position
<a-text target value="jxr qs #rig sa position 0 0 10" position="0 1.55 .5" rotation="0 180 0" scale="0.1 0.1 0.1"></a-text>
<a-console position="0 1.1 -0.8" rotation="-45 0 0" font-size="34" height=0.5 skip-intro=true></a-console>
-->
<a-console position="0 1.1 -0.8" rotation="-45 0 0" font-size="34" height=0.5 skip-intro=true></a-console>
</a-scene>

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