@ -1603,6 +1603,30 @@ function switchSide(){
}
}
function cloneAndDistribute(){
el = document.querySelector("a-box[src]") // page
// trying instead to rely on previously selected matching element and dl2p
// lack visual feedback to show what is indeed lastly selected or the distance found
//el = selectedElements[selectedElements.length-2] // not current command
times = Math.floor(dl2p*10) // also assume it's been done properly
if (times < 2 ) times = 7
offset = .5
for (var i = 0; i < times ; i + + ) { / / equivalent of Blender array modifier
let newEl = el.cloneNode()
AFRAME.scenes[0].appendChild(newEl) // takes time...
setTimeout( setZ, 100, {el: newEl, z: -1-i*offset} )
newEl.addEventListener('hasLoaded', function (event) {
//this.object3D.position.z = i*offset
console.log("loaded") // doesnt seem to happen
})
}
function setZ(params){
params.el.object3D.position.z = params.z
}
}
// could change model opacity based on hand position, fading out when within a (very small here) safe space
< / script >
@ -1637,7 +1661,6 @@ function switchSide(){
pinchsecondary wristattachsecondary="target: #box" >< / a-entity >
< a-entity id = "my-tracked-right-hand" networked-hand-controls = "hand:right" networked = "template:#right-hand-default-template"
pinchprimary >< / a-entity >
-->
< a-entity class = movebypinch >
< a-text target value = "jxr document.getElementById('player').object3D.position.z++" position = "0 1.15 0.1" rotation = "-30 0 0" scale = "0.1 0.1 0.1" > < / a-text >
@ -1645,7 +1668,8 @@ function switchSide(){
< a-text target value = "jxr player.object3D.position.x++" position = "-0.3 1.15 0" rotation = "-30 0 0" scale = "0.1 0.1 0.1" > < / a-text >
< a-text target value = "jxr player.object3D.position.x--" position = "0.3 1.15 0" rotation = "-30 0 0" scale = "0.1 0.1 0.1" > < / a-text >
< / a-entity >
<!-- works on desktop via interpretJXR() but not in VR by trying to pinch... -->
-->
<!-- works on desktop via interpretJXR() but not in VR by trying to pinch... disabled for now for demo clarity -->
< a-entity id = "rightHand" pinchprimary hand-tracking-controls = "hand: right;" > < / a-entity >
< a-entity id = "leftHand" pinchsecondary wristattachsecondary = "target: #box" hand-tracking-controls = "hand: left;" > < / a-entity >
@ -1680,9 +1704,11 @@ function switchSide(){
< a-plane position = "0 1 -1" scale = "0.21 0.15 1" rotation = "-30 0 0" wireframe = "true" > < / a-plane >
-->
< a-text target value = "instructions : pinch twice for distance then select element then execute cloneAndDistribute() " position = "0 1.65 -0.2" scale = "0.1 0.1 0.1" > < / a-text >
< a-text target value = "jxr AFRAME.scenes[0].components.inspector.openInspector()" position = "0 1.25 -0.2" scale = "0.1 0.1 0.1" > < / a-text >
< a-text target value = "jxr observe selectedElement" position = "0 1.15 -0.2" scale = "0.1 0.1 0.1" > < / a-text >
< a-text target value = "jxr observe dl2p" position = "0 1.35 -0.2" scale = "0.1 0.1 0.1" > < / a-text >
< a-text target value = "jxr cloneAndDistribute()" position = "0 1.45 -0.2" scale = "0.1 0.1 0.1" > < / a-text >
< a-box target position = "-0.1 1.2 -0.3" scale = ".1 1 0.01" rotation = "0 45 0"
src="https://vatelier.benetou.fr/MyDemo/newtooling/textures/fabien.benetou.fr_Analysis_LibrarianMoveWalls.png">< / a-box >