diff --git a/index.html b/index.html index 160acca..975f8d0 100644 --- a/index.html +++ b/index.html @@ -1523,6 +1523,32 @@ function switchSide(){ } } +function warmup(){ + var startWarmup + var textExample = "iterative explorations" // hard to text in desktop browser as AFrame has its own shortcuts, e.g f for fullscreen + var jxrExample = "jxr qs a-sphere sa color blue" + var jxrJavascriptExample = "addNewNote( Math.random() + ' is a random number.' )" + // the virtual keyboard doesn't currently have symbols and some of them have a different meaning, e.g < or > + setFeedbackHUD( "starting the game in 1s, end with DONE" ) + setHUD("") + setTimeout( _ => { + setFeedbackHUD( textExample ) + startWarmup = Date.now() + }, 1000) + var checkingWarmupContent = setInterval( _ => { + warmupCheckTime = Date.now() + currentTextHUD = document.querySelector("#typinghud").getAttribute("value") + var trimmed = currentTextHUD.slice(0,-4) + var elapsedTime = warmupCheckTime-startWarmup + if ( currentTextHUD.slice(-4) == "DONE" || elapsedTime > 100000 ){ + console.log ( trimmed, textExample, trimmed == textExample, elapsedTime ) + if ( trimmed == textExample) setFeedbackHUD( "You win in "+elapsedTime/1000+"s. Start again and do better." ) + if ( trimmed != textExample) setFeedbackHUD( "You lose, different text:"+trimmed ) + if ( elapsedTime > 10000 ) setFeedbackHUD( "Too slow") + clearInterval( checkingWarmupContent ) + } + }, 100) +} // could change model opacity based on hand position, fading out when within a (very small here) safe space