diff --git a/index.html b/index.html
index 160acca..975f8d0 100644
--- a/index.html
+++ b/index.html
@@ -1523,6 +1523,32 @@ function switchSide(){
}
}
+function warmup(){
+ var startWarmup
+ var textExample = "iterative explorations" // hard to text in desktop browser as AFrame has its own shortcuts, e.g f for fullscreen
+ var jxrExample = "jxr qs a-sphere sa color blue"
+ var jxrJavascriptExample = "addNewNote( Math.random() + ' is a random number.' )"
+ // the virtual keyboard doesn't currently have symbols and some of them have a different meaning, e.g < or >
+ setFeedbackHUD( "starting the game in 1s, end with DONE" )
+ setHUD("")
+ setTimeout( _ => {
+ setFeedbackHUD( textExample )
+ startWarmup = Date.now()
+ }, 1000)
+ var checkingWarmupContent = setInterval( _ => {
+ warmupCheckTime = Date.now()
+ currentTextHUD = document.querySelector("#typinghud").getAttribute("value")
+ var trimmed = currentTextHUD.slice(0,-4)
+ var elapsedTime = warmupCheckTime-startWarmup
+ if ( currentTextHUD.slice(-4) == "DONE" || elapsedTime > 100000 ){
+ console.log ( trimmed, textExample, trimmed == textExample, elapsedTime )
+ if ( trimmed == textExample) setFeedbackHUD( "You win in "+elapsedTime/1000+"s. Start again and do better." )
+ if ( trimmed != textExample) setFeedbackHUD( "You lose, different text:"+trimmed )
+ if ( elapsedTime > 10000 ) setFeedbackHUD( "Too slow")
+ clearInterval( checkingWarmupContent )
+ }
+ }, 100)
+}
// could change model opacity based on hand position, fading out when within a (very small here) safe space