using the proper name from new hand tracking API for rotation

code-editor
Fabien Benetou 1 year ago
parent de5c6a41bd
commit 699dbcd6b9
  1. 5
      index.html

@ -22,7 +22,7 @@
<script src='dependencies/socket.io.slim.js'></script>
<script src="https://naf.benetou.fr/easyrtc/easyrtc.js"></script>
<script src='dependencies/networked-aframe.min.js'></script>
-->
-->
<script src="dependencies/aframe-physics-system.min.js"></script>
@ -1053,7 +1053,7 @@ AFRAME.registerComponent('pinchprimary', { // currently only 1 hand, the right o
if (selectedElement && !groupingMode) {
selectedElement.setAttribute("position", event.detail.position)
document.querySelector("#rightHand").object3D.traverse( e => {
if (e.name == "b_"+sides[primarySide][0]+"_wrist"){
if (e.name == "ring-finger-tip"){
selectedElement.object3D.rotation.copy( e.rotation )
}
})
@ -2201,7 +2201,6 @@ function highlight(code = `console.log("Here is your code."); var x = 5;`, langu
}
document.body.addEventListener( "highlighterready", (e) => {
console.log(highlighter)
fetch("colorme.js").then(r=>r.text()).then( page => { addCodeEditor( page ) })
}, false);

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