diff --git a/index.html b/index.html
index 374bac0..6edbcef 100644
--- a/index.html
+++ b/index.html
@@ -35,7 +35,7 @@ recognizer.continuous = true;
recognizer.lang = 'en-US';
const aframeprimitives = getAllPrimitives()
-const speechactions = [ "add", "apply" ]
+const speechactions = [ "add", "apply", "delete", "clone" ]
const speechcustomcomponents = [ "target", "teleporter" ]
recognizer.onresult = (event) => {
@@ -46,6 +46,8 @@ recognizer.onresult = (event) => {
// should instead look if starting with speechContent following by aframeprimitives, optionally speechcustomcomponents
// then apply accordingly
let speechContent = result[0].transcript
+ // let newPostIt = addNewNoteAsPostItNote(speechContent, "0 1.2 -.5")
+ // could become jxr code proper later, also allowing to re-execute a command again
let cmd_words = speechContent.split(" ").map( i => i.toLowerCase() )
if (cmd_words[0] == speechactions[0]){ // limited to add command for now
console.log("recognized proper command")
@@ -63,21 +65,17 @@ recognizer.onresult = (event) => {
addedContent.at(-1).setAttribute( cmd_words[1], cmd_words[2]) // assuming fixed order for now
}
- if ( result[0].transcript == "Add red cube"){
- console.log("recognized command")
- let newPostIt = addNewNoteAsPostItNote(speechContent, "0 1.2 -.5")
- // could become jxr code proper later, also allowing to re-execute a command again
- let el = document.createElement("a-box")
- el.setAttribute("color", "red")
- el.setAttribute("target", "")
- el.setAttribute("scale", ".1 .1 .1")
- el.setAttribute("position", "0 1.5 -0.4")
- AFRAME.scenes[0].appendChild( el )
+ if (cmd_words[0] == speechactions[2])
+ deleteTarget( addedContent.at(-1) )
- // among ACTION could also have a selection area, e.g a bounding box wireframe to apply the action to all elements within in
+ if (cmd_words[0] == speechactions[3]){
+ let el = addedContent.at(-1).cloneNode(true) // does not work properly, losing some attributes, in particular scale can be problematic
+ // could optionally add a number of times
addedContent.push(el)
-
+ el.object3D.translateX(1)
+ AFRAME.scenes[0].appendChild( el )
}
+
}
}
recognizer.start();