reader
Fabien Benetou 2 years ago
parent a8c55d1e3c
commit b71562cca1
  1. 103
      index.html

@ -2202,7 +2202,7 @@ function highlight(code = `console.log("Here is your code."); var x = 5;`, langu
}
document.body.addEventListener( "highlighterready", (e) => {
fetch("colorme.js").then(r=>r.text()).then( page => { addCodeEditor( page ) })
//fetch("colorme.js").then(r=>r.text()).then( page => { addCodeEditor( page ) })
}, false);
function startExperience(){
@ -2223,7 +2223,8 @@ let codeEditor = {
lengthWindowRange: 20,
scrollInterval: null,
currentlyDisplayedText: "",
caret: null
caret: null,
language: null,
}
function nextLineCodeEditor(lines=1){ // can be negative to scroll up
@ -2232,8 +2233,7 @@ function nextLineCodeEditor(lines=1){ // can be negative to scroll up
let content=codeEditor.page.split("\n").slice(codeEditor.line,codeEditor.line+codeEditor.lengthWindowRange).join("\n");
codeEditor.currentlyDisplayedText=content
codeEditor.element.setAttribute("troika-text", {value: content})
codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language='javascript')})
// should respect language set, can be empty
if (codeEditor.language) codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language='javascript')})
let gutterEl = document.getElementById("leftgutter")
if (gutterEl){
let lineNumbers = "\n"
@ -2381,8 +2381,7 @@ function updateCodeEditorWithContent(content){
if (!codeEditor.element) return
codeEditor.currentlyDisplayedText=content
codeEditor.element.setAttribute("troika-text", {value: content})
codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language='javascript')})
// should respect language set, can be empty
if (codeEditor.language) codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language='javascript')})
}
function addBackdropToTroikaElement( el ){
@ -2531,7 +2530,20 @@ function getNumberOfLinesFromCodeEditor(){
function addCodeEditor(page="jxr console.log('hello world')", language="javascript", position="-.5 1.6 -.7", name="codeditor" ){
// could also add empty but with column and row for sizing
// for now supporting only 1 code editor, despite the name parameter
codeEditor.page = page
let forcedLines = ''
const width = 50
let pos = 0
let content = page
while ( pos < page.length ){
let potentialine = content.slice(pos, pos+width)
console.log(potentialine.lastIndexOf(' ') )
forcedLines += potentialine.trim() + '\n'
pos+=width
// should check for caesure
}
codeEditor.page = forcedLines //.slice(0,-1) // remove trailing newline
codeEditor.line = codeEditor.startWindowRange
let numberOfLines = getNumberOfLinesFromCodeEditor()
if (numberOfLines<codeEditor.lengthWindowRange) codeEditor.lengthWindowRange = numberOfLines
@ -2540,12 +2552,17 @@ function addCodeEditor(page="jxr console.log('hello world')", language="javascri
codeEditor.currentlyDisplayedText=content
if (!codeEditor.element) codeEditor.element = addNewNote(content, position, "0.1 0.1 0.1", name, "tool")
codeEditor.element.classList.add('reader')
codeEditor.element.setAttribute("troika-text", {value: content})
codeEditor.element.setAttribute("troika-text", {depthOffset: .1})
if (language?.length > 0 && language != "none") codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language)})
codeEditor.element.setAttribute("rotation", "30 0 0")
if (language?.length > 0 && language != "none") {
codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language)})
codeEditor.language = language
}
addBackdropToTroikaElement( codeEditor.element )
addGuttersToTroikaElement( codeEditor.element )
//addGuttersToTroikaElement( codeEditor.element )
let scrollbarPicked = false
let previousPosition
@ -3008,27 +3025,19 @@ AFRAME.registerComponent('collider-check', {
}
});
AFRAME.registerComponent('startfunctions', {
init: function () {
// load a rigger avatar from e.g RPM with a basic interaction script and few pre-recorded sentence with model details, e.g speaker id
// bare minimum in complexity and weight to explain itself and kickstart the process
// rely on jxr and hand interactions
// add eye and head following, few basic animations (pre-recorded or not) e.g nodding or moving
// see the inspection mechanism written
// add the bones visible
// wireframe all with different colours and add geometry on bones and all positions, attached even
// see past branches
// mannequin
// stt
// could provide predetermined behavior e.g blinked, nodding, delayed tracking, etc
// a kind of phase of "populating" what capabilities are available, a bit like Metzinger's self model
}
})
// should generalize to selector, like pushDownClass and related
function tiltUpId(id){ tiltId(id, 0.1) }
function tiltDownId(id){ tiltId(id, -0.1) }
function tiltId(id, value){
document.getElementById(id).object3D.position.y+=value;
document.getElementById(id).object3D.rotation.x+=value;
}
// used for testing
AFRAME.registerComponent('startfunctions', {
init: function () {
fetch( 'https://webdav.benetou.fr/fot-demo-day/mobydick-extract.txt').then(r=>r.text()).then( page => { addCodeEditor( page, '', '-0.22 1.4 -.4' ) })
// should become a component instead
//startExperience()
//doublePinchToScale()
//emptyPinchToMove()
@ -3046,8 +3055,7 @@ AFRAME.registerComponent('startfunctions', {
<a-scene cursor="rayOrigin: mouse" raycaster="objects: [html]; interval:100;" adjust-height-in-vr
startfunctions
physics="debug:true"
toolbox disable-components-via-url enable-components-via-url NOcommands-from-external-json keyboard >
toolbox disable-components-via-url enable-components-via-url NOcommands-from-external-json>
<!-- screenstack dynamic-view selectionboxonpinches glossary timeline issues fot
networked-scene="serverURL: https://naf.benetou.fr/; adapter: easyrtc; audio: true;"
refresh-text-content-from-wiki-page="pagename:TestingPairCollaboration"
@ -3063,8 +3071,6 @@ AFRAME.registerComponent('startfunctions', {
</a-assets>
<a-entity id="rig">
<a-sound src="../content/street-crowd-ambience.mp3" autoplay=true loop=true volume=0.2></a-sound><!-- warning skipped on Quest, does autoplay there -->
<a-sound id="snapping-sound" src="url(../content/magnets_snap.mp3)"></a-sound>
<a-entity id="player" networked="template:#avatar-template;attachTemplateToLocal:false;"
hud camera look-controls wasd-controls waistattach="target: .movebypinch" position="0 1.6 0"></a-entity>
<a-entity id="rightHand" pinchprimary hand-tracking-controls="hand: right;"></a-entity>
@ -3082,37 +3088,32 @@ AFRAME.registerComponent('startfunctions', {
<a-troika-text value="SpaSca : Spatial Scaffolding" anchor="left" outline-width="5%" font="../content/ChakraPetch-Regular.ttf" position="-5.26197 6.54224 -1.81284"
scale="4 4 5" rotation="90 0 0" troika-text="outlineWidth: 0.01; strokeColor: #ffffff" material="flatShading: true; blending: additive; emissive: #c061cb"></a-troika-text>
<a-sky hide-on-enter-ar color="white"></a-sky>
<a-entity hide-on-enter-ar="" id="environment" class="hidableenvironment" gltf-model="../content/SourceCityToolkit/AR_Market_optimized.glb" scale="1 1 1" position="17 -10 -4" rotation="0 0 0"></a-entity>
<a-entity hide-on-enter-ar="" id="environmentsky" class="hidableenvironment" gltf-model="../content/SourceCityToolkit/SKY_Market_day.glb" scale="1 1 1" position="17 -10 -4" rotation="0 0 0"></a-entity>
<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 1.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
<a-sky hide-on-enter-ar color="black"></a-sky>
<a-entity hide-on-enter-ar="" id="environment" class="hidableenvironment" ></a-entity>
<a-entity hide-on-enter-ar="" id="environmentsky" class="hidableenvironment" ></a-entity>
<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr emptyPinchToMove()" position="0 1.65 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target class="reader" value="jxr previousPageCodeEditor()" position="-0.5 1.25 -0.4" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target class="reader" value="jxr nextPageCodeEditor()" position="0 1.25 -0.4" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target id="locationreload" value="jxr location.reload()" position="0 1.20 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target id="makeAnchorsVisibleOnTargets" value="jxr makeAnchorsVisibleOnTargets()" position="0 1.05 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target id="startmesher" value="jxr startMesher()" position="0 1.00 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushLeftClass('meshed')" position=" -0.2 1.55 0.1" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushRightClass('meshed')" position=" -0.2 1.50 0.1" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushUpClass('meshed')" position=" -0.2 1.45 0.1" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushDownClass('meshed')" position=" -0.2 1.40 0.1" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushBackClass('meshed')" position=" -0.2 1.35 0.1" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushFrontClass('meshed')" position=" -0.2 1.30 0.1" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr tiltUpId('codeditor')" position=" -0.3 1.65 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr tiltDownId('codeditor')" position=" -0.3 1.60 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushLeftClass('reader')" position=" -0.3 1.55 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushRightClass('reader')" position=" -0.3 1.50 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushUpClass('reader')" position=" -0.3 1.45 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushDownClass('reader')" position=" -0.3 1.40 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushBackClass('reader')" position=" -0.3 1.35 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr pushFrontClass('reader')" position=" -0.3 1.30 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<!-- somehow disable hand interaction despite, according to the documentation, it should rely on world position
<a-text target value="jxr qs #rig sa position 0 0 10" position="0 1.55 .5" rotation="0 180 0" scale="0.1 0.1 0.1"></a-text>
-->
<a-console position="0 1.1 -0.8" rotation="-45 0 0" font-size="34" height=0.5 skip-intro=true></a-console>
-->
<!-- Floor -->
<a-plane rotation="-90 0 0" scale="5 5 5" position="0 1 0" opacity=.5 static-body></a-plane>
<!-- Immovable box -->
<a-box static-body position="0 0.5 -5" width="3" height="1" depth="1"></a-box>
<!-- Dynamic box -->
<a-box dynamic-unless-picked position="0 1.4 -.3" target scale=".1 .1 .1"></a-box>
</a-scene>
</body>

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