gesture manager #104

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opened 2 months ago by utopiah · 4 comments
Owner
  1. kickstarting with a jxr test of assigning a gesture to an object as an action
  2. switching to another object
  3. switching to another action
  4. generalizing for xrsh and thus how to interface

Good fallback mechanism for e.g Lynx

gesture target callback
right hand pinch red cube id hide targetted cube
left hand pinch red cube id scale targetted cube
left hand pinch blue cube id scale targetted cube
left hand pinch cube class scale all targetted cubes
1. kickstarting with a jxr test of assigning a gesture to an object as an action 1. switching to another object 1. switching to another action 1. generalizing for xrsh and thus how to interface Good fallback mechanism for e.g Lynx | gesture | target | callback | | -------- | -------- | -------- | | right hand pinch | red cube id | hide targetted cube | | left hand pinch | red cube id | scale targetted cube | | left hand pinch | blue cube id | scale targetted cube | | left hand pinch | cube class | scale all targetted cubes |
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Owner

KDE Custom shortcuts as example

image

KDE Custom shortcuts as example ![image](/attachments/271b7efd-a884-4b62-9474-92ce2968c140)
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Owner

wondering how programming the firmware of my mechanical keyboard (thus being aware of such affordances as mode, semi-mode, tap, etc and even designing the keyboard itself) with the intersection of ergonomic might help design the right gestures

wondering how programming the firmware of my mechanical keyboard (thus being aware of such affordances as mode, semi-mode, tap, etc and even designing the keyboard itself) with the intersection of ergonomic might help design the right gestures
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Owner
Initially started as https://forgejo.isvery.ninja/xrsh/xrsh-apps/issues/1
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Owner
See also existing models e.g * https://github.com/c-frame/aframe-super-hands-component/ * https://github.com/markuslerner/THREE.Interactive
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Reference: utopiah/text-code-xr-engine#104
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