events #66
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e.g target pinched, can be used for function applied on next pinch eg delete
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d71c932e50as example to generalize, namely :emit()event on frequent meaningful actions, e.g after entity releasedEvents might also be a good maybe to test interactivity related code without necessarily having to put the headset on. One could emit the event instead, knowing that the properties, e.g position of pinch, would not be correct.