const prefix = /^jxr / const codeFontColor = "lightgrey" const fontColor= "white" var selectedElement = null; var targets = [] const zeroVector3 = new THREE.Vector3() var bbox = new THREE.Box3() bbox.min.copy( zeroVector3 ) bbox.max.copy( zeroVector3 ) var selectionBox = new THREE.BoxHelper( bbox.object3D, 0x0000ff); var groupHelpers = [] var primaryPinchStarted = false var wristShortcut = "jxr switchToWireframe()" var selectionPinchMode = false var groupingMode = false var hudTextEl // should instead rely on the #typinghud selector in most cases const startingText = "[]" var added = [] const maxItemsFromSources = 20 let alphabet = ['abcdefghijklmnopqrstuvwxyz', '0123456789', '<>']; var commandhistory = [] var groupSelection = [] var primarySide = 0 const sides = ["right", "left"] var pinches = [] // position, timestamp, primary vs secondary var dl2p = null // from distanceLastTwoPinches var selectedElements = []; // ==================================== picking ====================================================== AFRAME.registerComponent('target', { init: function () { targets.push( this.el ) this.el.classList.add("collidable") } }) function getClosestTargetElements( pos, threshold=0.05 ){ // assumes pos has now no offset // TODO Bbox intersects rather than position return targets.filter( e => e.getAttribute("visible") == true) .map( t => { let posTarget = new THREE.Vector3() t.object3D.getWorldPosition( posTarget ) let d = pos.distanceTo( posTarget ) return { el: t, dist : d } }) .filter( t => t.dist < threshold && t.dist > 0 ) .sort( (a,b) => a.dist > b.dist) } function getClosestTargetElement( pos, threshold=0.05 ){ // 10x lower threshold for flight mode var res = null // assumes both hands have the same (single) parent, if any let parentPos = document.getElementById('rig').getAttribute('position') pos.add( parentPos ) console.log( "from getClosestTargetElements, pos:", pos ) // relative pos, should thus remove rig position, even though it makes assumptions const matches = getClosestTargetElements( pos, threshold) if (matches.length > 0) res = matches[0].el return res } // ==================================== HUD ====================================================== var keyboardInputTarget = 'hud' AFRAME.registerComponent('hud', { init: function(){ var feedbackHUDel= document.createElement("a-troika-text") feedbackHUDel.id = "feedbackhud" feedbackHUDel.setAttribute("value", "") feedbackHUDel.setAttribute("position", "-0.05 0.01 -0.2") feedbackHUDel.setAttribute("scale", "0.05 0.05 0.05") this.el.appendChild( feedbackHUDel ) var typingHUDel = document.createElement("a-troika-text") typingHUDel.id = "typinghud" typingHUDel.setAttribute("value", startingText) typingHUDel.setAttribute("position", "-0.05 0 -0.2") typingHUDel.setAttribute("scale", "0.05 0.05 0.05") this.el.appendChild( typingHUDel ) hudTextEl = typingHUDel // should rely on the id based selector now document.addEventListener('keyup', function(event) { if (keyboardInputTarget != 'hud') return parseKeys('keyup', event.key) }); document.addEventListener('keydown', function(event) { if (keyboardInputTarget != 'hud') return parseKeys('keydown', event.key) }); } }) function appendToFeedbackHUD(txt){ setFeedbackHUD( document.querySelector("#feedbackhud").getAttribute("value") + " " + txt ) } function setFeedbackHUD(txt){ document.querySelector("#feedbackhud").setAttribute("value",txt) setTimeout( _ => document.querySelector("#feedbackhud").setAttribute("value","") , 2000) } function appendToHUD(txt){ const textHUD = document.querySelector("#typinghud").getAttribute("value") if ( textHUD == startingText) setHUD( txt ) else setHUD( textHUD + txt ) } function setHUD(txt){ document.querySelector("#typinghud").setAttribute("value",txt) } function showhistory(){ setFeedbackHUD("history :\n") commandhistory.map( i => appendToHUD(i.uninterpreted+"\n") ) } function saveHistoryAsCompoundSnippet(){ addNewNote( commandhistory.map( e => e.uninterpreted ).join("\n") ) } // ==================================== pinch primary and secondary ====================================================== AFRAME.registerComponent('pinchsecondary', { init: function () { this.el.addEventListener('pinchended', function (event) { selectedElement = getClosestTargetElement( event.detail.position ) selectedElements.push({element:selectedElement, timestamp:Date.now(), primary:false}) // if close enough to a target among a list of potential targets, unselect previous target then select new if (selectedElement) interpretJXR( selectedElement.getAttribute("value") ) selectedElement = null }); this.el.addEventListener('pinchmoved', function (event) { if (selectionPinchMode){ bbox.min.copy( event.detail.position ) setFeedbackHUD( "selectionPinchMode updated min") if (!bbox.max.equal(zeroVector3)) selectionBox.update(); } }); this.el.addEventListener('pinchstarted', function (event) { if (!selectionPinchMode) bbox.min.copy( zeroVector3 ) if (selectionPinchMode) setFeedbackHUD( "selectionPinchMode started") }); }, remove: function() { // should remove event listeners here. Requires naming them. } }); AFRAME.registerComponent('pinchprimary', { // currently only 1 hand, the right one, should be switchable // consider instead https://github.com/AdaRoseCannon/handy-work/blob/main/README-AFRAME.md for specific poses // or https://aframe.io/aframe/examples/showcase/hand-tracking/pinchable.js init: function () { var el = this.el this.el.addEventListener('pinchended', function (event) { // if positioned close enough to a target zone, trigger action // see own trigger-box component. Could use dedicated threejs helpers instead. // https://github.com/Utopiah/aframe-triggerbox-component/blob/master/aframe-triggerbox-component.js#L66 // could make trigger zones visible as debug mode let pos = event.detail.position let parentPos = document.getElementById('rig').getAttribute('position') pos.add( parentPos ) var closests = getClosestTargetElements( pos ) //if (closests && closests.length > 0) // avoiding self reference // setFeedbackHUD("close enough, could stack with "+ closests[1].el.getAttribute("value") ) var dist = event.detail.position.distanceTo( document.querySelector("#box").object3D.position ) if (dist < .1){ setFeedbackHUD("close enough, replaced shortcut with "+ selectedElement.getAttribute("value") ) wristShortcut = selectedElement.getAttribute("value") } if (selectedElement){ let content = selectedElement.getAttribute("value") selectedElement.emit('released', {element:selectedElement, timestamp:Date.now(), primary:true}) } // unselect current target if any selectedElement = null; if ( groupingMode ) addToGroup( event.detail.position ) selectionPinchMode = false /* setHUD( AFRAME.utils.coordinates.stringify( bbox.min ), AFRAME.utils.coordinates.stringify( bbox.max ) ) bbox.min.copy( zeroVector3 ) bbox.man.copy( zeroVector3 ) */ setTimeout( _ => primaryPinchStarted = false, 200) // delay otherwise still activate on release var newPinchPos = new THREE.Vector3() newPinchPos.copy(event.detail.position ) pinches.push({position:newPinchPos, timestamp:Date.now(), primary:true}) dl2p = distanceLastTwoPinches() }); this.el.addEventListener('pinchmoved', function (event) { // move current target if any if (selectionPinchMode){ bbox.max.copy( event.detail.position ) if (!bbox.min.equal(zeroVector3)) selectionBox.update(); } if (selectedElement && !groupingMode) { let pos = event.detail.position let parentPos = document.getElementById('rig').getAttribute('position') pos.add( parentPos ) pos.sub( selectedElements.at(-1).startingPosition ) selectedElement.setAttribute("position", pos ) document.querySelector("#rightHand").object3D.traverse( e => { if (e.name == "ring-finger-tip"){ selectedElement.object3D.rotation.copy( e.rotation ) } }) // rotation isn't ideal with the wrist as tend not have wrist flat as we pinch } if (selectedElement) selectedElement.emit("moved") }); this.el.addEventListener('pinchstarted', function (event) { primaryPinchStarted = true if (!selectionPinchMode) bbox.max.copy( zeroVector3 ) //var clone = getClosestTargetElement( event.detail.position ).cloneNode() // might want to limit cloning to unmoved element and otherwise move the cloned one //AFRAME.scenes[0].appendChild( clone ) //targets.push( clone ) //selectedElement = clone selectedElement = getClosestTargetElement( event.detail.position ) if (selectedElement) { let startingPosition = new THREE.Vector3() selectedElement.parentEl.object3D.getWorldPosition( startingPosition ) selectedElements.push({element:selectedElement, timestamp:Date.now(), startingPosition: startingPosition, primary:true}) selectedElement.emit("picked") } else { AFRAME.scenes[0].emit('emptypinch', {position:event.detail.position, timestamp:Date.now() }) } // is it truly world position? See https://github.com/aframevr/aframe/issues/5182 // setFeedbackHUD( AFRAME.utils.coordinates.stringify( event.detail.position ) ) // if close enough to a target among a list of potential targets, unselect previous target then select new }); }, remove: function() { // should remove event listeners here. Requires naming them. } }); // avoiding setOnDropFromAttribute() as it is not idiosyncratic and creates timing issues AFRAME.registerComponent('onreleased', { // changed from ondrop to be coherent with event name // could support multi events: { released: function (e) { let code = this.el.getAttribute('onreleased') // if multi, should also look for onreleased__ not just onreleased try { eval( code ) // should be jxr too e.g if (txt.match(prefix)) interpretJXR(txt) } catch (error) { console.error(`Evaluation failed with ${error}`); } } } }) AFRAME.registerComponent('onpicked', { // could support multi events: { picked: function (e) { let code = this.el.getAttribute('onpicked') // if multi, should also look for onreleased__ not just onreleased try { eval( code ) // should be jxr too e.g if (txt.match(prefix)) interpretJXR(txt) } catch (error) { console.error(`Evaluation failed with ${error}`); } } } }) function onNextPrimaryPinch(callback){ // could add an optional filter, e.g only on specific ID or class // e.g function onNextPrimaryPinch(callback, filteringSelector){} let lastPrimary = selectedElements.filter( e => e.primary ).length let checkForNewPinches = setInterval( _ => { if (selectedElements.filter( e => e.primary ).length > lastPrimary){ let latest = selectedElements[selectedElements.length-1].element if (latest) callback(latest) clearInterval(checkForNewPinches) } }, 50) // relatively cheap check, filtering on small array } function distanceLastTwoPinches(){ let dist = null if (pinches.length>1){ dist = pinches[pinches.length-1].position.distanceTo( pinches[pinches.length-2].position ) } return dist } function groupSelectionToNewNote(){ var text = "" groupSelection.map( grpel => { //removeBoundingBoxToTextElement( grpel ) // somehow fails... text += grpel.getAttribute("value") + "\n" }) groupHelpers.map( e => e.removeFromParent() ) groupHelpers = [] groupSelection = [] addNewNote( text ) } // ==================================== keyboard ====================================================== AFRAME.registerComponent('keyboard', { init:function(){ let generatorName = this.attrName const horizontaloffset = .7 const horizontalratio = 1/20 alphabet.map( (line,ln) => { for (var i = 0; i < line.length; i++) { var pos = i * horizontalratio - horizontaloffset addNewNote( line[i], pos+" "+(1.6-ln*.06)+" -.4", ".1 .1 .1", null, generatorName) } }) } }) function parseKeys(status, key){ var e = hudTextEl if (status == "keyup"){ if (key == "Control"){ groupingMode = false groupSelectionToNewNote() } } if (status == "keydown"){ var txt = e.getAttribute("value") if (txt == "[]") e.setAttribute("value", "") if (key == "Backspace" && txt.length) e.setAttribute("value", txt.slice(0,-1)) if (key == "Control") groupingMode = true if (key == "Shift" && selectedElement) e.setAttribute("value", selectedElement.getAttribute("value") ) else if (key == "Enter") { if ( selectedElement ){ var clone = selectedElement.cloneNode() clone.setAttribute("scale", "0.1 0.1 0.1") // somehow lost AFRAME.scenes[0].appendChild( clone ) targets.push( clone ) selectedElement = clone } else { if (txt.match(prefix)) interpretJXR(txt) // check if text starts with jxr, if so, also interpret it. addNewNote(e.getAttribute("value")) e.setAttribute("value", "") } } else { // consider also event.ctrlKey and multicharacter ones, e.g shortcuts like F1, HOME, etc if (key.length == 1) e.setAttribute("value", e.getAttribute("value") + key ) } } } // ==================================== note as text and possibly executable snippet ====================================================== function addNewNote( text, position=`-0.2 1.1 -0.1`, scale= "0.1 0.1 0.1", id=null, classes="notes", visible="true", rotation="0 0 0" ){ var newnote = document.createElement("a-troika-text") newnote.setAttribute("anchor", "left" ) newnote.setAttribute("outline-width", "5%" ) newnote.setAttribute("outline-color", "black" ) newnote.setAttribute("visible", visible ) if (id) newnote.id = id else newnote.id = "note_" + crypto.randomUUID() // not particularly descriptive but content might change later on if (classes) newnote.className += classes newnote.setAttribute("side", "double" ) var userFontColor = AFRAME.utils.getUrlParameter('fontcolor') if (userFontColor && userFontColor != "") newnote.setAttribute("color", userFontColor ) else newnote.setAttribute("color", fontColor ) if (text.match(prefix)) newnote.setAttribute("color", codeFontColor ) newnote.setAttribute("value", text ) //newnote.setAttribute("font", "sw-test/Roboto-msdf.json") newnote.setAttribute("position", position) newnote.setAttribute("rotation", rotation) newnote.setAttribute("scale", scale) AFRAME.scenes[0].appendChild( newnote ) targets.push(newnote) return newnote } AFRAME.registerComponent('annotation', { // consider also multiple annotation but being mindful that it might clutter significantly schema: { content : {type: 'string'} }, init: function () { addAnnotation(this.el, this.data.content) }, update: function () { this.el.querySelector('.annotation').setAttribute('value', this.data.content ) // assuming single annotation }, remove: function () { this.el.querySelector('.annotation').removeFromParent() //Array.from( this.el.querySelectorAll('.annotation') ).map( a => a.removeFromParent() ) } }) function addAnnotation(el, content){ // could also appear only when in close proximity or while pinching let annotation = document.createElement( 'a-troika-text' ) annotation.classList.add( 'annotation' ) annotation.setAttribute('value', content) annotation.setAttribute('position', '0 .1 -.1') annotation.setAttribute('rotation', '-90 0 0') annotation.setAttribute("anchor", "left" ) annotation.setAttribute("outline-width", "5%" ) annotation.setAttribute("outline-color", "black" ) el.appendChild(annotation) return el } function interpretAny( code ){ if (!code.match(/^dxr /)) return var newcode = code newcode = newcode.replace("dxr ", "") //newcode = newcode.replace(/bash ([^\s]+)/ ,`debian '$1'`) // syntax delegated server side fetch("/command?command="+newcode).then( d => d.json() ).then( d => { console.log( d.res ) appendToHUD( d.res ) // consider shortcut like in jxr to modify the scene directly // res might return that said language isn't support // commandlistlanguages could return a list of supported languages }) } function parseJXR( code ){ // should make reserved keywords explicit. var newcode = code newcode = newcode.replace("jxr ", "") newcode = newcode.replace(/(\d)s (.*)/ ,`setTimeout( _ => { $2 }, $1*1000)`) // qs X => document.querySelector("X") newcode = newcode.replace(/qs ([^\s]+)/ ,`document.querySelector('$1')`) // sa X Y => .setAttribute("X", "Y") newcode = newcode.replace(/ sa ([^\s]+) (.*)/,`.setAttribute('$1','$2')`) // problematic for position as they include spaces newcode = newcode.replace(/obsv ([^\s]+)/ ,`newNoteFromObservableCell('$1')`) // TODO // newcode = newcode.replace(/observe ([^\s]+)/,`bindVariableValueToNewNote('$1')`) // could proxy instead... but for now, the quick and dirty way : // e.g qs a-sphere sa color red => // document.querySelector("a-sphere").setAttribute("color", "red") newcode = newcode.replace(/lg ([^\s]+) ([^\s]+)/ ,`addGltfFromURLAsTarget('$1',$2)`) // order matters, here we only process the 2 params if they are there, otherwise 1 newcode = newcode.replace(/lg ([^\s]+)/ ,`addGltfFromURLAsTarget('$1')`) return newcode } function interpretJXR( code ){ if (!code) return if (code.length == 1) { // special case of being a single character, thus keyboard if (code == ">") { // Enter equivalent content = hudTextEl.getAttribute("value") if (Number.isFinite(Number(content))) { loadPageRange(Number(content)); } else { addNewNote( content ) } setHUD("") } else if (code == "<") { // Backspace equivalent setHUD( hudTextEl.getAttribute("value").slice(0,-1)) } else { appendToHUD( code ) } } if (!code.match(prefix)) return var uninterpreted = code var parseCode = "" code.split("\n").map( lineOfCode => parseCode += parseJXR( lineOfCode ) + ";" ) // could ignore meta code e.g showhistory / saveHistoryAsCompoundSnippet commandhistory.push( {date: +Date.now(), uninterpreted: uninterpreted, interpreted: parseCode} ) console.log( parseCode ) try { eval( parseCode ) } catch (error) { console.error(`Evaluation failed with ${error}`); } // unused keyboard shortcuts (e.g BrowserSearch) could be used too // opt re-run it by moving the corresponding text in target volume } function bindVariableValueToNewNote(variableName){ // from observe jxr keyword const idName = "bindVariableValueToNewNote"+variableName addNewNote( variableName + ":" + eval(variableName), `-0.15 1.4 -0.1`, "0.1 0.1 0.1", idName, "observers", "true" ) // could add to the HUD instead and have a list of these return setInterval( _ => { const value = variableName+";"+eval(variableName) // not ideal for DOM elements, could have shortcuts for at least a-text with properties, e.g value or position document.getElementById(idName).setAttribute("value", value) }, 100 ) } AFRAME.registerComponent('gltf-jxr', { events: { "model-loaded": function (evt) { this.el.object3D.traverse( n => { if (n.userData.jxr) { console.log(n.userData) // need to make gltf become a child of a note to be executable on pinch // try reparenting first... otherwise var clone = this.el.cloneNode(true) // might not be great, cf https://github.com/aframevr/aframe/issues/2425 let pos = this.el.object3D.position.clone() let rot = this.el.object3D.rotation.clone() this.el.remove() let note = addNewNote( n.userData.jxr, pos, "0.1 0.1 0.1", null, "gltf-jxr-source") let clone = this.el.cloneNode(true) clone.setAttribute('position', '0 0 0') clone.setAttribute('scale', '10 10 10') // assuming not scaled until now, surely wrong // need rescaling to current scale by 1/0.1, clone.setAttribute( clone.removeAttribute('gltf-jxr') note.appendChild(clone) } }) }, }, /* example of backend code to annotate the glTF import { NodeIO } from '@gltf-transform/core'; import { ALL_EXTENSIONS } from '@gltf-transform/extensions'; const io = new NodeIO().registerExtensions(ALL_EXTENSIONS); const document = await io.read('PopsicleChocolate.glb'); const node = document.getRoot() // doesn't seem to work.listNodes().find((node) => node.getName() === 'RootNode'); node.setExtras({jxr: "jxr addNewNote('hi')"}); await io.write('output.glb', document); */ }); // ==================================== interactions beyond pinch ====================================================== AFRAME.registerComponent('wristattachsecondary',{ schema: { target: {type: 'selector'}, }, init: function () { var el = this.el this.worldPosition=new THREE.Vector3(); }, tick: function () { // could check if it exists first, or isn't 0 0 0... might re-attach fine, to test // somehow very far away... need to convert to local coordinate probably // localToWorld? (primarySide == 0) ? secondarySide = 1 : secondarySide = 0 var worldPosition=this.worldPosition; this.el.object3D.traverse( e => { if (e.name == "wrist") { worldPosition.copy(e.position);e.parent.updateMatrixWorld();e.parent.localToWorld(worldPosition) rotation = e.rotation.x*180/3.14 + " " + e.rotation.y*180/3.14 + " " + e.rotation.z*180/3.14 this.data.target.setAttribute("rotation", rotation) this.data.target.setAttribute("position", AFRAME.utils.coordinates.stringify( worldPosition ) ) // doesnt work anymore... //this.data.target.setAttribute("rotation", AFRAME.utils.coordinates.stringify( e.getAttribute("rotation") ) } }) }, remove: function() { // should remove event listeners here. Requires naming them. } }); function doublePinchToScale(){ let initialPositionSecondary let initialScale let elSecondary = document.querySelector('[pinchsecondary]') elSecondary.addEventListener('pinchmoved', movedSecondary ); function movedSecondary(event){ if (!selectedElement) return let scale = initialScale * initialPositionSecondary.distanceTo(event.detail.position) * 50 selectedElement.setAttribute("scale", ""+scale+" "+scale+" "+scale+" ") } elSecondary.addEventListener('pinchstarted', startedSecondary ); function startedSecondary(event){ initialPositionSecondary = event.detail.position.clone() if (!selectedElement) return initialScale = AFRAME.utils.coordinates.parse( selectedElement.getAttribute("scale") ).x } } // from https://aframe.io/aframe/examples/showcase/hand-tracking/pressable.js // modified to support teleportation via #rig AFRAME.registerComponent('pressable', { schema:{pressDistance:{default:0.06}}, init:function(){this.worldPosition=new THREE.Vector3();this.handEls=document.querySelectorAll('[hand-tracking-controls]');this.pressed=false;}, tick:function(){ var handEls=this.handEls;var handEl; var distance; for(var i=0;i { // cpnsider getObjectByName() instead p.object3D.traverse( e => { if (e.name == 'index-finger-tip' ) tip = e.position }) //index-finger-phalanx-distal //index-finger-phalanx-intermediate p.object3D.traverse( e => { if (e.name == 'index-finger-phalanx-proximal' ) proximal = e.position }) p.object3D.traverse( e => { if (e.name == 'thumb-tip' ) thumb = e.position }) let touch = {} touch.date = Date.now() touch.thumb2tip = thumb.distanceTo(tip) if (!touch.thumb2tip) return touch.thumb2proximal = thumb.distanceTo(proximal) //console.log( touch.thumb2tip, touch.thumb2proximal ) // usually <1cm <4cm (!) //if ((touch.thumb2tip && touch.thumb2tip < threshold_thumb2tip) //|| (touch.thumb2proximal && touch.thumb2proximal < threshold_thumb2proximal)) if (touch.thumb2tip < threshold_thumb2tip || touch.thumb2proximal < threshold_thumb2proximal){ if (touches.length){ let previous = touches[touches.length-1] if (touch.date - previous.date < 300){ if (touch.thumb2tip < threshold_thumb2tip && previous.thumb2proximal < threshold_thumb2proximal){ console.log('^') p.emit('thumb2indexpull') } if (touch.thumb2proximal < threshold_thumb2proximal && previous.thumb2tip < threshold_thumb2tip){ console.log('v') p.emit('thumb2indexpush') } } } touches.push(touch) } }, 50) // TODO // Bind thumb2indexpush/thumb2indexpull to zoom in/out "world" i.e all assets that aren't "special" e.g self, lights, UI } let changeovercheck AFRAME.registerComponent('changeover', { schema: { color : {type: 'string'} }, init: function () { // (this.el, this.data.content) if (changeovercheck) return let player = document.getElementById('player') // assuming single player, non networked console.log('adding timer') changeovercheck = setInterval( _ => { let pos = player.getAttribute('position').clone() pos.y = 0.1 // hard coded but should be from component element let hits = Array.from(document.querySelectorAll('[changeover]')) .filter( e => e.getAttribute("visible") == true) .map( t => { return { el: t, dist : pos.distanceTo(t.getAttribute("position") ) } }) .filter( t => t.dist < 0.02 ) .sort( (a,b) => a.dist > b.dist) //console.log(hits.length) if (hits.length>0) { setFeedbackHUD('touching cone') console.log('touching cone') hits[hits.length-1].el.setAttribute('color', 'red') } }, 50) } }) // to add only on selectable elements, thus already with a target component attached AFRAME.registerComponent('pull', { events: { picked: function (evt) { this.startePos = this.el.getAttribute('position').clone() this.starteRot = this.el.getAttribute('rotation')//.clone() not necessary as converted first this.decimtersEl = document.createElement('a-troika-text') AFRAME.scenes[0].appendChild(this.decimtersEl) }, moved: function (evt) { let pos = AFRAME.utils.coordinates.stringify( this.startePos ) let oldpos = AFRAME.utils.coordinates.stringify( this.el.getAttribute('position') ) AFRAME.scenes[0].setAttribute("line__pull", `start: ${oldpos}; end : ${pos};`) let d = this.startePos.distanceTo( this.el.getAttribute('position') ) // could show a preview state before release, e.g let decimeters = Math.round(d*10) console.log('pulling '+decimeters+' pages') // update visible value instead, ideally under line but still facing user let textPos = new THREE.Vector3() textPos.lerpVectors(this.startePos, this.el.getAttribute('position'), .7) this.decimtersEl.setAttribute('position', textPos ) this.decimtersEl.setAttribute('rotation', this.el.getAttribute('rotation') ) this.decimtersEl.setAttribute('value', decimeters ) }, released: function (evt) { let d = this.startePos.distanceTo( this.el.getAttribute('position') ) console.log('This entity was released '+ d + 'm away from picked pos') this.el.setAttribute('position', AFRAME.utils.coordinates.stringify( this.startePos )) this.el.setAttribute('rotation', AFRAME.utils.coordinates.stringify( this.starteRot )) AFRAME.scenes[0].removeAttribute("line__pull") this.decimtersEl.remove() }, }, }); // ==================================== utils on entities and classes ====================================================== function toggleVisibilityEntitiesFromClass(classname){ let entities = Array.from( document.querySelectorAll("."+classname) ) if (entities.length == 0) return let state = entities[0].getAttribute("visible") // assume they are all the same if (state) entities.map( e => e.setAttribute("visible", "false")) else entities.map( e => e.setAttribute("visible", "true")) } function pushLeftClass(classname, value=.1){ Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.x -= value) } function pushRightClass(classname, value=.1){ Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.x += value) } function pushUpClass(classname, value=.1){ Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.y += value) } function pushDownClass(classname, value=.1){ // can be used for accessibiliy, either directly or sampling e.g 10s after entering VR to lower based on the estimated user height Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.y -= value) } function pushBackClass(classname, value=.1){ Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.z -= value) } function pushFrontClass(classname, value=.1){ Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.z += value) } function toggleVisibilityAllGenerators(){ generators.split(" ").map( g => toggleVisibilityEntitiesFromClass(g) ) // not hidableassets though } function toggleVisibilityAll(){ toggleVisibilityAllGenerators() toggleVisibilityEntitiesFromClass("hidableassets") } function toggleVisibilityAllButClass(classname){ generators.split(" ").filter( e => e != classname).map( g => toggleVisibilityEntitiesFromClass(g) ) toggleVisibilityEntitiesFromClass("hidableassets") } function switchSide(){ // mostly works... but event listeners are not properly removed. Quickly creates a mess, low performance and unpredictable. document.querySelector("#"+sides[primarySide]+"Hand").removeAttribute("pinchprimary") document.querySelector("#"+sides[secondarySide]+"Hand").removeAttribute("pinchsecondary") document.querySelector("#"+sides[secondarySide]+"Hand").removeAttribute("wristattachsecondary") document.querySelector("#"+sides[secondarySide]+"Hand").setAttribute("pinchprimary", "") document.querySelector("#"+sides[primarySide]+"Hand").setAttribute("pinchsecondary", "") document.querySelector("#"+sides[primarySide]+"Hand").setAttribute("wristattachsecondary", "target: #box") if (primarySide == 0) { secondarySide = 0 primarySide = 1 } else { primarySide = 0 secondarySide = 1 } } function getIdFromPick(){ let id = null let pp = selectedElements.filter( e => e.primary ) if (pp && pp[pp.length-1] && pp[pp.length-1].element ){ if (!pp[pp.length-1].element.id) pp[pp.length-1].element.id= "missingid_"+Date.now() id = pp[pp.length-1].element.id setFeedbackHUD(id) } return id } function getClassFromPick(){ // should be classes, for now assuming one let classFound = null let pp = selectedElements.filter( e => e.primary ) if (pp && pp[pp.length-1] && pp[pp.length-1].element ){ //if (!pp[pp.length-1].element.className) pp[pp.length-1].element.className= "missingclass" // arguable classFound = pp[pp.length-1].element.className setFeedbackHUD(classFound) } return classFound } function getArrayFromClass(classname){ return Array.from( document.querySelectorAll("."+classname) ) } function applyToClass(classname, callback, value){ // example applyToClass("template_object", (e, val ) => e.setAttribute("scale", val), ".1 .1 .2") getArrayFromClass(classname).map( e => callback(e, value)) // could instead become a jxr shortcut, namely apply a set attribute to a class of entities } function addDropZone(position="0 1.4 -0.6", callback=setFeedbackHUD, radius=0.11){ // consider how this behavior could be similar to the wrist watch shortcut // namely binding it to a jxr function let el = document.createElement("a-sphere") el.setAttribute("wireframe", true) el.setAttribute("radius", radius) el.setAttribute("position", position) el.id = "dropzone_"+Date.now() AFRAME.scenes[0].appendChild( el ) let sphere = new THREE.Sphere( AFRAME.utils.coordinates.parse( position ), radius ) // could become movable but would then need to move the matching sphere too // could be a child of that entity let pincher = document.querySelector('[pinchprimary]') pincher.addEventListener('pinchended', function (event) { if (selectedElements.length){ let lastDrop = selectedElements[selectedElements.length-1] if ((Date.now() - lastDrop.timestamp) < 1000){ if (sphere.containsPoint( lastDrop.element.getAttribute("position"))){ // should be a threejs sphere proper, not a mesh console.log("called back" ) callback( lastDrop.selectedElement ) } } } }) // never unregister return el } // ==================================== facilitating debugging ====================================================== function makeAnchorsVisibleOnTargets(){ targets.map( t => { let controlSphere = document.createElement("a-sphere") controlSphere.setAttribute("radius", 0.05) controlSphere.setAttribute("color", "blue") controlSphere.setAttribute("wireframe", "true") controlSphere.setAttribute("segments-width", 8) controlSphere.setAttribute("segments-height", 8) t.appendChild( controlSphere ) }) // could provide a proxy to be able to monitor efficiently } function switchToWireframe(){ let model = document.querySelector("#environment")?.object3D if (model) model.traverse( o => { if (o.material) { let visible = !o.material.wireframe o.material.wireframe = visible; o.material.opacity = visible ? 0.05 : 1; o.material.transparent = visible; } }) }