SpaSca : open SCAffolding to SPAcially and textualy explore interfaces https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/
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text-code-xr-engine/jxr.js

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150 KiB

/*
// just text
import {Runtime, Inspector} from "https://cdn.jsdelivr.net/npm/@observablehq/runtime@4/dist/runtime.js";
import define from "https://api.observablehq.com/@utopiah/from-pim-to-2d-to-3d-to-xr-explorations@2010.js?v=3";
import define2 from "https://api.observablehq.com/d/f219f0c440c6d5a2.js?v=3";
new Runtime().module(define, name => {
if (name === "numberOfPages") return new Inspector(document.querySelector("#observablehq-numberOfPages-835aa7e9"));
document.querySelector(".a-enter-vr").style.position = "fixed"
});
// HTML with interactable input
new Runtime().module(define2, name => {
if (name === "viewof offsetExample") return new Inspector(document.querySelector("#observablehq-viewof-offsetExample-ab4c1560"));
if (name === "result_as_html") return new Inspector(document.querySelector("#observablehq-result_as_html-ab4c1560"));
return ["result_no_name","result"].includes(name);
});
// setTimeout( _ => document.querySelector("#gui3d").setAttribute("html", "html:#observablehq-key;cursor:#cursor;" ) , 2000)
// <a-entity id="gui3d" class="observableui" position="0 1.5 -.4"></a-entity>
*/
/*
motion to data
- integer, e.g distance from beginning to end
- curve, sampling N points between beginning and end
being able to use that in jxr commands, with example related to positioning entities
see https://git.benetou.fr/utopiah/text-code-xr-engine/issues/52#issuecomment-229
warning that selectedElement will get overwritten once executing a command by pinching
consequently in addition to have a history of executed commands
there should be a history of selected elements
and maybe their changed position states
*/
// motivated by https://git.benetou.fr/utopiah/text-code-xr-engine/issues/63
var reservedKeywords = ["selectedElement", "lastPointSketch ", "commandhistory", "groupSelection", "targets", "observe", "sa", "qs"]
// see generated file reserved-keywords for more yet not sufficient, see instead parseJXR()
// should also include some documentation
const jxrrootURL = 'https://fabien.benetou.fr/pub/home/future_of_text_demo/'
const prefix = /^jxr /
const codeFontColor = "lightgrey"
const fontColor= "white"
const wikiAsImages = "https://vatelier.benetou.fr/MyDemo/newtooling/wiki_graph.json"
const maxItems = 10
const now = Math.round( +new Date()/1000 ) //ms in JS, seconds in UNIX epoch
const baseCachedURL = "https://vatelier.benetou.fr/MyDemo/newtooling/textures/fabien.benetou.fr_"
const baseLiveURL = "https://vatelier.benetou.fr/MyDemo/newtooling/web/renders/fabien.benetou.fr_"
const queryFormatBaseURL = "https://fabien.benetou.fr/"
const imageExtension = ".png"
const renderSuffix = "?action=serverrender"
var selectedElement = null;
var targets = []
const zeroVector3 = new THREE.Vector3()
var bbox = new THREE.Box3()
bbox.min.copy( zeroVector3 )
bbox.max.copy( zeroVector3 )
var selectionBox = new THREE.BoxHelper( bbox.object3D, 0x0000ff);
var groupHelpers = []
var primaryPinchStarted = false
var visible = true
var setupMode = false
var setupBBox = {}
var wristShortcut = "jxr switchToWireframe()"
var selectionPinchMode = false
var groupingMode = false
var sketchEl
var lastPointSketch
var hudTextEl // should instead rely on the #typinghud selector in most cases
const startingText = "[]"
var drawingMode = false
var added = []
const maxItemsFromSources = 20
let alphabet = ['abcdefghijklmnopqrstuvwxyz', '0123456789', '<>'];
var commandhistory = []
const savedProperties = [ "src", "position", "rotation", "scale", "value", ] // add newer properties e.g visibility and generator as class
var groupSelection = []
var cabin //storage for load/save. Should use a better name as this is a reminder of a past version rather than something semantically useful.
const url = "https://fabien.benetou.fr/PIMVRdata/CabinData?action="
var primarySide = 0
const sides = ["right", "left"]
var generators = "line-link-entities link screenstack dynamic-view selectionboxonpinches keyboard "
+ "commands-from-external-json glossary timeline issues web-url background-via-url observableui hidableenvironmentfot fot"
// could be an array proper completed on each relevant component registration
var heightAdjustableClasses = ["commands-from-external-json"]
var pinches = [] // position, timestamp, primary vs secondary
var dl2p = null // from distanceLastTwoPinches
var selectedElements = [];
let editors = []
var editorBaseWidth = 50
// could add a dedicated MakeyMakey mode with a fixed camera, e.g bird eye view, and an action based on some physical input that others, thanks to NAF, could see or even use.
// ?inputmode=makeymakey
AFRAME.registerComponent('enable-components-via-url', {
init: function () {
var src = AFRAME.utils.getUrlParameter('enable-components-via-url')
if (src && src != "") {
src.split(",").map( c => {
this.el.setAttribute(c, "")
})
}
}
})
AFRAME.registerComponent('disable-components-via-url', {
init: function () {
var src = AFRAME.utils.getUrlParameter('disable-components-via-url')
if (src && src != "") {
src.split(",").map( c => {
Array.from( document.querySelectorAll("["+c+"]") ).map( e => { e.removeAttribute(c) })
})
}
}
})
// e.g background https://fabien.benetou.fr/pub/home/metaverse.png might have to allow options like scale to allow for modifying both size and ratio
AFRAME.registerComponent('background-via-url', { // non interactive mode
init: function () {
let generatorName = this.attrName
var src = AFRAME.utils.getUrlParameter('background')
if (src && src != "") {
this.el.setAttribute( "visible", "true")
this.el.setAttribute( "src", src )
this.el.className += generatorName
Array.from( document.querySelectorAll(".mural-instructions") ).map( i => {
i.setAttribute("visible", "true")
i.className += generatorName
})
}
}
})
AFRAME.registerComponent('web-url', {
// e.g <a-entity id=inbrowser web-url position="0 1.5 -2.4"></a-entity>
// motivated by https://glitch.com/edit/#!/aframe-lil-gui?path=observablewidget.html
init: function () {
const url = "https://fabien.benetou.fr/Fabien/Principle?action=webvr"
var target = url
var src = AFRAME.utils.getUrlParameter('url')
// could also be a component parameter
var el = this.el
let generatorName = this.attrName
if (src && src != "") target = src
fetch(target).then( res => res.text() ).then( r => {
pageEl = document.createElement("div")
pageEl.id = "page"
pageEl.innerHTML = r
pageEl.style = "visibility:hidden;"
document.body.appendChild(pageEl)
el.setAttribute("html", "html:#page;cursor:#cursor;" )
el.className += generatorName
//backdrop
const geometry = new THREE.PlaneGeometry( el.object3D.children[0].geometry.parameters.width*1.1,
el.object3D.children[0].geometry.parameters.height*1.1 );
const material = new THREE.MeshBasicMaterial( {color: 0xffffff, side: THREE.DoubleSide} );
const plane = new THREE.Mesh( geometry, material );
plane.position.z = -.1
el.object3D.add( plane );
})
}
})
function sendGlbFromEl(el){
const gltfExporter = new THREE.GLTFExporter();
const mesh = el.object3D
const options = {
trs: true,
onlyVisible: true,
truncateDrawRange: false,
binary: true,
maxTextureSize: Infinity
};
gltfExporter.parse(
mesh,
function (result) {
if (immersClient) immersClient.sendModel("testing", new Blob([result]), "public")
console.log("sent blob")
// worked as https://immers.benetou.fr/s/639cb4171757b8382c120da1 of type model
// with glb as URL https://immers.benetou.fr/media/edf5641922e6371abb3118f56cd20b9b
},
function (error) {
console.log('An error happened during parsing', error);
},
options
);
}
var immersClient
// See dedicated issue https://git.benetou.fr/utopiah/text-code-xr-engine/issues/47
if (false) // disabled for offline tests
document.querySelector("#immersbundle").addEventListener('load',(event) => {
immersClient = document.querySelector("immers-hud").immersClient
document.querySelector('immers-hud').immersClient.sendModel = async function sendModel (name, glb, privacy, icon, to = []) {
return this.activities.model(name, glb, icon, to, privacy)
} // shim until API update
document.querySelector("immers-hud").setAttribute("access-role", "modFull")
document.querySelector("immers-hud").immersClient.addEventListener("immers-client-connected", _ => {
//immersClient.addEventListener("immers-client-new-message", e => addNewNote(e.detail.message.messageHTML) )
immersClient.addEventListener("immers-client-new-message", async e => {
if (e.detail.message.type == "chat"){
let msg = ( await immersClient.activities.getObject( e.detail.message.id ))
if (msg.object.context.location )
addNewNote( e.detail.message.messageHTML, msg.object.context.location.position ,
"0.1 0.1 0.1", null, "immerschat", "true", msg.object.context.location.rotation )
else
addNewNote( e.detail.message.messageHTML )
// could hook on pinchended
// immersClient.place.location = { position: "0 1.5 -2", rotation: "0 190 0" };
// immersClient.sendChatMessage(textvalue, "public");
}
if (e.detail.message.type == "media" && e.detail.message.mediaType == "image"){
console.log("src", e.detail.message.url)
let el = document.createElement("a-box")
el.setAttribute("position", -Math.random()+" "+Math.random()*3 + " -1")
el.setAttribute("width", ".1")
el.setAttribute("height", ".15")
el.setAttribute("depth", ".01")
el.setAttribute("src", e.detail.message.url.href)
AFRAME.scenes[0].appendChild(el)
}
if (e.detail.message.type == "other"){
let msg = ( await immersClient.activities.getObject( e.detail.message.id ))
console.log("maybe model, see object.type.model==model", msg )
}
})
immersClient.friendsList().then( r => {
if (r.length>0) addNewNote( "Friends:", "-1 1.65 -0.5")
r.map( (u,i) => {
let friendData = u.profile.displayName
if (u.locationName) friendData += " at " + u.locationName
if (u.locationURL) friendData += " (" + u.locationURL + " )"
// addNewNote( friendData, "-1 " + (1.6-i/20) + " -0.5") // should make this interpretable to join there
// hidden for workshop
} )
} )
})
});
function ims(msg){
if (!immersClient) { setFeedbackHUD("not connected via Immers"); return; }
immersClient.sendChatMessage(msg, "public")
} // shorthand for jxr command, still requires parenthesis and quotes though, could be better to have a dedicated visual shorthand, e.g >>
// can send code too e.g immersClient.sendChatMessage("jxr loadPageRange(3,4)", "public")
/* not sure what's the right way... but timeout works, others don't.
immers-client-friends-update or immers-client-new-message to keep track of conversations between recurring meeting? Say you join a room, spend a working session with colleagues then leave. Could these be used to in this context to send reminders to those who subscribed to that event?
*/
var polys
async function getPolyList(keyword){
//return await fetch('/search?keyword='+keyword).then( res => res.json() ).then( res => return res )
var response = await fetch('/search?keyword='+keyword);
var polys = await response.json()
return polys
}
// for testing purposes, disable when not local with asset caching server
//getPolyList("pizza").then( p => polys = p.results )
function cachePoly(res){
var n = 0;
res.map( i => { fetch(i.Thumbnail.replace("https://static.poly.pizza/","http://localhost:7777/getpoly?id=").replace(".webp","")) } ) ;
// see await Promise.all()
}
// should properly wait. Only once all queries are done then try to load.
function loadPolyThumbnails(res){
var n = 0;
res.map( i => {
var el = document.createElement("a-image");
el.setAttribute("src", i.Thumbnail.replace("https://static.poly.pizza/","http://localhost:7777polydata/"));
el.setAttribute("position", "0 1 "+n--/10);
// could instead attach e.g 9 items to the wrist using wristattachsecondary on a palette
el.setAttribute("scale", ".1 .1 .1")
el.setAttribute("loadpolyfomthumbnail", "") // that could then be used to execute on pinch based on src property
AFRAME.scenes[0].appendChild(el);
} )
}
function loadFirstPolyModel(res){
var n = 0;
var i = res[n]
var el = document.createElement("a-gltf-model");
el.setAttribute("src", i.Thumbnail.replace("https://static.poly.pizza/","http://localhost:7777polydata/").replace("webp","glb"));
el.setAttribute("position", "0 1 "+n--);
AFRAME.scenes[0].appendChild(el);
return el
}
function loadPolyModels(res){
// to load all models, rarely a good idea
var n = 0;
res.map( i => {
var el = document.createElement("a-gltf-model");
el.setAttribute("src", i.Thumbnail.replace("https://static.poly.pizza/","http://localhost:7777polydata/").replace("webp","glb"));
el.setAttribute("position", "0 1 "+n--);
AFRAME.scenes[0].appendChild(el);
// optionally rescale e.g rescaleModelFromPoly(el) // probably has to wait for it to be properly loaded, cf modelHasLoaded event
// e.g rescaleModelFromPoly ( loadFirstPolyModel(polys) ) won't work
} )
}
function rescaleModelFromPoly(modelEl){
// rescale to fit in 1m3 box
var bbox = new THREE.Box3().setFromObject( modelEl.object3D );
var rescale = 1 / ( (( bbox.max.x - bbox.min.x) + (bbox.max.y - bbox.min.y) + (bbox.max.z - bbox.min.z) ) /3 );
modelEl.setAttribute("scale", rescale+ " " + rescale + " " + rescale)
// could also leave untouched if within boundaries, e.g > 0.1 and < 1
}
// SYNC WITH HMD EDITS before trying this
/*
source as URL e.g https://fabien.benetou.fr/Fabien/Principle?action=source (locally Fabien.Principle.pmwiki)
usual parsing (e.g stop words)
dedicated PmWiki cleanup e.g no URL
clean up or rather highlight (e.g color not being black) with presence from https://github.com/wordset/wordset-dictionary
could also have a short dictionnary of stop words based on popularity
e.g https://en.wikipedia.org/wiki/Most_common_words_in_English#100_most_common_words
but seems so short it might not help much, could try long and popular instead
WPM * distance travelled as metric, not just 1
can generate layout for keyboard as (Ctrl shortcut) copiable items to append to AR clipbard
https://twitter.com/utopiah/status/1533690234424139779
could also use an optional type in addition to target
such items would be copied without pressing Ctrl
see remoteSave for saving to be able to use the result outside the HMD
*/
/*
use imagesFromURLs (used in screenstack) on https://vatelier.benetou.fr/MyDemo/newtooling/wiki_graph.json
and line-link-entities="target:#instructionA; source:#instructionC" between pages
*/
// see https://remote-keyboard.glitch.me on how to provide a remote keyboard (no BT) for hud keydown/keyup events
// consider alt server e.g 9000-peers-peerjsserver-bxw59h3fm87.ws-eu47.gitpod.io as peerjs isn't always reliable
// to do the same offline could add to express too, cf https://github.com/peers/peerjs-server#combining-with-existing-express-app
//new Peer("2022xrkbd").on('connection', conn => conn.on('data', data => processRemoteInputData(data) ))
const altServer = "9000-peers-peerjsserver-bxw59h3fm87.ws-eu47.gitpod.io"
//new Peer("2022xrkbd", {host: altServer}).on('connection', conn => conn.on('data', data => processRemoteInputData(data) ))
// disabled for now
function processRemoteInputData( data ){
// .status : keydown keyup pointermove
// on keydown or keyup, result un .key
// on pointermove, result un .x and .y
// could try to throw back as an event...
parseKeys( data.status, data.key )
if (data.status == "pointermove") parsePointer( data.x, data.y )
}
// for testing purposes, disable when not local with asset caching server
// SSE on a specific route to know if this file was updated, if so reload (would force leave VR) cf Inventing on Principle
/*
const source = new EventSource("streaming");
source.onmessage = message => {
console.log(message.data) // showing the updates without manually forcing a reload
if ((JSON.parse(message.data)).status == "reload" ) location.reload(true);
} ;
*/
// monitored server-side, index.js with fs
/* extrusion and more generally compactness of 3D object description :
Constructive Solid Geometry (CSG) https://openjscad.nodebb.com/topic/235/threejs-integration/11 as example of integration of JSCAD (modelling with code basically) with threejs, naively looks like an interesting intersection, ideally with spacial editing after (i.e pinching a vertex to update the resulting geometry)
*/
// consider PinePhone keyboard as something more usable that BT rollable
// PeerJS/WS(S) to share key.events
// would also work with iPad keyboard ... or another other device with keyboard and browser.
// refactoring : consider pluggable execution models and targets e.g eval(), containers, Observable, etc
// right now all mashed up together so creates both complexity and security risk
// consider also STT and translation experiment
// Codex by OpenAI (cf EP account) https://beta.openai.com/account/api-keys stored on ~/.openai-codex-test-xr used via backend
// with token e.g JWT could also consider ~/.bashrc ~/.bin or ~/Prototypes as commands
// esp. those allowing to integrate with specific hardware
// load as page loads
// <a-text target observablecell="targetid:observablehq-numberOfPages-835aa7e9" position="0 1.55 -0.2" scale="0.1 0.1 0.1"></a-text>
// interactive
// <a-text target value="jxr obsv observablehq-numberOfPages-835aa7e9" position="0 1.55 -0.2" scale="0.1 0.1 0.1"></a-text>
function newNoteFromObservableCell( cell ){
var targetEl = document.querySelector("#"+cell)
var potentialRes = document.querySelector("#observablehq-numberOfPages-835aa7e9>span")
if (potentialRes && potentialRes.children[1]){
addNewNote( potentialRes.children[1].innerText )
return
}
let observer = new MutationObserver(mutationRecords => {
addNewNote( mutationRecords[0].addedNodes[0].children[1].innerText )
});
observer.observe(targetEl, {
childList: true, // observe direct children
subtree: true, // and lower descendants too
characterDataOldValue: true // pass old data to callback
})
}
AFRAME.registerComponent('observablecell', { // non interactive mode
schema: {
targetid: {type: 'string'}
},
init: function () {
var el = this.el
var targetEl = document.querySelector("#"+this.data.targetid)
let observer = new MutationObserver(mutationRecords => {
addNewNote( mutationRecords[0].addedNodes[0].children[1].innerText )
});
observer.observe(targetEl, {
childList: true, // observe direct children
subtree: true, // and lower descendants too
characterDataOldValue: true // pass old data to callback
});
}})
// might mess thing up on Quest somehow... like typing does not seem to work anymore since.
/*
const registerServiceWorker = async () => {
if ('serviceWorker' in navigator) {
try {
const registration = await navigator.serviceWorker.register(
'sw-test/sw.js',
{
scope: '',
}
);
if (registration.installing) {
console.log('Service worker installing');
} else if (registration.waiting) {
console.log('Service worker installed');
} else if (registration.active) {
console.log('Service worker active');
}
} catch (error) {
console.error(`Registration failed with ${error}`);
}
}
};
*/
// 2 modes : interact/display (see the .hidableenvironment class)
// interact : small scale, 3D model of impact visible, keyboard visible, instruction visible
// display : changeable scale, everything but content not visible
// could try new movements dedicated to modifying text, in particular dedicated to coding
// e.g replacing a word by an expression el sa color red => dropping qs elname on el => qs elname sa color red
// for snapping display the current position (like now)
// and future position as transparency when within a certain radius to target + offset
// see getClosestTargetElement( pos ) when an object is already selected an moving
// only snap there if within certain distance
// replace console with an in VR equivalent, at least during the try/catch of eval() to get some feedback
function displaySnappablePositions( position ){
// to show while moving an object
// has to be close enough (below threshold)
}
function coloredBlocksFromScreens(colors, el){
// those are NOT updated at the moment
colors.map( (u,i) => {
var e = document.createElement("a-box")
e.setAttribute("color", u.split(" ")[1])
e.setAttribute("position",`2 1.8 -${i}`)
e.setAttribute("width","0.2")
e.setAttribute("depth","0.2")
el.appendChild(e)
})
}
function imagesFromURLs(urls, el, classes=null){
urls.map( (u,i) => {
var e = document.createElement("a-image")
if (u.indexOf("http")>-1)
e.setAttribute("src", u)
else
e.setAttribute("src", `screens/${u}`)
//e.setAttribute("position",`0 1.8 -${i}`)
e.setAttribute("position",`0 1.1 -${i/50}`) // flight mode
e.setAttribute("rotation",`-30 0 0`) // flight mode
e.setAttribute("scale", ".05 .05 .05") // have to scale down here otherwise move interactions aren't good
// could instead rely on https://github.com/visjs/vis-timeline
// as previously used in https://mobile.twitter.com/utopiah/status/1110576751577567233
e.setAttribute("width","2")
if (classes) e.className += classes
el.appendChild(e)
targets.push(e)
})
}
function URLs(urls, el){
urls.map( (u,i) => {
var e = document.createElement("a-text")
e.setAttribute("value", u.split(" ")[1])
e.setAttribute("position",`-1 1.25 -${i}`)
// incorrect as screens (and their average color) are done per minute but URL done per change of tab
//does not help, should be a text property instead
// e.setAttribute("width","10")
e.setAttribute("text", "wrapCount","200")
// el.appendChild(e) // disabled in flight mode
})
}
function stringWithPositionFromCoordinates(pos){
var el = getClosestTargetElement( pos, 0.5 )
// loosen up the threshold as we normally pick from the top left
// assumes a lot :
// NO rotation of the text, at all!
// single line of text
// scale only of 1 depth and uniform scaling
// left aligned
// probably only positive values
var selectedGlyph = {}
selectedGlyph.index = -1 // if we get an empty string
selectedGlyph.element = el
if (!el) return selectedGlyph
var glyph = el.object3D.children[0].geometry.visibleGlyphs
const matches = glyph.map( (t,i) => {
return {
el: el,
dist : Math.abs( pos.x - (
el.object3D.position.x + t.position[0]/(150/el.object3D.scale.x) ) ),
index : i
}
})
.filter( t => t.dist < 0.5 )
.sort( (a,b) => a.dist - b.dist )
// https://twitter.com/utopiah/status/1532766336941686784
if (matches.length > 0) {
selectedGlyph.index = matches[0].index
}
return selectedGlyph
}
function plot(equation,variablename="x",scale=5,step=1){
// could delete the past one document.querySelector("#plot")
// but nice to compare curves... should rather avoid adding grids instead.
var plot = document.querySelector("#plot")
if (!plot){
plot = document.createElement("a-entity")
targets.push(plot) // adding only once
plot.setAttribute("position", "0 1.5 -.5") // convenient position to test on desktop
plot.setAttribute("scale", ".01 .01 .01")
var idx = 0
for (var i=-scale;i<=scale;i+=step){
xl = `start: ${-scale} ${i} 0; end : ${scale} ${i} 0; opacity: 1;`
// weirdest "trick"... something using only `` on setAttribute produces empty string
// but indirecting once by setting a variable make the following one work?!
plot.setAttribute("line__"+ ++idx, xl)
plot.setAttribute("line__"+ ++idx, `start: ${i} ${-scale} 0; end : ${i} ${scale} 0; opacity: 1;`)
}
xaxis = `start: ${-scale} 0 0; end : ${scale} 0 0; opacity: 1; color:white;`
plot.setAttribute("line__axis_x", xaxis)
plot.setAttribute("line__axis_y", `start: 0 ${-scale} 0; end : 0 ${scale} 0; opacity: 1; color:white;`)
plot.setAttribute("line__axis_z", `start: 0 0 ${-scale}; end : 0 0 ${scale}; opacity: 1; color:white;`)
plot.id = "plot"
AFRAME.scenes[0].appendChild( plot )
}
var previousPoint = null
var curveId = +Date.now()
idx = 0
for (var i=-scale;i<=scale;i+=step/10){
var pos = i + " " + eval( "x="+i +";"+ equation) + " .1"
if (previousPoint) {
plot.setAttribute("line__user"+curveId+"section"+ ++idx, 'start: ' + previousPoint+ '; end : ' + pos + '; color:red;')
}
previousPoint = pos
}
// variablename seems unused
}
AFRAME.registerComponent('target', {
init: function () {
targets.push( this.el )
this.el.classList.add("collidable")
}
})
AFRAME.registerComponent('line-link-entities', {
schema: {
source: {type: 'selector'},
target: {type: 'selector'},
steps: {type: 'number', default: 1},
},
init: function () {
let generatorName = this.attrName
setTimeout( _ => { // stupid... but works.
if (!this.data.source || !this.data.target) return
var sourcePos = this.data.source.object3D.position
var targetPos = this.data.target.object3D.position
if (!sourcePos || !targetPos) return // might not be needed anymore
// adding a gltf inside an element prevents the parent from having coordinates (fast enough?)
var step = 0
var points = cut ([sourcePos, targetPos], 0, ++step)
points = cut (points, 0, ++step)
points = cut (points, points.length-2, step)
var el = this.el
el.className += generatorName
points.map( (p,i,arr) => {
if (arr[i+1])
el.setAttribute("line__"+i, "start:" + AFRAME.utils.coordinates.stringify( arr[i] ) + ";end: " + AFRAME.utils.coordinates.stringify( arr[i+1] ) )
})
}, 100 ) // could check instead if both elements have loaded
function cut(points, pos, step){
var a = points[pos]
var b = points[pos+1]
var midPos = new THREE.Vector3()
midPos.copy(a).add(b).divideScalar(2)
midPos.z -= a.distanceTo(b)/(step*10) // smoothed out but axis aligned
return [...points.slice(0,pos+1), midPos, ...points.slice(pos+1)]
}
}
});
function tryCachedImageOtherwiseRenderLive(pages){
let urls = []
pages.map( i => {
let cached = baseCachedURL + i.group + "_" + i.name + imageExtension
urls.push( cached )
fetch( cached).then( res => res.status ).then( r => { if (r==404)
// console.log("try to get new one", r, cached)
replaceCachedImageByLive(i.group, i.name)
} )
})
return urls
}
function replaceCachedImageByLive(group, name){
const live = baseLiveURL+group+"_"+name+imageExtension
fetch( live ).then( res => res.status ).then( r => {
if (r==200)
// check if in the "new" cache before doing a live query first
document.querySelector("[src='"+baseCachedURL+group+"_"+name+imageExtension+"']")
.setAttribute("src", live)
else
fetch( queryFormatBaseURL+group+"/"+name+renderSuffix ).then( res => res.json() )
.then( document.querySelector("[src='"+baseCachedURL+group+"_"+name+imageExtension+"']")
.setAttribute("src", live)
)
} )
}
AFRAME.registerComponent('screenstack', {
// this could be potentially be replaced with web-url
init: function () {
//load()
//if (cabin && cabin.length > 0) return // test doesn't seem to work well on new page / 1st load
// see CEREMA project, seems to handle caching better
var el = this.el
let generatorName = this.attrName
fetch(wikiAsImages).then(response => response.json()).then(data =>
imagesFromURLs(
tryCachedImageOtherwiseRenderLive(
Object.entries(data.Nodes).map(( [k, v] ) => { return {group:v.Group, name:v.Label} } ).slice(0,maxItems)
)
, el, generatorName )
)
// example time sorting
/* fetch('/screens').then(response => response.json()).then(data => console.log(
data.files.filter( i => i.indexOf("_000") < 0 ).map( i => Number(i.replace(".png", "")) ).filter( i => i > now-60 )
) )
*/
// works only locally for privacy reasons.
//fetch('colors.txt').then(response => response.text()).then(data => coloredBlocksFromScreens(data.split("\n").splice(-maxItems), el))
// timings should match as colors are generated from the screens
//fetch('currentURL.txt').then(response => response.text()).then(data => URLs(data.split("\n").splice(-maxItems), el ))
// could slice the array based on dates and e.g limit on current day or last 24hrs
}
});
function getClosestTargetElements( pos, threshold=0.05 ){
// TODO Bbox intersects rather than position
return targets.filter( e => e.getAttribute("visible") == true).map( t => { return { el: t, dist : pos.distanceTo(t.getAttribute("position") ) } })
.filter( t => t.dist < threshold )
.sort( (a,b) => a.dist > b.dist)
}
function getClosestTargetElement( pos, threshold=0.05 ){ // 10x lower threshold for flight mode
var res = null
const matches = getClosestTargetElements( pos, threshold)
if (matches.length > 0) res = matches[0].el
return res
}
/*
alternatively could looks for the intersecting bounding boxes of all targets
then from those pick the closest one (again based on center)
Both work well... but without any depth/thickness the chance of intersection are null...
extruding the plane to a volume on a known axis, e.g z here (no rotation) is trivial but limiting.
Could rely on the bounding sphere instead but not ideal when text is beside other pieces of text
Note that in practice we plan to bring geometry with the text, a la Scratch, to showcase grammar and potential to combine.
Consequently those problems would probably go away by intersecting with that geometry instead.
That still means an efficient solution, e.g convex hull or BVH
*/
// e.g addBackgroundBoxToTextElements( targets.filter( e => e.localName == "a-text" ) )
// note that background is "just" for the user in the sense that an invisible bounding box is enough for interactions
function addBackgroundBoxToTextElements( textElements ){
textElements.map( el => {
addBoundingBoxToTextElement( el )
var bbox = new THREE.Box3().setFromObject( el.object3D.children[0] )
// the text element itself has no volume whereas its first children is a mesh
var scale = el.getAttribute("scale").x // assume being uniform
var box = document.createElement("a-box")
el.appendChild( box )
box.setAttribute("width", (bbox.max.x - bbox.min.x) * 1/scale)
box.setAttribute("height", (bbox.max.y - bbox.min.y) * 1/scale)
box.setAttribute("depth", scale)
box.setAttribute("position", (bbox.max.x - bbox.min.x) * (1/scale) / 2 + " 0 " + -scale/2+0.0001 )
setTimeout( _ => { // AFrame induced delay
// should check instead how to make sure an object is indeed created.
// maybe via el.getObject3D()
var compoundbbox = new THREE.Box3().setFromObject( box.object3D )
compoundbbox.expandByObject( el.object3D )
var helperbox = new THREE.BoxHelper( box.object3D, 0x00ff00);
helperbox.update();
AFRAME.scenes[0].object3D.add(helperbox);
/*
var helpercompound = new THREE.BoundingBoxHelper( compoundbbox, 0x0000ff);
helpercompound.update();
AFRAME.scenes[0].object3D.add(helpercompound);
*/
}, 100)
})
}
function addBoundingBoxToTextElement( el ){
var meshEl = el.object3D.children.filter( e => (e.type == "Mesh") )[0]
var helper = new THREE.BoxHelper(meshEl, 0xff0000);
// otherwise doesn't work with icon...
helper.update();
AFRAME.scenes[0].object3D.add(helper);
el.setAttribute("box-uuid", helper.uuid )
groupHelpers.push( helper )
}
function removeBoundingBoxToTextElement( el ){
var uuid = el.getAttribute("box-uuid")
el.removeAttribute("box-uuid")
//AFRAME.scenes[0].object3D.traverse( e => { if (e.uuid == uuid) e.removeFromParent() })
//AFRAME.scenes[0].object3D.traverse( e => { if (e.uuid == uuid) AFRAME.scenes[0].object3D.remove(e) })
AFRAME.scenes[0].object3D.traverse( e => { console.log(e.uuid == uuid) })
AFRAME.scenes[0].object3D.traverse( e => { if (e.uuid == uuid) console.log("found", e)})
// somehow removing did work before ...
}
function groupSelectionToNewNote(){
var text = ""
groupSelection.map( grpel => {
//removeBoundingBoxToTextElement( grpel )
// somehow fails...
text += grpel.getAttribute("value") + "\n"
})
groupHelpers.map( e => e.removeFromParent() )
groupHelpers = []
groupSelection = []
addNewNote( text )
}
function addToGroup( position ){
var el = getClosestTargetElement( position )
if (!el) return
groupSelection.push( el )
addBoundingBoxToTextElement( el )
}
function appendToFeedbackHUD(txt){
setFeedbackHUD( document.querySelector("#feedbackhud").getAttribute("value") + " " + txt )
}
function setFeedbackHUD(txt){
document.querySelector("#feedbackhud").setAttribute("value",txt)
setTimeout( _ => document.querySelector("#feedbackhud").setAttribute("value","") , 2000)
}
function appendToHUD(txt){
const textHUD = document.querySelector("#typinghud").getAttribute("value")
if ( textHUD == startingText)
setHUD( txt )
else
setHUD( textHUD + txt )
}
function setHUD(txt){
document.querySelector("#typinghud").setAttribute("value",txt)
}
AFRAME.registerComponent('waistattach',{
schema: {
target: {type: 'selectorAll'},
},
init: function () {
var el = this.el
this.worldPosition=new THREE.Vector3();
},
tick: function () {
var worldPosition=this.worldPosition;
worldPosition.copy(this.el.object3D.position);this.el.object3D.parent.updateMatrixWorld();this.el.object3D.parent.localToWorld(worldPosition)
Array.from( this.data.target ).map( t => {
t.object3D.position.x = worldPosition.x
t.object3D.position.z = worldPosition.z
})
},
});
AFRAME.registerComponent('attach',{
schema: {
target: {type: 'selector'},
},
init: function () {
var el = this.el
this.worldPosition=new THREE.Vector3();
},
tick: function () {
var worldPosition=this.worldPosition;
worldPosition.copy(this.el.position);
this.el.parent.updateMatrixWorld();
this.el.parent.localToWorld(worldPosition)
rotation = this.el.rotation.x*180/3.14 + " " + this.el.rotation.y*180/3.14 + " " + this.el.rotation.z*180/3.14
this.data.target.setAttribute("rotation", rotation)
this.data.target.setAttribute("position",
AFRAME.utils.coordinates.stringify( worldPosition ) )
},
remove: function() {
}
});
AFRAME.registerComponent('wristattachsecondary',{
schema: {
target: {type: 'selector'},
},
init: function () {
var el = this.el
this.worldPosition=new THREE.Vector3();
},
tick: function () {
// could check if it exists first, or isn't 0 0 0... might re-attach fine, to test
// somehow very far away... need to convert to local coordinate probably
// localToWorld?
(primarySide == 0) ? secondarySide = 1 : secondarySide = 0
var worldPosition=this.worldPosition;
this.el.object3D.traverse( e => { if (e.name == "wrist") {
worldPosition.copy(e.position);e.parent.updateMatrixWorld();e.parent.localToWorld(worldPosition)
rotation = e.rotation.x*180/3.14 + " " + e.rotation.y*180/3.14 + " " + e.rotation.z*180/3.14
this.data.target.setAttribute("rotation", rotation)
this.data.target.setAttribute("position",
AFRAME.utils.coordinates.stringify( worldPosition ) )
// doesnt work anymore...
//this.data.target.setAttribute("rotation", AFRAME.utils.coordinates.stringify( e.getAttribute("rotation") )
}
})
},
remove: function() {
// should remove event listeners here. Requires naming them.
}
});
AFRAME.registerComponent('pinchsecondary', {
init: function () {
this.el.addEventListener('pinchended', function (event) {
selectedElement = getClosestTargetElement( event.detail.position )
selectedElements.push({element:selectedElement, timestamp:Date.now(), primary:false})
// if close enough to a target among a list of potential targets, unselect previous target then select new
if (selectedElement) interpretJXR( selectedElement.getAttribute("value") )
selectedElement = null
if (setupMode) setupBBox["B"] = event.detail.position
if ( setupBBox["A"] && setupBBox["B"] ) {
setupMode = false
setFeedbackHUD( JSON.stringify(setupBBox))
}
/*
selectionPinchMode = false
setHUD( AFRAME.utils.coordinates.stringify( bbox.min ),
AFRAME.utils.coordinates.stringify( bbox.max ) )
bbox.min.copy( zeroVector3 )
bbox.man.copy( zeroVector3 )
*/
});
this.el.addEventListener('pinchmoved', function (event) {
if (selectionPinchMode){
bbox.min.copy( event.detail.position )
setFeedbackHUD( "selectionPinchMode updated min")
if (!bbox.max.equal(zeroVector3))
selectionBox.update();
}
});
this.el.addEventListener('pinchstarted', function (event) {
if (!selectionPinchMode) bbox.min.copy( zeroVector3 )
if (selectionPinchMode) setFeedbackHUD( "selectionPinchMode started")
});
},
remove: function() {
// should remove event listeners here. Requires naming them.
}
});
AFRAME.registerComponent('pinchprimary', { // currently only 1 hand, the right one, should be switchable
// consider instead https://github.com/AdaRoseCannon/handy-work/blob/main/README-AFRAME.md for specific poses
// or https://aframe.io/aframe/examples/showcase/hand-tracking/pinchable.js
init: function () {
var el = this.el
this.el.addEventListener('pinchended', function (event) {
// if positioned close enough to a target zone, trigger action
// see own trigger-box component. Could use dedicated threejs helpers instead.
// https://github.com/Utopiah/aframe-triggerbox-component/blob/master/aframe-triggerbox-component.js#L66
// could make trigger zones visible as debug mode
var closests = getClosestTargetElements( event.detail.position )
//if (closests && closests.length > 0) // avoiding self reference
// setFeedbackHUD("close enough, could stack with "+ closests[1].el.getAttribute("value") )
var dist = event.detail.position.distanceTo( document.querySelector("#box").object3D.position )
if (dist < .1){
setFeedbackHUD("close enough, replaced shortcut with "+ selectedElement.getAttribute("value") )
wristShortcut = selectedElement.getAttribute("value")
}
if (selectedElement){
let content = selectedElement.getAttribute("value")
if (content && immersClient && immersClient.connected){
immersClient.place.location = {
position: AFRAME.utils.coordinates.stringify(event.detail.position),
rotation: AFRAME.utils.coordinates.stringify( selectedElement.getAttribute("rotation") )
};
immersClient.sendChatMessage(content, "public");
}
selectedElements.push({element:selectedElement, timestamp:Date.now(), primary:true})
selectedElement.emit('released')
}
// unselect current target if any
selectedElement = null;
save()
if (setupMode) setupBBox["A"] = event.detail.position
// somehow keeps on setting up... shouldn't once done.
if ( setupBBox["A"] && setupBBox["B"] ) {
setupMode = false
setFeedbackHUD( JSON.stringify(setupBBox))
}
if ( drawingMode ) draw( event.detail.position )
if ( groupingMode ) addToGroup( event.detail.position )
selectionPinchMode = false
/*
setHUD( AFRAME.utils.coordinates.stringify( bbox.min ),
AFRAME.utils.coordinates.stringify( bbox.max ) )
bbox.min.copy( zeroVector3 )
bbox.man.copy( zeroVector3 )
*/
setTimeout( _ => primaryPinchStarted = false, 200) // delay otherwise still activate on release
var newPinchPos = new THREE.Vector3()
newPinchPos.copy(event.detail.position )
pinches.push({position:newPinchPos, timestamp:Date.now(), primary:true})
dl2p = distanceLastTwoPinches()
});
this.el.addEventListener('pinchmoved', function (event) {
// move current target if any
if (selectionPinchMode){
bbox.max.copy( event.detail.position )
if (!bbox.min.equal(zeroVector3))
selectionBox.update();
}
if (selectedElement && !groupingMode) {
selectedElement.setAttribute("position", event.detail.position)
document.querySelector("#rightHand").object3D.traverse( e => {
if (e.name == "ring-finger-tip"){
selectedElement.object3D.rotation.copy( e.rotation )
}
})
// rotation isn't ideal with the wrist as tend not have wrist flat as we pinch
}
if (selectedElement) selectedElement.emit("moved")
});
this.el.addEventListener('pinchstarted', function (event) {
primaryPinchStarted = true
if (!selectionPinchMode) bbox.max.copy( zeroVector3 )
//var clone = getClosestTargetElement( event.detail.position ).cloneNode()
// might want to limit cloning to unmoved element and otherwise move the cloned one
//AFRAME.scenes[0].appendChild( clone )
//targets.push( clone )
//selectedElement = clone
selectedElement = getClosestTargetElement( event.detail.position )
if (selectedElement) selectedElement.emit("picked")
// is it truly world position? See https://github.com/aframevr/aframe/issues/5182
// setFeedbackHUD( AFRAME.utils.coordinates.stringify( event.detail.position ) )
// if close enough to a target among a list of potential targets, unselect previous target then select new
});
},
remove: function() {
// should remove event listeners here. Requires naming them.
}
});
// testing on desktop
function switchToWireframe(){
visible = !visible
/*
targets.map( e => {
scale = 50// should be a variable instead
e.setAttribute("scale", visible ? ".05 .05 .05" : ".1 .1 .1" )
var pos = AFRAME.utils.coordinates.parse( e.getAttribute("position") )
//visible ? pos.z *= scale : pos.z /= scale // might be the opposite but anyway give the principle
e.setAttribute("position", AFRAME.utils.coordinates.stringify(pos))
// should actually be just for src, not for text notes... even though could be interesting
})
*/
var model = document.querySelector("#environment").object3D
model.traverse( o => { if (o.material) {
o.material.wireframe = visible;
o.material.opacity = visible ? 0.05 : 1;
o.material.transparent = visible;
} })
}
// add (JXR) shortcuts as PIM function from e.g https://observablehq.com/@utopiah/from-pim-to-2d-to-3d-to-xr-explorations
// allowing to search within PIM then show manipulable pages as preview.
// note that can be tested in VR also as jxr switchToWireframe()
// could make for nice in VR testing setup as eved notes
function enterSetupMode(){
// rely on 2 pinches to create a bounding box of safe interaction
// https://threejs.org/docs/#api/en/math/Box3.containsBox
setupMode = true
}
AFRAME.registerComponent('start-on-press', {
// should become a property of the component instead to be more flexible.
init: function(){
var el = this.el
this.el.addEventListener('pressedended', function (event) {
if (!primaryPinchStarted && wristShortcut.match(prefix)) interpretJXR(wristShortcut)
// other action could possibly based on position relative to zones instead, i.e a list of bbox/functions pairs
})
}
})
//---- other components : ------
// could become like https://twitter.com/utopiah/status/1264131327269502976
// can include a mini typing game to warm up finger placement
function distanceLastTwoPinches(){
let dist = null
if (pinches.length>1){
dist = pinches[pinches.length-1].position.distanceTo( pinches[pinches.length-2].position )
}
return dist
}
function startSelectionVolume(){
selectionPinchMode = true
// see setupBBox in pinchprimary and pinchsecondary
// then addBoundingBoxToTextElement()
}
// note that the bbox with vertical position model is still interesting
// (if within bounding box, try to execute code)
// because it allows grouping and sequentially rather executing line by line
// see https://threejs.org/docs/#api/en/math/Box3.containsBox
// save pose of targets and src locally and if available on PIM
/*
savingJSON = targets.map( e => {
rot : e.getAttribute("rotation"),
pos : e.getAttribute("position"),
scale : e.getAttribute("scale"),
src : e.getAttribute("src"),
value : e.getAttribute("value"),
})
*/
// load alt set of items e.g from https://observablehq.com/@utopiah/from-pim-to-2d-to-3d-to-xr-explorations
// or https://fabien.benetou.fr/pub/home/pimxr-experimentation/sources.json
// position should be configurable as rotation is handled by the OS
function parsePointer( x,y ){
console.log(x,y)
if (!sketchEl) {
sketchEl = document.createElement("a-entity")
// sketchEl.setAttribute("position", "0 1.4 -0.3") otherwise lines don't align
// could counter that offset but might be problematic later on with translations/rotations
targets.push( sketchEl )
AFRAME.scenes[0].appendChild(sketchEl)
}
var el = document.createElement("a-sphere")
var pos = x/1000 + " " + y/1000 + " 0"
// should offset and flip properly
el.setAttribute("position", pos)
el.setAttribute("radius", 0.01)
el.setAttribute("color", "green")
sketchEl.appendChild( el )
if (lastPointSketch){
var oldpos = AFRAME.utils.coordinates.stringify( lastPointSketch.getAttribute("position") )
sketchEl.setAttribute("line__"+ Date.now(), `start: ${oldpos}; end : ${pos};`)
}
lastPointSketch = el
}
function parseKeys(status, key){
var e = hudTextEl
if (status == "keyup"){
if (key == "Control"){
groupingMode = false
groupSelectionToNewNote()
}
}
if (status == "keydown"){
var txt = e.getAttribute("value")
if (txt == "[]")
e.setAttribute("value", "")
if (key == "Backspace" && txt.length)
e.setAttribute("value", txt.slice(0,-1))
if (key == "Control")
groupingMode = true
if (key == "Shift" && selectedElement)
e.setAttribute("value", selectedElement.getAttribute("value") )
else if (key == "Enter") {
if ( selectedElement ){
var clone = selectedElement.cloneNode()
clone.setAttribute("scale", "0.1 0.1 0.1") // somehow lost
AFRAME.scenes[0].appendChild( clone )
targets.push( clone )
selectedElement = clone
} else {
if (txt.match(prefix)) interpretJXR(txt)
// check if text starts with jxr, if so, also interpret it.
addNewNote(e.getAttribute("value"))
e.setAttribute("value", "")
}
} else {
// consider also event.ctrlKey and multicharacter ones, e.g shortcuts like F1, HOME, etc
if (key.length == 1)
e.setAttribute("value", e.getAttribute("value") + key )
}
save()
}
}
var keyboardInputTarget = 'hud'
AFRAME.registerComponent('hud', {
init: function(){
var feedbackHUDel= document.createElement("a-troika-text")
feedbackHUDel.id = "feedbackhud"
feedbackHUDel.setAttribute("value", "")
feedbackHUDel.setAttribute("position", "-0.05 0.01 -0.2")
feedbackHUDel.setAttribute("scale", "0.05 0.05 0.05")
this.el.appendChild( feedbackHUDel )
var typingHUDel = document.createElement("a-troika-text")
typingHUDel.id = "typinghud"
typingHUDel.setAttribute("value", startingText)
typingHUDel.setAttribute("position", "-0.05 0 -0.2")
typingHUDel.setAttribute("scale", "0.05 0.05 0.05")
this.el.appendChild( typingHUDel )
hudTextEl = typingHUDel // should rely on the id based selector now
document.addEventListener('keyup', function(event) {
if (keyboardInputTarget != 'hud') return
parseKeys('keyup', event.key)
});
document.addEventListener('keydown', function(event) {
if (keyboardInputTarget != 'hud') return
parseKeys('keydown', event.key)
});
}
})
function addNewNote( text, position=`-0.2 1.1 -0.1`, scale= "0.1 0.1 0.1", id=null, classes="notes", visible="true", rotation="0 0 0" ){
var newnote = document.createElement("a-troika-text")
newnote.setAttribute("anchor", "left" )
newnote.setAttribute("outline-width", "5%" )
newnote.setAttribute("outline-color", "black" )
newnote.setAttribute("visible", visible )
if (id)
newnote.id = id
else
newnote.id = "note_" + Date.now() // not particularly descriptive but content might change later on
if (classes)
newnote.className += classes
newnote.setAttribute("side", "double" )
var userFontColor = AFRAME.utils.getUrlParameter('fontcolor')
if (userFontColor && userFontColor != "")
newnote.setAttribute("color", userFontColor )
else
newnote.setAttribute("color", fontColor )
if (text.match(prefix))
newnote.setAttribute("color", codeFontColor )
newnote.setAttribute("value", text )
//newnote.setAttribute("font", "sw-test/Roboto-msdf.json")
newnote.setAttribute("position", position)
newnote.setAttribute("rotation", rotation)
newnote.setAttribute("scale", scale)
AFRAME.scenes[0].appendChild( newnote )
targets.push(newnote)
return newnote
}
function interpretAny( code ){
if (!code.match(/^dxr /)) return
var newcode = code
newcode = newcode.replace("dxr ", "")
//newcode = newcode.replace(/bash ([^\s]+)/ ,`debian '$1'`) // syntax delegated server side
fetch("/command?command="+newcode).then( d => d.json() ).then( d => {
console.log( d.res )
appendToHUD( d.res ) // consider shortcut like in jxr to modify the scene directly
// res might return that said language isn't support
// commandlistlanguages could return a list of supported languages
})
}
var pastPoints = []
function draw( position ){
let drawingMoment = +Date.now() // might not be fast enough to get a UUID
let uniqueId = Date.now().toString(36) + Math.random().toString(36).substring(2);
// from https://stackoverflow.com/a/44078785/1442164
let pos = AFRAME.utils.coordinates.stringify( position )
// add sphere per point
let el = document.createElement("a-sphere")
let drawing
el.setAttribute("position", pos)
el.setAttribute("radius", 0.001)
el.setAttribute("color", "lightblue")
el.setAttribute("dateadded", drawingMoment )
// if previous point exist, draw line between both
if (pastPoints.length) {
let previousPoint = pastPoints[pastPoints.length-1] // should check time, e.g max 1s
drawing = previousPoint.element.parentElement
let oldpos = AFRAME.utils.coordinates.stringify( previousPoint.position )
drawing.setAttribute("line__"+ uniqueId, `start: ${oldpos}; end : ${pos};`)
} else {
drawing = document.createElement("a-entity")
drawing.className = "drawing"
AFRAME.scenes[0].appendChild( drawing )
}
drawing.appendChild( el )
// if sufficiently close to another sphere (the first) close the loop
if (pastPoints.length>1) {
let lastPoint = pastPoints[pastPoints.length-1]
let oldpos = AFRAME.utils.coordinates.stringify( lastPoint.position )
let lastPosV3 = new THREE.Vector3().copy( lastPoint.position )
if (lastPosV3.distanceTo( position ) < 0.1) // threshold
drawing.setAttribute("line__"+ drawingMoment + "_closeloop", `start: ${oldpos}; end : ${pos};`)
// then enter extrude mode (assume they are on 1 plane)
// should also prevent from adding points to the current drawing
// before investing too much effort in this, should consider how it would actually improve usage
// especially as we can add AFrame primitives with the keyboard
// intersection of kbd and hand tracked 6DoF being the primary usage
}
pastPoints.push({position:pos, element:el, timestamp: drawingMoment})
/* test values, must wait .1 second between otherwise there is no known position
(most likely AFrame to threejs delay)
draw( new THREE.Vector3(-0.04, 1.7, -1) );
draw( new THREE.Vector3(0.04, 1.7, -1) );
draw( new THREE.Vector3(0, 1.72, -1) );
*/
}
// the goal is to associate objects as shape with volume to code snippet
function addGltfFromURLAsTarget( url, scale=1, position="0 1.7 -0.3" ){
var el = document.createElement("a-entity")
AFRAME.scenes[0].appendChild(el)
el.setAttribute("gltf-model", url)
el.setAttribute("position", position)
el.setAttribute("scale", scale + " " + scale + " " + scale)
targets.push(el)
return el
// consider https://sketchfab.com/developers/download-api/downloading-models/javascript
}
function showhistory(){
setFeedbackHUD("history :\n")
commandhistory.map( i => appendToHUD(i.uninterpreted+"\n") )
}
function saveHistoryAsCompoundSnippet(){
addNewNote( commandhistory.map( e => e.uninterpreted ).join("\n") )
}
function bindVariableValueToNewNote(variableName){
// from observe jxr keyword
const idName = "bindVariableValueToNewNote"+variableName
addNewNote( variableName + ":" + eval(variableName), `-0.15 1.4 -0.1`, "0.1 0.1 0.1", idName, "observers", "true" )
// could add to the HUD instead and have a list of these
return setInterval( _ => {
const value = variableName+";"+eval(variableName)
// not ideal for DOM elements, could have shortcuts for at least a-text with properties, e.g value or position
document.getElementById(idName).setAttribute("value", value)
}, 100 )
}
function parseJXR( code ){
// should make reserved keywords explicit.
var newcode = code
newcode = newcode.replace("jxr ", "")
newcode = newcode.replace(/(\d)s (.*)/ ,`setTimeout( _ => { $2 }, $1*1000)`)
// qs X => document.querySelector("X")
newcode = newcode.replace(/qs ([^\s]+)/ ,`document.querySelector('$1')`)
// sa X Y => .setAttribute("X", "Y")
newcode = newcode.replace(/ sa ([^\s]+) (.*)/,`.setAttribute('$1','$2')`)
// problematic for position as they include spaces
newcode = newcode.replace(/obsv ([^\s]+)/ ,`newNoteFromObservableCell('$1')`)
// TODO
//<a-text target value="jxr observe selectedElement" position="0 1.25 -0.2" scale="0.1 0.1 0.1"></a-text>
newcode = newcode.replace(/observe ([^\s]+)/,`bindVariableValueToNewNote('$1')`)
// could proxy instead... but for now, the quick and dirty way :
// e.g qs a-sphere sa color red =>
// document.querySelector("a-sphere").setAttribute("color", "red")
newcode = newcode.replace(/lg ([^\s]+) ([^\s]+)/ ,`addGltfFromURLAsTarget('$1',$2)`)
// order matters, here we only process the 2 params if they are there, otherwise 1
newcode = newcode.replace(/lg ([^\s]+)/ ,`addGltfFromURLAsTarget('$1')`)
return newcode
}
function interpretJXR( code ){
if (!code) return
if (code.length == 1) { // special case of being a single character, thus keyboard
if (code == ">") { // Enter equivalent
content = hudTextEl.getAttribute("value")
if (Number.isFinite(Number(content))) {
loadPageRange(Number(content));
} else {
addNewNote( content )
}
setHUD("")
} else if (code == "<") { // Backspace equivalent
setHUD( hudTextEl.getAttribute("value").slice(0,-1))
} else {
appendToHUD( code )
}
}
if (!code.match(prefix)) return
var uninterpreted = code
var parseCode = ""
code.split("\n").map( lineOfCode => parseCode += parseJXR( lineOfCode ) + ";" )
// could ignore meta code e.g showhistory / saveHistoryAsCompoundSnippet
commandhistory.push( {date: +Date.now(), uninterpreted: uninterpreted, interpreted: parseCode} )
console.log( parseCode )
try {
eval( parseCode )
} catch (error) {
console.error(`Evaluation failed with ${error}`);
}
// unused keyboard shortcuts (e.g BrowserSearch) could be used too
// opt re-run it by moving the corresponding text in target volume
}
AFRAME.registerComponent('toolbox', { // ununsed
init: function(){
var el = this.el
var e = document.createElement("a-sphere")
e.setAttribute("scale", "0.1 0.1 0.1")
e.setAttribute("color", "lightblue")
e.setAttribute("pressable")
e.id = "toolboxsphere"
el.appendChild( e )
var e = document.createElement("a-cylinder")
e.setAttribute("scale", "0.1 0.1 0.1")
e.setAttribute("color", "darkred")
e.setAttribute("pressable")
e.id = "toolboxcylinder"
el.appendChild( e )
var e = document.createElement("a-box")
e.setAttribute("scale", "0.1 0.1 0.1")
e.setAttribute("color", "pink")
e.setAttribute("pressable")
e.id = "toolbox"
el.appendChild( e )
},
tick: function(){
var toolbox = document.querySelector("#toolbox")
var cam = document.querySelector("[camera]")
toolbox.object3D.position.x = cam.getAttribute("position").x-0.5
toolbox.object3D.position.z = cam.getAttribute("position").z+0.2
//toolbox.object3D.rotation.y = cam.getAttribute("rotation").y
}
})
// from https://aframe.io/aframe/examples/showcase/hand-tracking/pressable.js
AFRAME.registerComponent('pressable', {
schema:{pressDistance:{default:0.06}},
init:function(){this.worldPosition=new THREE.Vector3();this.handEls=document.querySelectorAll('[hand-tracking-controls]');this.pressed=false;},
tick:function(){var handEls=this.handEls;var handEl;var distance;for(var i=0;i<handEls.length;i++){handEl=handEls[i];distance=this.calculateFingerDistance(handEl.components['hand-tracking-controls'].indexTipPosition);if(distance<this.data.pressDistance){if(!this.pressed){this.el.emit('pressedstarted');} this.pressed=true;return;}} if(this.pressed){this.el.emit('pressedended');} this.pressed=false;},
calculateFingerDistance:function(fingerPosition){var el=this.el;var worldPosition=this.worldPosition;worldPosition.copy(el.object3D.position);el.object3D.parent.updateMatrixWorld();el.object3D.parent.localToWorld(worldPosition);return worldPosition.distanceTo(fingerPosition);}
});
AFRAME.registerComponent('selectionboxonpinches', {
init:function(){
AFRAME.scenes[0].object3D.add(selectionBox);
}
})
AFRAME.registerComponent('keyboard', {
init:function(){
let generatorName = this.attrName
const horizontaloffset = .7
const horizontalratio = 1/20
alphabet.map( (line,ln) => {
for (var i = 0; i < line.length; i++) {
var pos = i * horizontalratio - horizontaloffset
addNewNote( line[i], pos+" "+(1.6-ln*.06)+" -.4", ".1 .1 .1", null, generatorName)
}
})
}
})
AFRAME.registerComponent('capturegesture', {
init:function(){this.handEls=document.querySelectorAll('[hand-tracking-controls]');},
tick:function(){
document.querySelector("#rightHand").object3D.traverse( e => { if (e.name == "b_r_wrist") console.log("rw", e.rotation) })
document.querySelector("#leftHand" ).object3D.traverse( e => { if (e.name == "b_l_wrist") console.log("rl", e.rotation) })
// should look up thumb-metacarpal and index-finger-metacarpal if not sufficient
// might trickle down iif wrist rotation itself is already good
// https://immersive-web.github.io/webxr-hand-input/
}
});
AFRAME.registerComponent('timeline', {
init:function(){
let generatorName = this.attrName
fetch("../content/fot_timeline.json").then(res => res.json() ).then(res => {
res.fot_timeline.slice(0,maxItemsFromSources).map( (c,i) => addNewNote( c.year+"_"+c.event, "1 "+i/10+" -1", ".1 .1 .1", null, generatorName) )
})
},
});
AFRAME.registerComponent('glossary', {
init:function(){
let generatorName = this.attrName
fetch("content/glossary.json").then(res => res.json() ).then(res => {
Object.values(res.entries).slice(0,maxItemsFromSources).map( (c,i) => addNewNote( c.phrase + c.entry.slice(0,50)+"..." , "-1 "+i/10+" -1", ".1 .1 .1", null, generatorName) )
})
},
});
AFRAME.registerComponent('fot', {
init:function(){
this.tick = AFRAME.utils.throttleTick(this.tick, 500, this);
},
tick: function(){
let generatorName = this.attrName
fetch("https://fabien.benetou.fr/PIMVRdata/FoT?action=source#" + Date.now()).then(res => res.text() ).then(res => {
res.split("\n").slice(0,maxItemsFromSources).map( (n,i) => {
found = added.find((str) => str === n)
if (typeof found === 'undefined'){
added.push(n)
addNewNote( n, "-1 "+(1+i/10)+" -2.5", ".1 .1 .1", null, generatorName )
}
})
})
}
});
AFRAME.registerComponent('issues', {
init:function(){
let generatorName = this.attrName
// fetch("https://api.github.com/repos/Utopiah/relax-plus-think-space/issues").then(res => res.json() ).then(res => {
fetch("https://git.benetou.fr/api/v1/repos/utopiah/text-code-xr-engine/issues").then(res => res.json() ).then(res => {
res.slice(0,maxItemsFromSources).map( (n,i) => addNewNote( n.title, "0 "+(1+i/10)+" -1.8", ".1 .1 .1", null, generatorName ) )
})
},
});
AFRAME.registerComponent('dynamic-view', {
init:function(){
let generatorName = this.attrName
fetch("content/DynamicView.json").then(res => res.json() ).then(res => {
res.nodes.slice(0,maxItemsFromSources).map( n => addNewNote( n.title, "" + res.layout.nodePositions[n.identifier].x/100 + " " + res.layout.nodePositions[n.identifier].y/100 + " -1", ".1 .1 .1", null, generatorName ) )
})
},
});
function toggleVisibilityEntitiesFromClass(classname){
let entities = Array.from( document.querySelectorAll("."+classname) )
if (entities.length == 0) return
let state = entities[0].getAttribute("visible") // assume they are all the same
if (state)
entities.map( e => e.setAttribute("visible", "false"))
else
entities.map( e => e.setAttribute("visible", "true"))
}
function pushLeftClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.x -= value)
}
function pushRightClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.x += value)
}
function pushUpClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.y += value)
}
function pushDownClass(classname, value=.1){
// can be used for accessibiliy, either directly or sampling e.g 10s after entering VR to lower based on the estimated user height
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.y -= value)
}
function pushBackClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.z -= value)
}
function pushFrontClass(classname, value=.1){
Array.from( document.querySelectorAll("."+classname) ).map( e => e.object3D.position.z += value)
}
function toggleVisibilityAllGenerators(){
generators.split(" ").map( g => toggleVisibilityEntitiesFromClass(g) )
// not hidableassets though
}
function toggleVisibilityAll(){
toggleVisibilityAllGenerators()
toggleVisibilityEntitiesFromClass("hidableassets")
}
function toggleVisibilityAllButClass(classname){
generators.split(" ").filter( e => e != classname).map( g => toggleVisibilityEntitiesFromClass(g) )
toggleVisibilityEntitiesFromClass("hidableassets")
}
AFRAME.registerComponent('adjust-height-in-vr', {
init: function(){
AFRAME.scenes[0].addEventListener("enter-vr", _ => {
setTimeout( _ => { // getting the value right away returns 0, so short delay
userHeight = document.querySelector("#player").object3D.position.y
// assume the user does not change, some might prefer to use standing up first then sit down.
// otherwise explicit controls
heightAdjustableClasses.map( c => {
max = Math.max.apply(null, Array.from( document.querySelectorAll("."+c) ).map( e => e.object3D.position.y) )
min = Math.min.apply(null, Array.from( document.querySelectorAll("."+c) ).map( e => e.object3D.position.y) )
pushDownClass(c, userHeight - (max-min)/2 )
setFeedbackHUD( "adjusted height by:" + ( userHeight - (max-min)/2 ) )
} )
}, 100 )
})
}
})
AFRAME.registerComponent('commands-from-external-json', {
/*
// following discussion with Yanick
// for cabin.html to faciliate growth and flexibility
fetch('./commands.json') // then load like A-Frame elements
// e.g command //{name,defaultpose,autorun,description}
// could even be stored as wiki page
fetch('./templates.json')
// e.g [commands with optional pose]
// watch can be a template too
<a-text side="double" networked="template:#text-template;attachTemplateToLocal:false;" id="instructionA" value="Interactive instructions:" position="0 1.5 -0.2" scale="0.2 0.2 0.2"></a-text>
<a-text side="double" id="instructionB" target value="jxr lg Fox.glb 0.001" position="0 1.65 -0.2" scale="0.1 0.1 0.1">
<a-entity gltf-model="Fox.glb" scale="0.005 0.005 0.005"></a-entity>
</a-text>
<a-text side="double" networked="template:#text-template;attachTemplateToLocal:false;" id="instructionC" target value="jxr obsv observablehq-numberOfPages-835aa7e9" position="0 1.55 -0.2" scale="0.1 0.1 0.1"></a-text>
<a-text side="double" networked="template:#text-template;attachTemplateToLocal:false;" id="instructionD" target value="jxr 1s startSelectionVolume()" position="0 1.50 -0.2" scale="0.1 0.1 0.1"></a-text>
*/
init:function(){
var el = this.el
let generatorName = this.attrName
var links = [ // could be in the commands file instead
"target:#instructionA; source:#instructionB",
"target:#instructionA; source:#instructionC",
"target:#instructionA; source:#instructionD",
]
links = []
//fetch("commands.json").then(res => res.json() ).then(res => {
var commandsURL = "https://fabien.benetou.fr/PIMVRdata/CabinCommands?action=source"
commandsURL = "https://fabien.benetou.fr/PIMVRdata/EngineSequentialTutorialCommands?action=source" // new default
var src = AFRAME.utils.getUrlParameter('commands-url')
if (src && src != "") commandsURL = src
fetch(commandsURL).then(res => res.json() ).then(res => {
// to consider for remoteLoad/remoteSave instead, to distinguish from url though.
// also potential security concern so might insure that only a specific user, with mandatory password access, added commands.
var visible = true
if (c.visible) visible = c.visible
res.map( c => addNewNote( c.value, c.position, c.scale, c.id, generatorName, c.visible) )
// missing name/title, autorun (true/false), description, 3D icon/visual, visiblity (useful for sequential tutorial)
links.map( l => { var linkEl = document.createElement("a-entity");
linkEl.setAttribute("line-link-entities", l)
el.appendChild(linkEl)
} )
var hideRest = AFRAME.utils.getUrlParameter('commands-hide-rest')
if (hideRest && hideRest != "") setTimeout( _ => toggleVisibilityAllButClass('commands-from-external-json'), 5000) // waiting for everything to have loaded...
})
},
});
function save(){
var data = targets.map( e => { return {
localname: e.localName,
src: e.getAttribute("src"),
position: e.getAttribute("position"),
rotation: e.getAttribute("rotation"),
scale: e.getAttribute("scale"),
value: e.getAttribute("value"),
} } )
cabin = data
localStorage.setItem('cabin', JSON.stringify( data) )
return data
// could be called on page exit, unsure if reliable in VR
// alternatively could be call after each content is moved or created
}
function load(){
if (localStorage.getItem('cabin'))
cabin = JSON.parse(localStorage.getItem('cabin'))
cabin.map( e => {
var newel = document.createElement(e.localname)
savedProperties.map( p => {
if (e[p] ) newel.setAttribute(p, e[p])
})
AFRAME.scenes[0].appendChild( newel )
})
}
function remoteLoad(){
fetch(url+'source')
.then( response => { return response.json() } )
.then( data => { console.log("remote data:", data) })
// does actually load back. Should consider what load() does instead.
// for the reMarkable write back in source, OCR/HWR could be done on the WebXR device instead
// alternatively "just" sending the .jpg thumbnail would be a good enough start
// note that highlights are also JSON files
// both might not be ideal directly in the original JSON but could be attachement as URLs
}
function remoteSave(){
fetch(url+'edit', {
method: 'POST',
headers: {'Content-Type':'application/x-www-form-urlencoded'},
body: "post=1&author=PIMVR&authpw=edit_password&text="+JSON.stringify( cabin )
}).then(res => res).then(res => console.log("saved remotely", res))
}
function switchSide(){
// mostly works... but event listeners are not properly removed. Quickly creates a mess, low performance and unpredictable.
document.querySelector("#"+sides[primarySide]+"Hand").removeAttribute("pinchprimary")
document.querySelector("#"+sides[secondarySide]+"Hand").removeAttribute("pinchsecondary")
document.querySelector("#"+sides[secondarySide]+"Hand").removeAttribute("wristattachsecondary")
document.querySelector("#"+sides[secondarySide]+"Hand").setAttribute("pinchprimary", "")
document.querySelector("#"+sides[primarySide]+"Hand").setAttribute("pinchsecondary", "")
document.querySelector("#"+sides[primarySide]+"Hand").setAttribute("wristattachsecondary", "target: #box")
if (primarySide == 0) {
secondarySide = 0
primarySide = 1
} else {
primarySide = 0
secondarySide = 1
}
}
function cloneAndDistribute(){
el = document.querySelector("a-box[src]") // page
// trying instead to rely on previously selected matching element and dl2p
// lack visual feedback to show what is indeed lastly selected or the distance found
//el = selectedElements[selectedElements.length-2] // not current command
times = Math.floor(dl2p*10) // also assume it's been done properly
if (times < 2) times = 7
offset = .5
for (var i = 0; i < times ; i++) { // equivalent of Blender array modifier
let newEl = el.cloneNode()
AFRAME.scenes[0].appendChild(newEl) // takes time...
setTimeout( setZ, 100, {el: newEl, z: -1-i*offset} )
newEl.addEventListener('hasLoaded', function (event) {
//this.object3D.position.z = i*offset
console.log("loaded") // doesnt seem to happen
})
}
function setZ(params){
params.el.object3D.position.z = params.z
}
}
function loadPageRange(start=1, end=-1, startPosition={x:0, y:1.3, z:-.7}, stepVector={x:.2, y:0, z:0}){
const baseURL = "https://fabien.benetou.fr/pub/home/future_of_text_demo/content/book_as_png/gfg_d-"
const extension = ".png"
// assumes portrait A4-ish
var rootEl = AFRAME.scenes[0]
if (end<0) end = start
let step = 0
for (let i=start; i<=end; i++){
step++
let el = document.createElement("a-box")
el.setAttribute("target", true)
//el.setAttribute("position", ""+ step/5+ " 1.3 -.7") // could be based on selectedElements last position instead
let pos = "" + startPosition.x+stepVector.x*step + " " + startPosition.y+stepVector.y*step + " " + startPosition.z+stepVector.z*step
el.setAttribute("position", pos)
// layout system could be parametric, e.g over x or y or z or another system
el.setAttribute("width", ".1")
el.setAttribute("height", ".15")
el.setAttribute("depth", ".01")
pageNumber = i
if (pageNumber<10) pageNumber = "0"+pageNumber
if (pageNumber<100) pageNumber = "0"+pageNumber
el.setAttribute("src", baseURL+pageNumber+extension)
el.setAttribute("pagenumber", pageNumber)
el.id = pageNumber + "_" + Date.now()
rootEl.appendChild(el)
let posInterface = "" + startPosition.x+stepVector.x*step + " " + startPosition.y+1+stepVector.y*step + " " + startPosition.z+stepVector.z*step
let UI = addNewNote("jxr nextPage('"+el.id+"')", posInterface, "0.1 0.1 0.1", el.id+"_interface")
//el.setAttribute("attach","target:#"+el.id+"_interface")
}
}
function writeWebDAV(){
const webdavurl = "https://webdav.benetou.fr";
const client = window.WebDAV.createClient(webdavurl)
async function w(path = "/file.txt"){ return await client.putFileContents(path, "SpaSca test"); }
w("/fot.txt") // need new permissions
}
function getPagesFromWebDAV(){
const webdavurl = "https://webdav.benetou.fr";
const client = window.WebDAV.createClient(webdavurl)
async function getDirectory(path = "/"){ return await client.getDirectoryContents(path); }
getDirectory("book_as_png").then( d => d.sort( (a,b) => (a.filename>b.filename)).slice(0,10).map( (c,i) => addPageFromURL(webdavurl+c.filename)))
}
function addPageFromURL(url){
if (url.indexOf(".png")<0) return
let el = document.createElement("a-box")
el.setAttribute("position", -Math.random()+" "+Math.random()*3 + " -1")
el.setAttribute("width", ".1")
el.setAttribute("height", ".15")
el.setAttribute("depth", ".01")
el.setAttribute("src", url)
AFRAME.scenes[0].appendChild(el)
return el
}
function getModelsFromWebDAV(){
const webdavurl = "https://webdav.benetou.fr";
const client = window.WebDAV.createClient(webdavurl)
async function getDirectory(path = "/"){ return await client.getDirectoryContents(path); }
getDirectory("models").then( d => d.sort( (a,b) => (a.filename>b.filename)).slice(0,10).map( (c,i) => addModelFromURL(webdavurl+c.filename)))
}
function addModelFromURL(url){
return addNewNote("jxr lg "+url+ " 0.001", -Math.random()+" "+Math.random()*3 + " -1")
// should try boxing it instead in 1m3
}
// same principle to go from nextPage() to openingLinkedPages() from wiki URL
// consider screenstack, could add a note to mode further
function loadWikiAsGraph(){
fetch(wikiAsImages).then(response => response.json()).then(data => {
Object.entries(data.Nodes).slice(0,maxItems).map( v => {
let pageName = v[0]
let targest = v[1].Targets
let el = addPageFromURL(baseLiveURL+pageName.replace(".","_")+imageExtension)
el.id = pageName
el.classname = "wikipage"
// should rely on tryCachedImageOtherwiseRenderLive(pages) instead
setTimeout( _ => {
let pos = el.getAttribute("position")
let UI = addNewNote("jxr openFromNode('"+el.id+"')", pos, "0.1 0.1 0.1", el.id+"_interface")
console.log("should add: addNewNote('jxr openNewNode("+pageName+")')")
}, 100 ) // wait for the entity to be actually added
// to be coupled with loadCodeFromPage()
// see also the idea that each wiki page wouldn't just be descriptive but also have code
// related pages
// https://fabien.benetou.fr/Fabien/Principle
// https://fabien.benetou.fr/CognitiveEnvironments/CognitiveEnvironments
// https://fabien.benetou.fr/Cookbook/Cognition
})
})
}
function nextPage(id){
console.log("nextpage()")
// assuming only direct parent for now
const baseURL = "https://fabien.benetou.fr/pub/home/future_of_text_demo/content/book_as_png/gfg_d-"
const extension = ".png"
let pageNumber = Number( id.split("_")[0] )
console.log(pageNumber+1)
loadPageRange(pageNumber+1)
}
function loadCodeFromPage(url="https://fabien.benetou.fr/Analysis/BeyondTheCaseAgainstBooks?action=source"){
// alternatively could load from a page number
fetch(url)
.then( r => r.text() )
.then(data => {
let code = data.split("\n").filter( l => (l.slice(0,2) == "[@") )[0].slice(2).slice(0,-2);
// example as PmWiki parsing
eval(code)
} )
}
function loadFromMastodon(statusesURL="https://mastodon.pirateparty.be/api/v1/accounts/56066/statuses"){
fetch(statusesURL).then( r => r.json() ).then( t => t.filter( i => i.in_reply_to_id == null ).map( (i,n) => {
let div = document.createElement("div")
div.innerHTML = i.content
addNewNote(div.innerText, "1 "+ (1.2+(n+1)/20) +" -0.4")
} ) )
}
const tile_extension = ".glb"
// could become a dedicated asset sets, e.g asset-metadata.json in that directory
const available_asset_kits = [
{
tile_URL : "../content/asset_kits/KenneyHexTiles/",
tiles : ["building_cabin", "building_castle", "building_dock", "building_farm", "building_house", "building_market", "building_mill", "building_mine", "building_sheep", "building_smelter", "building_tower", "building_village", "building_wall", "building_water", "dirt", "dirt_lumber", "grass", "grass_forest", "grass_hill", "path_corner", "path_cornerSharp", "path_crossing", "path_end", "path_intersectionA", "path_intersectionB", "path_intersectionC", "path_intersectionD", "path_intersectionE", "path_intersectionF", "path_intersectionG", "path_intersectionH", "path_start", "path_straight", "river_corner", "river_cornerSharp", "river_crossing", "river_end", "river_intersectionA", "river_intersectionB", "river_intersectionC", "river_intersectionD", "river_intersectionE", "river_intersectionF", "river_intersectionG", "river_intersectionH", "river_start", "river_straight", "sand", "sand_rocks", "stone", "stone_hill", "stone_mountain", "stone_rocks", "unit_boat", "unit_house", "unit_houseLarge", "unit_mill", "unit_tower", "unit_tree", "unit_wallTower", "water", "water_island", "water_rocks",],
tiles_types_full : [ "building_", "river_", "sand", "stone", "water"],
tiles_types_parts : [ "unit_", "path_" ],
hex_type : true,
},{
tile_URL : "../content/asset_kits/KenneyRetroMedieval/",
tiles_types_full : ["floor", "column", "tower", "wall"],
tiles_types_parts : ["battlement"],
tiles : [ "battlement", "battlement_cornerInner", "battlement_cornerOuter", "battlement_half", "column", "columnPaint", "columnPaint_damaged", "column_damaged", "detail_barrel", "detail_crate", "detail_crateSmall", "fence", "floor", "floor_flat", "floor_stairs", "floor_stairsCornerInner", "floor_stairsCornerOuter", "floor_steps", "floor_stepsCornerInner", "floor_stepsCornerOuter", "overhang", "overhang_fence", "overhang_round", "roof", "roof_corner", "roof_edge", "structure", "structure_poles", "structure_wall", "tower", "towerPaint", "towerPaint_base", "tower_base", "tower_edge", "tower_top", "wall", "wallFortified", "wallFortifiedPaint", "wallFortifiedPaint_gate", "wallFortifiedPaint_half", "wallFortified_gate", "wallFortified_gateHalf", "wallFortified_half", "wallPaint", "wallPaint_detail", "wallPaint_flat", "wallPaint_gate", "wallPaint_half", "wall_detail", "wall_flat", "wall_flatGate", "wall_gate", "wall_gateHalf", "wall_half", "wall_low" ],
hex_type : false,
}
]
var selected_asset_kit = 1
// consider also a set of assets, e.g this one but also another kit from the same artist
// consider the other direction, i.e how a single glTF could become a set of tiles
function displayAllTiles(){
const scale = 1/10
let last_type = null
available_asset_kits[selected_asset_kit].tiles.map( (t) => {
let x = -1*scale
if (!last_type) n = 0
const tiles_types = [ ...available_asset_kits[selected_asset_kit].tiles_types_full, ...available_asset_kits[selected_asset_kit].tiles_types_parts]
tiles_types.map( (tile_type,ttn) => {
if (t.indexOf(tile_type) > -1) {
x = ttn/10
if (tile_type != last_type) n = 0
last_type = tile_type
}
} )
let el = addGltfFromURLAsTarget( available_asset_kits[selected_asset_kit].tile_URL+t+tile_extension,
.09,
""+x+" 0.7 -"+n*scale )
// fine tuning should also be per asset set
// el.class = ...
n++
} )
// could consider a new spawner type so that picking a tile clones it first
// could do same behavior as on release or on picked, namely register listener then act on event
}
// try generating at scale, e.g 2, a landscape to explore based on type
// with scale adjusting as jxr line to be the Wondering pills/drinks/mushroom to change scale
// cf similar commands to move a class, consequently could add class after addGltfFromURLAsTarget
function randomTileFull(){
const tiles_full = available_asset_kits[selected_asset_kit].tiles.filter( t => { let present = false; available_asset_kits[selected_asset_kit].tiles_types_full.map(m => { if (t.indexOf(m)>-1) present = true; }); return present} )
return tiles_full[Math.floor(Math.random()*tiles_full.length)]
}
var tiles_snapping_grid = []
function getClosestTilesSnappingPosition( t, threshold=0.05 ){
let point = null
let found = tiles_snapping_grid.map( i => { return { pos:i, dist: i.distanceTo(t) } } )
.filter( t => t.dist < threshold )
.sort( (a,b) => a.dist > b.dist)
if (found && found[0]) point = found[0].pos
return point
}
var tile_snapping_enabled = true
AFRAME.registerComponent('snap-on-pinchended', {
init: function(){
let el = this.el
let clone
this.el.addEventListener('picked', function (event) {
if (tile_snapping_enabled) {
clone = el.object3D.clone() // worked with AFrame version but didnt get complex geometry
AFRAME.scenes[0].object3D.add( clone )
clone.traverse( c => {
if (c.type == "Mesh") {
c.material = c.material.clone()
c.material.opacity = .5
c.material.transparent = true
}
} )
}
})
this.el.addEventListener('moved', function (event) {
if (tile_snapping_enabled) {
var pos = AFRAME.utils.coordinates.parse( el.getAttribute("position") )
pos.x = pos.x.toFixed(1)
pos.y = pos.y.toFixed(1)
pos.z = pos.z.toFixed(1)
clone.position.set(pos.x, pos.y, pos.z)
}
})
this.el.addEventListener('released', function (event) {
if (tile_snapping_enabled) { // might generalize the name as now used for compound primitives too
el.setAttribute("rotation", "0 0 0")
// could limit to an axis or two, e.g here y axis probably should be kept or at least adjust to next 1/6th rotation
// could snap to invisible grid too, e.g every 1 or 1/10th unit
var pos = AFRAME.utils.coordinates.parse( el.getAttribute("position") )
pos.x = pos.x.toFixed(1) // i.e .1m so 1/10th of a meter here, 10cm
pos.y = pos.y.toFixed(1)
pos.z = pos.z.toFixed(1)
// could check first if that "spot" is "free", e.g not other targets on that position
// but then if not, what? move to another of the closest 6th closest points? (2 vertical, 2 horizontal, 2 depth) or even 8th with diagonales?
// if not? now what? move until there is a free spot?
el.setAttribute("animation__snap"+Date.now(), "property: position; to: "+AFRAME.utils.coordinates.stringify(pos)+"; dur: 200;");
//el.setAttribute("position", AFRAME.utils.coordinates.stringify(pos))
//if (clone) clone.remove()
if (clone) AFRAME.scenes[0].object3D.remove( clone )
if (el.className == "compound_object"){
let thresholdDistance = 0.2 // based on object size
targets.filter( i => (
(i.className == el.className)
&& el.getAttribute("position").distanceTo(i.getAttribute("position")) == 0.2)
&& el.getAttribute("position").y == i.getAttribute("position").y
&& el.getAttribute("position").z == i.getAttribute("position").z
).map( _ => document.querySelector("#snapping-sound").components.sound.playSound() )
} // very restrictive, also doesn't repulse away
// if works, generalize and add to https://git.benetou.fr/utopiah/text-code-xr-engine/issues/66
// should come back from emit('released')
// could rely on getClosestTilesSnappingPosition()
// if it works, might check if position is not already used by a tile
}
})
}
})
function generateRandomPlace(max_i=10, max_j=10, scale=1/10, y=1.4){
// lifesize, y : -2, scale 1
// dollhouse, y : 1.4, scale 1/10
for (let i=0;i<max_i;i++){
for (let j=0;j<max_j;j++){
let offset_if_hex = 0
if (available_asset_kits[selected_asset_kit].hex_type && j%2) offset_if_hex = 1/2
let pos = new THREE.Vector3( (i+offset_if_hex)*scale, y, (j*8.5/10)*scale )
el = addGltfFromURLAsTarget(
available_asset_kits[selected_asset_kit].tile_URL+randomTileFull()+tile_extension,
1*scale,
AFRAME.utils.coordinates.stringify( pos )
)
el.setAttribute('snap-on-pinchended', '')
el.className += "tiles"
tiles_snapping_grid.push( pos )
}
}
}
// could add behavior based on class or, maybe easier, add a snapping-after-release component
// it would register an event listener and the released element would trigger an event
function rescalePlace(scale = 10, yoffset=-1){
let places = Array.from( document.querySelectorAll(".tiles") )
tiles_snapping_grid = []
places.map( e => {
scl = e.getAttribute("scale"); e.setAttribute("scale", scl.x*scale+ " " + scl.y*scale + " " + scl.z*scale)
pos = e.getAttribute("position"); e.setAttribute("position", pos.x*scale+ " " + (pos.y+yoffset) + " " + pos.z*scale)
let pos3 = new THREE.Vector3( pos.x*scale, pos.y+yoffset, pos.z*scale )
tiles_snapping_grid.push( pos3 )
} )
}
function addScreenshot(){
screenshotcanvas = document.querySelector('a-scene').components.screenshot.getCanvas('perspective')
var sel = document.createElement("a-image") // could use a flat box instead, or use it as a frame
AFRAME.scenes[0].appendChild(sel)
sel.setAttribute("src", screenshotcanvas.toDataURL() )
sel.setAttribute("height", .1)
sel.setAttribute("width", .2)
sel.setAttribute("position", "0 1.4 -0.1")
targets.push(sel)
return sel
}
function newPrimitiveWithOutline( name="box", position="0 0 0", scale=".1 .1 .1" ){
let el = document.createElement("a-"+name)
let el_outline = document.createElement("a-"+name)
el.appendChild(el_outline)
el.setAttribute("scale", scale)
el.setAttribute("position", position)
el_outline.setAttribute("scale", "1.01 1.01 1.01")
el_outline.setAttribute("color", "gray")
el_outline.setAttribute("wireframe", "true")
el_outline.className = "outline_object"
return el
}
function addCompoundPrimitiveExample(position="0 1.4 -0.2"){
let el = generateCompoundPrimitiveExample(position)
AFRAME.scenes[0].appendChild(el)
targets.push(el)
el.setAttribute('snap-on-pinchended', true) // could set the parameter here, e.g sound if close to same type
return el
}
function addBlockCodeExample(text="hi", pos="0 1.4 -0.2", color="black", outlineColor="white"){
let el = addNewNote( text )
el.setAttribute("color", color)
el.setAttribute("outline-color", outlineColor)
el.setAttribute("position", pos)
let compountPrim = generateCompoundPrimitiveExample()
compountPrim.setAttribute("position", "0.1 0 -0.051")
el.appendChild(compountPrim)
// el.setAttribute('snap-on-pinchended', true)
return el
}
function generateCompoundPrimitiveExample(position="0 1.4 -0.2"){
var el = document.createElement("a-entity")
el.setAttribute("position", position)
el.id = "compound_object_" + Date.now()
el.className = "compound_object"
let parts = []
parts.push( newPrimitiveWithOutline("box", "0 0 0", ".2 .1 .1") )
parts.push( newPrimitiveWithOutline("box", ".125 0 0", ".05 .05 .05") )
parts.push( newPrimitiveWithOutline("box", "-.125 0.0375 0", ".05 .025 .1") )
parts.push( newPrimitiveWithOutline("box", "-.125 -0.0375 0", ".05 .025 .1") )
parts.push( newPrimitiveWithOutline("box", "-.125 0 0.0375", ".05 .05 .025") )
parts.push( newPrimitiveWithOutline("box", "-.125 0 -0.0375", ".05 .05 .025") )
parts.map( p => el.appendChild(p) )
return el
}
function generateCompoundPrimitiveStart(position="0 1.4 -0.2"){
var el = document.createElement("a-entity")
el.setAttribute("position", position)
el.id = "compound_object_" + Date.now()
el.className = "compound_object"
let parts = []
parts.push( newPrimitiveWithOutline("box", "0 0 0", ".2 .1 .1") )
parts.push( newPrimitiveWithOutline("box", ".125 0 0", ".05 .05 .05") )
parts.map( p => el.appendChild(p) )
return el
}
function generateCompoundPrimitiveEnd(position="0 1.4 -0.2"){
var el = document.createElement("a-entity")
el.setAttribute("position", position)
el.id = "compound_object_" + Date.now()
el.className = "compound_object"
let parts = []
parts.push( newPrimitiveWithOutline("box", "0 0 0", ".2 .1 .1") )
parts.push( newPrimitiveWithOutline("box", "-.125 0.0375 0", ".05 .025 .1") )
parts.push( newPrimitiveWithOutline("box", "-.125 -0.0375 0", ".05 .025 .1") )
parts.push( newPrimitiveWithOutline("box", "-.125 0 0.0375", ".05 .05 .025") )
parts.push( newPrimitiveWithOutline("box", "-.125 0 -0.0375", ".05 .05 .025") )
parts.map( p => el.appendChild(p) )
return el
}
function addPrimitive( name, position="0 1.4 -0.2" ){
let el = newPrimitiveWithOutline( name )
el.setAttribute("position", position)
AFRAME.scenes[0].appendChild(el)
el.id = "template_object_" + name
el.className = "template_object"
targets.push(el)
el.setAttribute('clone-on-primarypinchstarted', true)
return el
}
AFRAME.registerComponent('clone-on-primarypinchstarted', {
init: function () {
let el = this.el
this.el.addEventListener('picked', function (event) {
selectedElement = instanciateFromPrimitive( selectedElement )
})
}
})
function instanciateFromPrimitive(element){
var clone = element.cloneNode(true)
clone.removeAttribute('clone-on-primarypinchstarted')
clone.setAttribute( "scale", element.getAttribute("scale") ) // somehow lost?
clone.id += "_clone" + Date.now()
clone.className = "cloned"
targets.push(clone)
AFRAME.scenes[0].appendChild(clone)
return clone
}
function addAllPrimitives(){
const other_primitives = ["camera", "cursor", "sky", "light", "sound", "videosphere"]
const other_primitives_with_param_needed = ["text", "gltf-model", "obj-model", "troika-text"]
Object.getOwnPropertyNames(AFRAME.primitives.primitives)
// thanks to https://github.com/Utopiah/aframe-inVR-blocks-based-editor/blob/master/aframe-invr-inspect.js
.map( i => i.replace("a-",""))
.filter( i => other_primitives.indexOf(i) < 0 )
.filter( i => other_primitives_with_param_needed.indexOf(i) < 0 ) // temporarilty disabled
.map( (i,j) => addPrimitive( i, ""+ j/7 + " 1.4 -0.5" ) )
}
const eventHighlighterReady = new Event("highlighterready");
var highlighter
shiki.setCDN(jxrrootURL+'engine/'+'../content/shiki/') // see https://github.com/shikijs/shiki#specify-a-custom-root-directory
shiki.getHighlighter({ theme: 'monokai', langs: ['javascript' ] }).then(h => { highlighter = h; document.body.dispatchEvent(eventHighlighterReady); } )
// see https://github.com/shikijs/shiki/blob/main/docs/languages.md
function highlight(code = `console.log("Here is your code."); var x = 5;`, language='javascript'){
if (!highlighter) return null
// check set colorRange if the result is {} which is the case when shiki highlighter isn't ready or available
const tokens = highlighter.codeToThemedTokens(code, language)
let pos=0
let colorRange={}
tokens.map( line => {
line.map( (t,i) => {
colorRange[pos] = t.color/*.replace("#","0x")*/
pos+=t.content.length
})
pos++
})
return colorRange
}
function startExperience(){
//fetch("https://fabien.benetou.fr/Tools/Docker?action=source").then(r=>r.text()).then( page => { addCodeEditor( page, "" ) })
//if (AFRAME.utils.device.checkHeadsetConnected()) AFRAME.scenes[0].enterVR();
//document.querySelector("#snapping-sound").components.sound.playSound();
document.querySelector("#mainbutton").style.display = "none"
}
// track created editors then apply actions to the currently selected one
// problems happen when relying on querySelector/getElementById rather than a specific editor
// do these based on codeEditor.element rather than document
// still probably problematic for interactions
// consider for now only the currentEditor
function nextLineCodeEditor(codeEditor, lines=1){ // can be negative to scroll up
if (codeEditor.line+lines < 0) return
codeEditor.line+=lines
let content=codeEditor.page.split("\n").slice(codeEditor.line,codeEditor.line+codeEditor.lengthWindowRange).join("\n");
codeEditor.currentlyDisplayedText=content
codeEditor.element.setAttribute("troika-text", {value: content})
if (codeEditor.language) codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language='javascript')})
let gutterEl = codeEditor.element.querySelector(".leftgutter")
if (gutterEl){
let lineNumbers = "\n"
for (let i=codeEditor.line+1;i<=codeEditor.line+codeEditor.lengthWindowRange;i++){
for (let pad=0;pad<String(getNumberOfLinesFromCodeEditor()).length-String(i).length; pad++)
lineNumbers+="_"
lineNumbers+=i+"\n"
}
gutterEl.setAttribute("troika-text", {value: lineNumbers})
}
let rightGutterEl = codeEditor.element.querySelector(".rightgutter")
if (rightGutterEl){
b = rightGutterEl.parentElement.object3D.children[0]._textRenderInfo.blockBounds
w = b[2]-b[0]
h = b[3]-b[1]
let scrollBarHeight = codeEditor.lengthWindowRange/codeEditor.page.match(/\n/g).length * h
let scrollBarVerticalOffset = codeEditor.line/codeEditor.page.match(/\n/g).length * h
if (scrollBarHeight < .1) scrollBarHeight = .1
rightGutterEl.object3D.position.y= h/2-scrollBarHeight/2 - scrollBarVerticalOffset
}
}
function nextPageCodeEditor(codeEditor){
nextLineCodeEditor(codeEditor, codeEditor.lengthWindowRange)
}
function previousPageCodeEditor(codeEditor){
nextLineCodeEditor(codeEditor, -codeEditor.lengthWindowRange)
}
function stopScrollCodeEditor(codeEditor){
codeEditor.scrollInterval = clearInterval( codeEditor.scrollInterval )
}
function startScrollCodeEditor(codeEditor){
if (!codeEditor.scrollInterval) codeEditor.scrollInterval = setInterval( _ => nextLineCodeEditor(codeEditor), 100)
}
function highlightAllOccurences(codeEditor, keyword="function"){
let indices = []
let lastfound = codeEditor.currentlyDisplayedText.indexOf(keyword,0)
while (lastfound>-1) {
indices.push(lastfound)
lastfound = codeEditor.currentlyDisplayedText.indexOf(keyword,lastfound+keyword.length)
}
indices.map( pos => {
let offset = (codeEditor.currentlyDisplayedText.slice(0,pos).match(/[\n\t ]/g)||[]).length
pos-=offset
highlightString(pos, keyword.length)
})
}
function hightlightNextKeyword(codeEditor, keyword="function"){
let pos = codeEditor.currentlyDisplayedText.indexOf(keyword)
// invisible characters... some still left
let offset = (codeEditor.currentlyDisplayedText.slice(0,pos).match(/[\n\t ]/g)||[]).length
pos-=offset
highlightString(pos, keyword.length)
}
function highlightString(codeEditor, pos, length){
for (let c=pos;c<pos+length;c++) highlightChar(codeEditor, c )
}
// WARNING this is limited to visible characters, i.e not " " or "\t" or "\n"
// should instead allow to highlight " " and "\t" both looking the same
function highlightChar(codeEditor, pos=0, name=null){ // could have multiple selection
let b = Array.from( codeEditor.element.object3D.children[0].geometry.attributes.aTroikaGlyphBounds.array ).slice(pos*4,pos*4+4)
let w = b[2]-b[0]
let h = b[3]-b[1] // could be used to check for same line, if so could make a single block from beginning to end
let g = new THREE.BoxGeometry( w, h, .01 );
let m = new THREE.MeshBasicMaterial( {color: 0xffffff, opacity: 0.8, transparent: true} );
let c = new THREE.Mesh( g, m )
if (name) c.name = name
codeEditor.element.object3D.add( c );
c.position.x= b[0]+w/2
c.position.y= b[1]+h/2
c.position.z= .01
}
function highlightUnderChar(codeEditor, pos=0, name=null){
let b = Array.from( codeEditor.element.object3D.children[0].geometry.attributes.aTroikaGlyphBounds.array ).slice(pos*4,pos*4+4)
// note that this skips invisible char and thus desync codeEditor.caret from actual position
// but, for now at least, " " and "\t" seems to be of equal value and "\n" does not shift on the current line
// currently we could count the invisible moving ones on this line and negative offset horizontally
let currentLineNumber = (codeEditor.currentlyDisplayedText.slice(0, pos ).match(/\n/g)||[]).length
let currentPositionOnLine = codeEditor.currentlyDisplayedText.slice(0, pos ).length
- codeEditor.currentlyDisplayedText.split("\n").slice(0,currentLineNumber).join("\n").length
console.log(currentPositionOnLine)
// might need a special case for the beginning of the line... or rather maybe the position here is different, it's the number of the glyph
// e.g " x" x is not 3 but 0
// we could also count then from the string but we don't have that, just pos as parameter. Some extra information might be needed.
let currentLineContent = codeEditor.currentlyDisplayedText.split("\n")[currentLineNumber].slice(0, currentPositionOnLine)
let invisibleOnCurrentLine = (currentLineContent.slice(0, currentPositionOnLine).match(/[\t ]/g)||[]).length
const spaceSize = .046 // hardcoded but changes per front so should be measured instead
// can be done via temptroikaobject.element.object3D.children[0].geometry.attributes.aTroikaGlyphBounds.array[0] for value " _"
// as a kind of calibration
let w = b[2]-b[0]
let h = b[3]-b[1] // could be used to check for same line, if so could make a single block from beginning to end
//console.log(invisibleOnCurrentLine, currentLineContent)
let g = new THREE.BoxGeometry( w, .01, .01 );
let m = new THREE.MeshBasicMaterial( {color: 0xffffff, opacity: 0.8, transparent: true} );
let c = new THREE.Mesh( g, m )
if (name) c.name = name
codeEditor.element.object3D.add( c );
c.position.x= b[0]+w/2-invisibleOnCurrentLine*spaceSize
c.position.y= b[1]-.01
c.position.z= .01
}
function moveCaretToNextVisibleChar(codeEditor){
addCaretToCodeEditor( ++codeEditor.caret )
// might be able to reach non visible one by remove an offset
}
function addCaretToCodeEditor(codeEditor, pos=0){
if (codeEditor.caret) removeCaretFromCodeEditor(codeEditor)
highlightUnderChar(codeEditor, pos, "caret")
codeEditor.caret = pos
}
function removeCaretFromCodeEditor(codeEditor){
codeEditor.element.object3D.getObjectByName("caret").removeFromParent()
}
function clearCodeEditorContent(codeEditor){
updateCodeEditorWithContent( "" )
}
// should support a range, note the entire document (or window?)
function searchAndReplaceInCodeEditor(codeEditor, before, after){
updateCodeEditorWithContent( codeEditor, codeEditor.currentlyDisplayedText.replaceAll(before, after))
// note that it desyncs from page so page should only be seen as the initial source
// this though would break scrolling which is based on page
// consequently page should be modified
}
function updateCodeEditorWithContent(codeEditor, content){
if (!codeEditor.element) return
codeEditor.currentlyDisplayedText=content
codeEditor.element.setAttribute("troika-text", {value: content})
if (codeEditor.language) codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, codeEditor.language)})
}
function addBackdropToTroikaElement( codeEditor ){
let el = codeEditor.element
el.addEventListener("object3dset", e => {
el.object3D.children[0].addEventListener("synccomplete", e => {
// this can be used for resizing but without add the element
if (codeEditor.element.querySelector(".leftgutter")) return // already added, should unregister
b = el.object3D.children[0]._textRenderInfo.blockBounds
w = b[2]-b[0]
h = b[3]-b[1]
g = new THREE.BoxGeometry( w, h, .01 );
m = new THREE.MeshBasicMaterial( {color: 0, opacity: 0.9, transparent: true} );
c = new THREE.Mesh( g, m );
el.object3D.add( c );
c.name = "backdrop"
c.position.z=-.01
c.position.x= w/2
})
})
}
function addGuttersToTroikaElement( codeEditor ){
let el = codeEditor.element
el.addEventListener("object3dset", e => {
el.object3D.children[0].addEventListener("synccomplete", e => {
if (codeEditor.element.querySelector(".leftgutter")) return
// already added, should unregister, can be removed to allow dynamic resizing BUT should skip adding element
b = el.object3D.children[0]._textRenderInfo.blockBounds
w = b[2]-b[0]
h = b[3]-b[1]
gutterWidth = .2 * String(getNumberOfLinesFromCodeEditor(codeEditor)).length
//should adjust width based on number of lines in total first
g = new THREE.BoxGeometry( gutterWidth, h, .01 );
m = new THREE.MeshBasicMaterial( {color: 0x333333, opacity: 0.9, transparent: true} );
c = new THREE.Mesh( g, m );
el.object3D.add( c );
c.position.z=-.01
c.position.x= -gutterWidth/2
//c.rotation.y= .2 // looks nice but have to consider text on top first, could apply rotation to text too
var leftGutter = document.createElement("a-troika-text")
leftGutter.setAttribute("anchor", "left" )
leftGutter.setAttribute("outline-width", "5%" )
leftGutter.setAttribute("outline-color", "black" )
let lineNumbers = "\n"
for (let i=codeEditor.line+1;i<=codeEditor.line+codeEditor.lengthWindowRange;i++){
for (let pad=0;pad<String(getNumberOfLinesFromCodeEditor(codeEditor)).length-String(i).length; pad++)
lineNumbers+="_" // not using a fixed width font now so " " is smaller
lineNumbers+=i+"\n"
}
lineNumbers.slice(0,-1)
leftGutter.setAttribute("troika-text", {value: lineNumbers})
leftGutter.setAttribute("troika-text", {textIndent: -.5})
leftGutter.className = "leftgutter"
codeEditor.element.appendChild( leftGutter )
// should be updated when scrolling
gutterWidth = .1
g = new THREE.BoxGeometry( gutterWidth, h, .01 );
m = new THREE.MeshBasicMaterial( {color: 0x333333, opacity: 0.9, transparent: true} );
c = new THREE.Mesh( g, m );
el.object3D.add( c );
c.position.z=-.01
c.position.x= w+gutterWidth/2
//c.rotation.y= -.2 // looks nice but have to consider text on top first
var rightGutter = document.createElement("a-cylinder")
// height proportional to the visible content to the terminal size
let scrollBarHeight = codeEditor.lengthWindowRange/getNumberOfLinesFromCodeEditor(codeEditor) * h
let scrollBarVerticalOffset = codeEditor.line/getNumberOfLinesFromCodeEditor(codeEditor) * h
if (scrollBarHeight < .1) scrollBarHeight = .1
rightGutter.setAttribute("height", scrollBarHeight )
rightGutter.setAttribute("radius", .01 )
rightGutter.className = "rightgutter"
// should become a constrained target (moving only on y axis and clamped)
codeEditor.element.appendChild( rightGutter )
// so... rightgutter vs rightGutter ... somehow changing to the "correct" one breaks the editor itself (?!)
rightGutter.object3D.position.x= w+gutterWidth/2
rightGutter.object3D.position.y= h/2-scrollBarHeight/2 - scrollBarVerticalOffset
// offset by line position proportional also then updated when scrolling
gutterHeight = .3
g = new THREE.BoxGeometry( w, gutterHeight, .01 );
m = new THREE.MeshBasicMaterial( {color: 0x333333, opacity: 0.9, transparent: true} );
c = new THREE.Mesh( g, m );
el.object3D.add( c );
c.position.z=-.01
c.position.y= -h/2-gutterHeight/2
c.position.x= w/2
//c.rotation.x= -.2 // looks nice but have to consider text on top first
// should add the commands here
var middleGutter = document.createElement("a-troika-text")
middleGutter.setAttribute("anchor", "left" )
middleGutter.setAttribute("outline-width", "5%" )
middleGutter.setAttribute("outline-color", "black" )
middleGutter.setAttribute("troika-text", {value: ":(will add commands here)"})
//middleGutter.setAttribute("troika-text", {textIndent: -.3})
middleGutter.className = "middlegutter"
codeEditor.element.appendChild( middleGutter )
middleGutter.object3D.position.y= -h/2-gutterHeight/2
// should disable the overlay first, see parseKeys
// see listeners in 'hud'
let enteringCommand = false
document.addEventListener('keydown', function(event) {
if (keyboardInputTarget != 'codeeditor') return
if (event.key == ":"){
enteringCommand = true
//let middlegutter = document.getElementById("middlegutter")
middleGutter.setAttribute("troika-text", {value: ":(started typing command)"})
// should add text here until esc or enter is pressed
} else if (enteringCommand) {
if (event.key == "Escape"){
enteringCommand = false
middleGutter.setAttribute("troika-text", {value: "(cancel, ready to receive new command)"})
} else if (event.key == "Enter"){
enteringCommand = false
middleGutter.setAttribute("troika-text", {value: "(executed, ready to receive new command)"})
// could rely only on searchAndReplaceInCodeEditor(before, after) for now
// which BTW should support a range, note the entire document (or window?)
} else {
middleGutter.setAttribute("troika-text", {value:
middleGutter.getAttribute("troika-text").value
+ event.key})
}
}
});
})
})
}
function getNumberOfLinesFromCodeEditor(codeEditor){
let newLines = codeEditor.page.match(/\n/g)
if (!newLines) return 1 // undefined or 0
return newLines.length+1
}
function getEditorFromId( id ){
return editors.filter(e=>e.element.id.includes(id))?.[0]
}
// add jxr command on top of the editor e.g "jxr focusCodeEditor()" which would replace keyboard input
// switching keyboardInputTarget to 'codeeditor' then to 'hud' when done
// should also support clipboard or even a more direct way to have impact
// could save remotely (e.g wiki) or locally in localStorage
function addCodeEditor(page="jxr console.log('hello world')", language="javascript",
position="-.5 1.6 -.7", name="codeditor", width=50, preventReflow=false ){
let codeEditor = {
element: null,
line: 0,
page: null,
startWindowRange: 0,
lengthWindowRange: 20,
scrollInterval: null,
currentlyDisplayedText: "",
caret: null,
language: ''
}
// could also add empty but with column and row for sizing
let forcedLines = ''
let pos = 0
let content = page
let line = ''
let parts = page.split(' ')
let n = 0
if (!preventReflow && !language.length){
while ( pos < page.length ){
while ( line.length < width && parts[n]){
line += parts[n++] + ' '
}
let potentialine = content.slice(pos, pos+width)
forcedLines += line.trim() + '\n'
pos+=line.length
if (line.length==0) pos++
line = ''
}
codeEditor.page = forcedLines
} else {
codeEditor.page = page
}
codeEditor.line = codeEditor.startWindowRange
let numberOfLines = getNumberOfLinesFromCodeEditor(codeEditor)
if (numberOfLines<codeEditor.lengthWindowRange) codeEditor.lengthWindowRange = numberOfLines
content=codeEditor.page.split("\n").slice(codeEditor.line,codeEditor.line+codeEditor.lengthWindowRange).join("\n");
codeEditor.currentlyDisplayedText=content
if (document.getElementById(name)) name += Date.now()
// shouldn't exist prior
if (!codeEditor.element) codeEditor.element = addNewNote(content, position, "0.1 0.1 0.1", name, "tool")
codeEditor.element.classList.add('reader')
codeEditor.element.setAttribute("troika-text", {value: content})
codeEditor.element.setAttribute("troika-text", {depthOffset: .1})
codeEditor.element.setAttribute("rotation", "30 0 0")
if (language.length && language != "none") {
codeEditor.element.setAttribute("troika-text", {colorRanges: highlight(content, language)})
codeEditor.language = language
}
addBackdropToTroikaElement( codeEditor)
addGuttersToTroikaElement( codeEditor)
let scrollbarPicked = false
let previousPosition
let p = document.querySelector('[pinchprimary]')
let target = new THREE.Vector3(); // create once an reuse it
p.addEventListener('pinchended', pinchPrimaryScrollbarEnded );
function pinchPrimaryScrollbarEnded(event){
//p.removeEventListener('pinchended', pinchPrimaryScrollbarEnded)
//p.removeEventListener('pinchmoved', pinchPrimaryScrollbarMoved)
//p.removeEventListener('pinchstarted', pinchPrimaryScrollbarStarted)
if (!scrollbarPicked) return
scrollbarPicked = false
}
p.addEventListener('pinchmoved', pinchPrimaryScrollbarMoved );
function pinchPrimaryScrollbarMoved(event){
if (!scrollbarPicked) return
if (previousPosition.y>event.detail.position.y)
nextLineCodeEditor(1)
else
nextLineCodeEditor(-1)
previousPosition = event.detail.position.clone()
}
p.addEventListener('pinchstarted', pinchPrimaryScrollbarStarted );
function pinchPrimaryScrollbarStarted(event){
let rightGutterEl = codeEditor.element.querySelector(".rightgutter")
previousPosition = event.detail.position.clone()
rightGutterEl.object3D.getWorldPosition( target );
if (previousPosition.distanceTo(target)<0.1) scrollbarPicked = true
}
editors.push( codeEditor )
return codeEditor
}
function addCodeMultipleEditors(parts, src, language, name='splitededitor'){
let editorParts = []
let pl = src.length/parts
for (let n=0; n<parts; n++ ){
editorParts.push(
addCodeEditor( src.slice(n*pl,(n+1)*pl), language, '-0.22 '+(2-n/10)+' -.4', name+'_part'+n )
)
}
return editorParts
}
function mergeEditors( editors ){
// inherit language and content from the last found
let pos = ''
let content = ''
let language = ''
editors.reverse().map( e => {
content += e.page // could add separator, e.g new line
if (language != e.language) console.warn('different language in editors to merge')
language = e.language
pos = e.element.getAttribute("position").clone()
e.element.setAttribute("visible", false)
})
return addCodeEditor( content, language, AFRAME.utils.coordinates.stringify( pos ), "codeditormerge", editorBaseWidth, true )
}
// should reconsider the behavior as the content could still be the same but what is displayed changed
function splitEditorHorizontally( codeEditor, preventReflow=true){
let p1, p2
if (codeEditor.language.length){
let content = codeEditor.page.split('\n')
p1 = content.slice(content.length/2).join('\n')
p2 = content.slice(0,content.length/2).join('\n')
} else {
p1 = codeEditor.page.slice(codeEditor.page.length/2)
p2 = codeEditor.page.slice(0,codeEditor.page.length/2)
}
let pos1 = codeEditor.element.getAttribute("position").clone()
let pos2 = codeEditor.element.getAttribute("position").clone()
//pos1.x-=1
//pos2.x+=1
pos1.y-=.1
pos2.y+=.1
// could also be set based on controllers/hands positions at the end of a stretch/pull gesture
let ce1 = addCodeEditor( p1, codeEditor.language, AFRAME.utils.coordinates.stringify( pos1 ), "codeditorsplit", editorBaseWidth, preventReflow)
let ce2 = addCodeEditor( p2, codeEditor.language, AFRAME.utils.coordinates.stringify( pos2 ), "codeditorsplit", editorBaseWidth, preventReflow )
//codeEditor.language, codeEditor.element.getAttribute("position"), "codeditorsplit" )
// should be smaller yet somehow displays it all
//updateCodeEditorWithContent(codeEditor, p2 )
return [ce1, ce2]
}
// could change model opacity based on hand position, fading out when within a (very small here) safe space
function removeOutlineFromEntity( el ){
[...el.querySelectorAll(".outline_object")].map( i => i.remove() )
}
function getIdFromPick(){
let id = null
let pp = selectedElements.filter( e => e.primary )
if (pp && pp[pp.length-1] && pp[pp.length-1].element ){
if (!pp[pp.length-1].element.id) pp[pp.length-1].element.id= "missingid_"+Date.now()
id = pp[pp.length-1].element.id
setFeedbackHUD(id)
}
return id
}
function getClassFromPick(){ // should be classes, for now assuming one
let classFound = null
let pp = selectedElements.filter( e => e.primary )
if (pp && pp[pp.length-1] && pp[pp.length-1].element ){
//if (!pp[pp.length-1].element.className) pp[pp.length-1].element.className= "missingclass"
// arguable
classFound = pp[pp.length-1].element.className
setFeedbackHUD(classFound)
}
return classFound
}
function getArrayFromClass(classname){
return Array.from( document.querySelectorAll("."+classname) )
}
function applyToClass(classname, callback, value){
// example applyToClass("template_object", (e, val ) => e.setAttribute("scale", val), ".1 .1 .2")
getArrayFromClass(classname).map( e => callback(e, value))
// could instead become a jxr shortcut, namely apply a set attribute to a class of entities
}
function changeColorLastClass(){
let classFound = getClassFromPick() // applies on primary only
if (classFound)
[...document.querySelectorAll("."+classFound)].map( el => el.setAttribute("color", "red") )
}
function changeColorLastId(){
let id = getIdFromPick() // applies on primary only
if (id) document.querySelector("#"+id).setAttribute("color", "red")
}
function changeColorNextPinch(){
//let id = getIdFromPick() // applies on primary only
// does not work anymore ... but could listen to selectedElements changes via an observer but deprecated
// proxy could be nice but requires to modify push() calls first
let lastPrimary = selectedElements.filter( e => e.primary ).length
let checkForNewPinches = setInterval( _ => {
if (selectedElements.filter( e => e.primary ).length > lastPrimary){
let id = getIdFromPick() // applies on primary only
if (id) document.querySelector("#"+id).setAttribute("color", "red")
clearInterval(checkForNewPinches)
}
}, 50) // relatively cheap check, filtering on small array
}
// see demo ~30min in during https://www.youtube.com/watch?v=X9bQ-6oWKc4
// should link to the right code already written
// see also cloneAndDistribute() & observe() but there is another one... between pinches
// observe being a shortcut to bindVariableValueToNewNote(variableName)
let pointsFromMovement = []
function nextMovementToPoints(debut=false){
pointsFromMovement = [] // could also add them to a larger array with timestamps
let el = document.querySelector('[pinchprimary]')
el.addEventListener('pinchended', function addThenRemove(event) {
addPointToPointsFromMovement(event)
// could add a timeout so that if no pinchended happens after e.g 10sec one doesn't forget
el.removeEventListener('pinchended', addThenRemove)
el.removeEventListener('pinchstarted', addPointToPointsFromMovement)
el.removeEventListener('pinchmoved', addPointToPointsFromMovement)
});
el.addEventListener('pinchmoved', addPointToPointsFromMovement );
el.addEventListener('pinchstarted', addPointToPointsFromMovement );
function addPointToPointsFromMovement( event){
pointsFromMovement.push( event.detail.position.clone() )
}
/*
could be a promise also
//see examples for debugging/dev
testPoints = await fetch("pointsFromMovementExample.json").then( r => r.json() )
//could also otherwise down sample
let first = new THREE.Vector3( ).copy( testPoints[0] )
let last = new THREE.Vector3( ).copy( testPoints[testPoints.length-1])
let distance = first.distanceTo( last )
let direction = new THREE.Vector3().subVectors( last, first ).normalize()
//example of adding on curve
testPoints.map( p => addNewNote("something "+Math.random(), p) )
//example of animating from start to end
nn = addNewNote("something", testPoints[0]);
nn.setAttribute("animation", {property: "position" , to: AFRAME.utils.coordinates.stringify(testPoints[testPoints.length-1]) } )
*/
}
function addDropZone(position="0 1.4 -0.6", callback=setFeedbackHUD, radius=0.11){
// consider how this behavior could be similar to the wrist watch shortcut
// namely binding it to a jxr function
let el = document.createElement("a-sphere")
el.setAttribute("wireframe", true)
el.setAttribute("radius", radius)
el.setAttribute("position", position)
el.id = "dropzone_"+Date.now()
AFRAME.scenes[0].appendChild( el )
let sphere = new THREE.Sphere( AFRAME.utils.coordinates.parse( position ), radius )
// could become movable but would then need to move the matching sphere too
// could be a child of that entity
let pincher = document.querySelector('[pinchprimary]')
pincher.addEventListener('pinchended', function (event) {
if (selectedElements.length){
let lastDrop = selectedElements[selectedElements.length-1]
if ((Date.now() - lastDrop.timestamp) < 1000){
if (sphere.containsPoint( lastDrop.element.getAttribute("position"))){
// should be a threejs sphere proper, not a mesh
console.log("called back" )
callback( lastDrop.selectedElement )
}
}
}
})
// never unregister
return el
}
/*
generalize selector to pick last Nth rather than very last
adapt getIdFromPick() with .slice() after filter then map on length-N instead of length-1
selector pickers : pickClass and pickId
display result in 3D HUD with rotating objects and selector value
ideally themselves also selectable/usable, e.g clone from HUD to bring back "out"
requires extra work as becoming a child will not work, own positionning
should fix that
could compare to world coordinates instead of "just" position attribute
add a clear selector function to avoid making the HUD unusable
could also pick via volume, e.g wireframe box
start with https://threejs.org/docs/#api/en/math/Box3.containsPoint
can iterate with https://threejs.org/docs/#api/en/math/Box3.containsBox
consider also https://threejs.org/docs/#api/en/math/Box3.intersectsBox
consider pick then apply, i.e changeColorLastId() but for next Id
should be cancealable
*/
function addGrid(){ // not actually correct but does the job
plot = document.createElement("a-entity")
var idx = 0
for (var x=-5;x<=5;x++)
for (var y=0;y<=3;y++)
for (var z=-5;z<=5;z++){
xp=-x
yp=-y
zp=-z
plot.setAttribute("line__"+ ++idx, `start: ${x} ${y} ${z}; end : ${xp} ${y} ${z}; opacity: 1;`)
plot.setAttribute("line__"+ ++idx, `start: ${x} ${y} ${z}; end : ${x} ${yp} ${z}; opacity: 1;`)
plot.setAttribute("line__"+ ++idx, `start: ${x} ${y} ${z}; end : ${x} ${y} ${zp}; opacity: 1;`)
}
plot.id = "grid"
AFRAME.scenes[0].appendChild( plot )
}
// functions call by event listener should be within this scope
// thus hopefully not conflicting with other listeners
function emptyPinchToMove(){
const startRadius = .00001
const maxRadius = .1
const maxDist = .05
const resetPosition = "0 9999 0"
let previousPosition
let controlSphere = document.createElement("a-sphere")
let r = startRadius
controlSphere.setAttribute("radius", r)
controlSphere.setAttribute("color", "blue")
controlSphere.setAttribute("wireframe", "true")
controlSphere.setAttribute("position", resetPosition)
AFRAME.scenes[0].appendChild( controlSphere )
//targets.push(controlSphere) // keeping it out for specific control for now but should consider generalization
let el = document.querySelector('[pinchprimary]')
el.addEventListener('pinchended', function end(event) {
// el.removeEventListener('pinchended', end)
// el.removeEventListener('pinchstarted', pinched)
// el.removeEventListener('pinchmoved', moved)
r = startRadius
controlSphere.setAttribute("radius", r)
controlSphere.setAttribute("position", resetPosition)
})
el.addEventListener('pinchmoved', moved );
function moved(event){
if (selectedElement) return
controlSphere.setAttribute("position", AFRAME.utils.coordinates.stringify( event.detail.position) )
if (r >= maxDist){
// start be movable after .05 diam
if (previousPosition){
diff = previousPosition.sub(event.detail.position).clone()
pushBackClass("hidableenvironment", diff.z*10) // consider something exponential instead while maintaining sign
pushLeftClass("hidableenvironment", diff.x*10)
// could rely on getArrayFromClass(classname) to then move on these 2 dimensions
}
}
if (r < maxRadius) {
r += 0.01
controlSphere.setAttribute("radius", r)
}
previousPosition = event.detail.position.clone()
}
el.addEventListener('pinchstarted', pinched );
function pinched(event){
}
let previousPositionSecondary
let elSecondary = document.querySelector('[pinchsecondary]')
elSecondary.addEventListener('pinchmoved', movedSecondary );
function movedSecondary(event){
if (selectedElement) return
if (previousPositionSecondary){
angle = previousPositionSecondary.sub(event.detail.position).clone()
let axis = new THREE.Vector3( 0, 1, 0 );
applyToClass("hidableenvironment", (e, val ) => {
//let rot = e.getAttribute("rotation")
//e.setAttribute("rotation", ""+rot.x+" "+(rot.y+val*90)+" "+rot.z)
// rotating from the center of the model, not the player position
let obj = e.object3D
obj.position.sub(val.point)
obj.position.applyAxisAngle( axis, val.angle ) // no offset but reset when pinching again
//obj.position.applyAxisAngle( axis, obj.rotation.y+val.angle ) // rotates with offset
obj.position.add(val.point)
obj.rotateOnAxis(axis, val.angle)
// cf https://stackoverflow.com/questions/42812861/three-js-pivot-point/42866733#42866733
// does reset on each new pinch though
// might be a threejs vs AFrame rotation setup?
}, {angle:angle.x, point:event.detail.position.clone()})
}
previousPositionSecondary = event.detail.position.clone()
}
}
AFRAME.registerComponent('refresh-text-content-from-wiki-page', {
schema: {
pagename: {type: 'string', default: 'FoT'},
},
init:function(){
this.added = []
let = forcedPagename = AFRAME.utils.getUrlParameter('roomname')
forcedPagename?this.pagename=forcedPagename:this.pagename=this.data.pagename
this.tick = AFRAME.utils.throttleTick(this.tick, 500, this);
},
tick: function(){
let generatorName = this.attrName
fetch("https://fabien.benetou.fr/PIMVRdata/"+ this.pagename +"?action=source#" + Date.now()).then(res => res.text() ).then(res => {
res.split("\n").slice(0,maxItemsFromSources).map( (n,i) => {
found = this.added.find((str) => str === n)
if (typeof found === 'undefined'){
this.added.push(n)
addNewNote( n, "-1 "+(1+i/10)+" -2.5", ".1 .1 .1", null, generatorName )
}
})
})
}
});
function sendPerspectiveToServer(){
let pagename
let = forcedPagename = AFRAME.utils.getUrlParameter('roomname')
forcedPagename?pagename=forcedPagename:pagename="TestingPairCollaboration"
document.querySelector('a-scene').components.screenshot.getCanvas('perspective').toBlob( blob => {
let img = new File([blob], pagename+".jpg", { type: "image/jpeg"});
form = new FormData();
form.append('authpw', 'upload_pass_for_api');
form.append('n', 'PIMVRdata.TestFormUpoad');
form.append('action', 'postupload');
form.append('uploadfile', img);
fetch('https://fabien.benetou.fr/PIMVRdata/TestFormUpoad', {
method: 'POST',
body: form
});
}, "image/jpeg", 0.8);
}
function doublePinchToScale(){
let initialPositionSecondary
let initialScale
let elSecondary = document.querySelector('[pinchsecondary]')
elSecondary.addEventListener('pinchmoved', movedSecondary );
function movedSecondary(event){
if (!selectedElement) return
let scale = initialScale * initialPositionSecondary.distanceTo(event.detail.position) * 50
selectedElement.setAttribute("scale", ""+scale+" "+scale+" "+scale+" ")
}
elSecondary.addEventListener('pinchstarted', startedSecondary );
function startedSecondary(event){
initialPositionSecondary = event.detail.position.clone()
if (!selectedElement) return
initialScale = AFRAME.utils.coordinates.parse( selectedElement.getAttribute("scale") ).x
}
}
function makeAnchorsVisibleOnTargets(){
targets.map( t => {
let controlSphere = document.createElement("a-sphere")
controlSphere.setAttribute("radius", 0.05)
controlSphere.setAttribute("color", "blue")
controlSphere.setAttribute("wireframe", "true")
controlSphere.setAttribute("segments-width", 8)
controlSphere.setAttribute("segments-height", 8)
t.appendChild( controlSphere )
}) // could provide a proxy to be able to monitor efficiently
}
function startMesher(){
// consider preview triangle from primary moved
let meshPoints = []
let meshTriangles = []
let offset
let meshEl = document.createElement("a-entity")
meshEl.className += "meshed"
AFRAME.scenes[0].appendChild( meshEl )
let elSecondary = document.querySelector('[pinchsecondary]')
elSecondary.addEventListener('pinchended', endedSecondary );
function endedSecondary(){
targets.push(meshEl)
meshEl.setAttribute('dynamic-body', "shape:hull")
// using 'dynamic-unless-picked' crashes the browser
//makeAnchorsVisibleOnTargets() // too large here
applyToClass("meshvertex", (e, val ) => e.setAttribute("visible", val), "false")
el.removeEventListener('pinchended', end)
elSecondary.removeEventListener('pinchended', endedSecondary );
}
let el = document.querySelector('[pinchprimary]')
el.addEventListener('pinchended', end)
function end(event) {
if (selectedElement) return
let pos = event.detail.position.clone()
if (meshPoints.length==0){
meshOffset = event.detail.position.clone()
meshEl.getAttribute("position").add(meshOffset)
}
let currentPos = AFRAME.utils.coordinates.stringify( pos.sub(meshOffset) )
let controlSphere = document.createElement("a-sphere")
controlSphere.className += "meshvertex"
controlSphere.setAttribute("radius", 0.01)
controlSphere.setAttribute("color", "green")
controlSphere.setAttribute("wireframe", "true")
controlSphere.setAttribute("segments-width", 8)
controlSphere.setAttribute("segments-height", 8)
controlSphere.setAttribute("position", currentPos)
meshEl.appendChild( controlSphere )
meshPoints.push(controlSphere)
if (meshPoints.length==2){
let previousPos = AFRAME.utils.coordinates.stringify(
meshPoints[meshPoints.length-2].getAttribute("position") )
meshEl.setAttribute("line", `start: ${previousPos}; end : ${currentPos}; opacity: 1; color:white;`)
}
if (meshPoints.length>2){
meshEl.removeAttribute("line")
let ranked = meshPoints
.slice(0,-1)
.map( t => { return { el: t, dist : pos.distanceTo(t.getAttribute("position") ) } })
.sort( (a,b) => a.dist - b.dist)
let triangle = document.createElement("a-triangle")
triangle.setAttribute("vertex-a", currentPos)
triangle.setAttribute("vertex-b",
AFRAME.utils.coordinates.stringify( ranked[0].el.getAttribute("position") ))
triangle.setAttribute("vertex-c",
AFRAME.utils.coordinates.stringify( ranked[1].el.getAttribute("position") ))
triangle.setAttribute("material", "side:double")
meshEl.appendChild( triangle )
meshTriangles.push( triangle )
}
}
}
AFRAME.registerComponent('dynamic-unless-picked', {
init: function(){
let el = this.el
el.setAttribute('dynamic-body', "")
this.el.addEventListener('picked', function (event) {
el.removeAttribute('dynamic-body')
el.setAttribute('static-body', "")
})
this.el.addEventListener('released', function (event) {
el.removeAttribute('static-body')
el.setAttribute('dynamic-body', "")
})
}
// should unregister on remove
})
AFRAME.registerComponent('collider-check', {
dependencies: ['raycaster'],
init: function () {
let worldPosition=new THREE.Vector3();
let v3 = new THREE.Vector3
let comeCloserInterval
this.el.addEventListener('raycaster-intersection', function (e) {
console.log('intersected')
comeCloserInterval = setInterval( _=> {
document.getElementById("leftHand").object3D.traverse( e => { if (e.name == "wrist") {
worldPosition.copy(e.position);e.parent.updateMatrixWorld();e.parent.localToWorld(worldPosition)
} })
e.detail.intersections[0]?.object.el.object3D.position.lerp(worldPosition, 0.1)
}, 100)
});
this.el.addEventListener('raycaster-intersection-cleared', function (e) {
console.log('cleared')
clearInterval( comeCloserInterval )
});
}
});
// should generalize to selector, like pushDownClass and related
function tiltUpId(id){ tiltId(id, 0.1) }
function tiltDownId(id){ tiltId(id, -0.1) }
function tiltId(id, value){
document.getElementById(id).object3D.position.y+=value;
document.getElementById(id).object3D.rotation.x+=value;
}
function onNextPinchSplitReader(){
//let id = getIdFromPick() // applies on primary only
// does not work anymore ... but could listen to selectedElements changes via an observer but deprecated
// proxy could be nice but requires to modify push() calls first
let lastPrimary = selectedElements.filter( e => e.primary ).length
let checkForNewPinches = setInterval( _ => {
if (selectedElements.filter( e => e.primary ).length > lastPrimary){
let id = getIdFromPick() // applies on primary only
if (id) {
let srcEditor = getEditorFromId( id )
let editorParts = splitEditorHorizontally( srcEditor )
// could position based on hands positions
// should hide or even delete older one
srcEditor.element.setAttribute('visible', false)
// could display a line between current pinch and secondary hand
// or temporary transparency on the 2 new editors
// could attach on hand indexes
}
clearInterval(checkForNewPinches)
}
}, 50) // relatively cheap check, filtering on small array
}
function addConnectorsToCodeEditor( codeEditor, input=true, output=true){
let el = codeEditor.element
el.addEventListener("object3dset", e => {
el.object3D.children[0].addEventListener("synccomplete", e => {
b = el.object3D.children[0]._textRenderInfo.blockBounds
w = b[2]-b[0]
h = b[3]-b[1]
// this assumes an axis aligned entity, which is correct until now
if (input){
el.setAttribute("line__input", `start: 0 0 0; end : -1 1 0; opacity: 1;`)
el.setAttribute("line__input__end", `start: -1 1 0; end : -2 1 0; opacity: 1;`)
// order matters for getConnectorsFromEditor, the very tip MUST be the end point
}
if (output){
el.setAttribute("line__output", `start: ${w} ${-h} 0; end : ${w+1} ${-h-1} 0; opacity: 1;`)
el.setAttribute("line__output__end", `start: ${w+1} ${-h-1} 0; end : ${w+2} ${-h-1} 0; opacity: 1;`)
// order matters for getConnectorsFromEditor, the very tip MUST be the end point
}
})
})
return el
}
function connectionsBetweenEditors( a, b ){
const connectionThreshold = 1 // to adjust after tries in VR, should probably be much shorter
let ca = getConnectorsFromEditor( a )
let cb = getConnectorsFromEditor( b )
let links = []
if ( ca.input && cb.output && ca.input.distanceTo(cb.output) < connectionThreshold ){
links.push({source:a, target:b})
}
if ( cb.input && ca.output && cb.input.distanceTo(ca.output) < connectionThreshold ){
links.push({source:b, target:a})
}
return links
}
function getConnectorsFromEditor( codeEditor ){
const pos = new THREE.Vector3()
const scale = new THREE.Vector3()
const quaternion = new THREE.Quaternion()
codeEditor.element.object3D.getWorldPosition(pos)
codeEditor.element.object3D.getWorldScale(scale)
codeEditor.element.object3D.getWorldQuaternion(quaternion)
let connectors = {source: codeEditor}
let res = ['input', 'output'].map( ctype => { // we might get different types of inputs or outputs later
let i = codeEditor.element.getObject3D('line__'+ctype+'__end')
if (i){
let tip = new THREE.Vector3( ...i.geometry.attributes.position.array.slice(3)) // end point
tip.applyQuaternion( quaternion )
tip.multiply(scale)
tip.add(pos)
connectors[ctype] = tip
//visualDebugSphere(tip)
}
})
return connectors
}
function generateGraphFromEditors( editors ){
let inputs = editors.map( e => getConnectorsFromEditor(e) ).filter( c => c.input )
let outputs = editors.map( e => getConnectorsFromEditor(e) ).filter( c => c.output )
let connections = []
// check distances between all inputs with outputs which are not from the same source
outputs.map( o => {
inputs.map( i => {
if (i.source != o.source && i.input.distanceTo( o.output ) < .2 )
connections.push( { source: o.source, target: i.source })
})
})
let graph = {}
editors.map( (e) => {
graph[e.element.id] = {}
let g = graph[e.element.id]
g.editor = e
g.predecessors = []
g.successors = []
connections.map( c => {
if (c.target == e) g.predecessors.push(c.source)
if (c.source == e) g.successors.push(c.target)
})
})
return graph
}
function visualDebugSphere( pos ){
let controlSphere = document.createElement("a-sphere")
controlSphere.setAttribute("radius", 0.01)
controlSphere.setAttribute("color", "blue")
controlSphere.setAttribute("wireframe", "true")
controlSphere.setAttribute("segments-width", 8)
controlSphere.setAttribute("segments-height", 8)
controlSphere.classList.add('visualdebug')
controlSphere.setAttribute("position", AFRAME.utils.coordinates.stringify( pos ) )
AFRAME.scenes[0].appendChild( controlSphere )
return controlSphere
}
function numberOfPredecessors( g ){ return Object.keys( g ).map( k => g[k].predecessors.length ) }
function numberOfSuccessors( g ){ return Object.keys( g ).map( k => g[k].successors.length ) }
function traverseFunctionGraph( g ){
let callStack = []
Object.keys( g ).map( k => {
if (!g[k].predecessors.length) callStack.push( g[k] )
} )
if (callStack.length < 1){
console.warn( 'no entry point found in editor graph' )
return []
}
if (callStack.length > 1){
console.warn( 'multiple entry point founds in editor graph' )
return []
}
let pos = 0
while ( callStack[pos].successors?.[0] ) {
callStack.push( g[ callStack[pos].successors[0].element.id ] )
pos++
}
return callStack
}
var points2D = []
function startDraw2D(){
// consider draw( pos ) too
let p = document.querySelector('[pinchprimary]')
let target = new THREE.Vector3(); // create once an reuse it
p.addEventListener('pinchended', pinchPrimaryDraw2DEnded );
let indexTipTracking
let controlSphere
function pinchPrimaryDraw2DEnded(event){
let pos = event.detail.position.clone()
let controlSphere = points2D[points2D.length-1]
// check if close enough to starting point, if yes then remove listeners
/*
if ( pos.distanceTo( controlSphere.getAttribute("position") ) < .1 ){
console.log('removed listeners')
p.removeEventListener('pinchended', pinchPrimaryDraw2DEnded)
p.removeEventListener('pinchmoved', pinchPrimaryDraw2DMoved)
p.removeEventListener('pinchstarted', pinchPrimaryDraw2DStarted)
}
*/
//clearInterval( indexTipTracking )
}
p.addEventListener('pinchmoved', pinchPrimaryDraw2DMoved );
function pinchPrimaryDraw2DMoved(event){
// update line ending point position
let pos = event.detail.position.clone()
//let controlSphere = points2D[points2D.length-1]
}
p.addEventListener('pinchstarted', pinchPrimaryDraw2DStarted );
function pinchPrimaryDraw2DStarted(event){
// creates an offset between last pinch and last index tip position
// could merge them by updating the previous line end to the current pinch position
// could add a new line between both
if (points2D.length && points2D.length > 0){
let lastPoint = points2D[points2D.length-1]
let previouspos =
lastPoint.getAttribute("line__0").end.clone().add( lastPoint.getAttribute('position') )
}
controlSphere = document.createElement("a-sphere")
points2D.push( controlSphere )
let pos = event.detail.position.clone()
controlSphere.className += "draw2d"
controlSphere.setAttribute("radius", 0.005)
controlSphere.setAttribute("color", "purple")
controlSphere.setAttribute("wireframe", "true")
controlSphere.setAttribute("segments-width", 8)
controlSphere.setAttribute("segments-height", 8)
controlSphere.setAttribute("position", pos)
AFRAME.scenes[0].appendChild( controlSphere )
controlSphere.setAttribute("line__0", `start: 0 0 0; end : 0 0 0; opacity: 1; color:purple;`)
clearInterval( indexTipTracking )
indexTipTracking = setInterval( _ => {
target = p.components['hand-tracking-controls'].indexTipPosition
// sometimes getting strange values, might check against null/0
let line = controlSphere.getAttribute("line__0")
let cspos = controlSphere.getAttribute("position")
if (line){
let previousPos = AFRAME.utils.coordinates.stringify( target.sub(cspos) )
//pos.z = line.start.z // stick to a single plane, here axis aligned
controlSphere.setAttribute("line__0", "end", previousPos)
}
}, 20)
}
}
function colorGradient(fadeFraction, rgbColor1, rgbColor2, rgbColor3) {
// https://gist.github.com/gskema/2f56dc2e087894ffc756c11e6de1b5ed
var color1 = rgbColor1;
var color2 = rgbColor2;
var fade = fadeFraction;
// Do we have 3 colors for the gradient? Need to adjust the params.
if (rgbColor3) {
fade = fade * 2;
// Find which interval to use and adjust the fade percentage
if (fade >= 1) {
fade -= 1;
color1 = rgbColor2;
color2 = rgbColor3;
}
}
var diffRed = color2.red - color1.red;
var diffGreen = color2.green - color1.green;
var diffBlue = color2.blue - color1.blue;
var gradient = {
red: parseInt(Math.floor(color1.red + (diffRed * fade)), 10),
green: parseInt(Math.floor(color1.green + (diffGreen * fade)), 10),
blue: parseInt(Math.floor(color1.blue + (diffBlue * fade)), 10),
};
return 'rgb(' + Math.max(0,gradient.red) + ',' + Math.max(0,gradient.green) + ',' + Math.max(0,gradient.blue) + ')';
}
function presetColorGradient(fadeFraction){
let highColor = { red: 217, green: 83, blue: 79 };
let mediumColor = { red: 240, green: 173, blue: 78 };
let lowColor = { red: 92, green: 184, blue: 91 };
return colorGradient(fadeFraction, lowColor, mediumColor, highColor);
}
function tensionVisualized(){
let p = document.querySelector('[pinchprimary]')
let ptarget = new THREE.Vector3(); // create once an reuse it
let s = document.querySelector('[pinchsecondary]')
let starget = new THREE.Vector3(); // create once an reuse it
let entity = document.createElement("a-entity")
AFRAME.scenes[0].appendChild( entity )
entity.setAttribute("line__0", `start: 0 0 0; end : 0 0 0; opacity: 1; color:purple;`)
let indexesTipTracking = setInterval( _ => {
ptarget = p.components['hand-tracking-controls'].indexTipPosition
starget = s.components['hand-tracking-controls'].indexTipPosition
// sometimes getting strange values, might check against null/0
let line = entity.getAttribute("line__0")
if (line){
let start = AFRAME.utils.coordinates.stringify( ptarget )
entity.setAttribute("line__0", "start", start)
let end = AFRAME.utils.coordinates.stringify( starget )
entity.setAttribute("line__0", "end", end)
entity.setAttribute("line__0", "color", presetColorGradient( ptarget.distanceTo(starget)) )
}
}, 20)
}
function ontouch(){
let p = document.querySelector('[pinchprimary]')
let ptarget = new THREE.Vector3(); // create once an reuse it
let indexesTipTracking = setInterval( _ => {
ptarget = p.components['hand-tracking-controls'].indexTipPosition
getClosestTargetElement( ptarget )?.setAttribute('wireframe', true)
}, 20)
}
function thumbToIndexPull(){
let p = document.querySelector('[pinchprimary]')
let tip = new THREE.Vector3(); // create once an reuse it
let proximal = new THREE.Vector3(); // create once an reuse it
let thumb = new THREE.Vector3(); // create once an reuse it
let touches = []
const threshold_thumb2tip = 0.01
const threshold_thumb2proximal = 0.05
let indexesTipTracking = setInterval( _ => {
// cpnsider getObjectByName() instead
p.object3D.traverse( e => { if (e.name == 'index-finger-tip' ) tip = e.position })
//index-finger-phalanx-distal
//index-finger-phalanx-intermediate
p.object3D.traverse( e => { if (e.name == 'index-finger-phalanx-proximal' ) proximal = e.position })
p.object3D.traverse( e => { if (e.name == 'thumb-tip' ) thumb = e.position })
let touch = {}
touch.date = Date.now()
touch.thumb2tip = thumb.distanceTo(tip)
if (!touch.thumb2tip) return
touch.thumb2proximal = thumb.distanceTo(proximal)
//console.log( touch.thumb2tip, touch.thumb2proximal )
// usually <1cm <4cm (!)
//if ((touch.thumb2tip && touch.thumb2tip < threshold_thumb2tip)
//|| (touch.thumb2proximal && touch.thumb2proximal < threshold_thumb2proximal))
if (touch.thumb2tip < threshold_thumb2tip
|| touch.thumb2proximal < threshold_thumb2proximal){
if (touches.length){
let previous = touches[touches.length-1]
if (touch.date - previous.date < 300){
if (touch.thumb2tip < threshold_thumb2tip &&
previous.thumb2proximal < threshold_thumb2proximal){
console.log('^')
p.emit('thumb2indexpull')
}
if (touch.thumb2proximal < threshold_thumb2proximal &&
previous.thumb2tip < threshold_thumb2tip){
console.log('v')
p.emit('thumb2indexpush')
}
}
}
touches.push(touch)
}
}, 50)
// TODO
// Bind thumb2indexpush/thumb2indexpull to zoom in/out "world" i.e all assets that aren't "special" e.g self, lights, UI
}
function thumbToIndexAngle(){
let p = document.querySelector('[pinchprimary]')
let tip = new THREE.Vector3(); // create once an reuse it
let metacarpal = new THREE.Vector3(); // create once an reuse it
let thumb = new THREE.Vector3(); // create once an reuse it
let indexesTipTracking = setInterval( _ => {
p.object3D.traverse( e => { if (e.name == 'index-finger-tip' ) tip = e.position })
p.object3D.traverse( e => { if (e.name == 'thumb-metacarpal' ) metacarpal = e.position })
p.object3D.traverse( e => { if (e.name == 'thumb-tip' ) thumb = e.position })
tip.sub(metacarpal)
thumb.sub(metacarpal)
let angle = thumb.angleTo(tip)
if (angle > 0.9 && angle < 1.2) {
console.log( 'r' )
p.emit('thumb2indexpush')
// could insert (with max threshold) a targe entity between tip and thumb
// this entity could then ondrop add a new post it note or jxr element
}
// could also check angle against head to insure it's facing the user
}, 590)
}
AFRAME.registerComponent('annotation', {
// consider also multiple annotation but being mindful that it might clutter significantly
schema: {
content : {type: 'string'}
},
init: function () {
addAnnotation(this.el, this.data.content)
},
update: function () {
this.el.querySelector('.annotation').setAttribute('value', this.data.content )
// assuming single annotation
},
remove: function () {
this.el.querySelector('.annotation').removeFromParent()
//Array.from( this.el.querySelectorAll('.annotation') ).map( a => a.removeFromParent() )
}
})
function addAnnotation(el, content){
// could also appear only when in close proximity or while pinching
let annotation = document.createElement( 'a-troika-text' )
annotation.classList.add( 'annotation' )
annotation.setAttribute('value', content)
annotation.setAttribute('position', '0 .1 -.1')
annotation.setAttribute('rotation', '-90 0 0')
annotation.setAttribute("anchor", "left" )
annotation.setAttribute("outline-width", "5%" )
annotation.setAttribute("outline-color", "black" )
el.appendChild(annotation)
return el
}
AFRAME.registerComponent('playground', {
//schema: { content : {type: 'string'} },
init: function () {
// could come from content as a string for sufficiently small examples e.g 3x3
let h = [
[1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,1,0,0,0,0,1],
[1,0,0,0,0,1,0,0,0,1],
[1,0,0,0,1,0,0,0,0,1],
[1,0,0,0,0,1,0,0,0,1],
[1,0,0,0,1,0,0,0,0,1],
[1,0,0,0,0,1,0,0,0,1],
[1,0,0,0,1,0,0,0,0,1],
[1,0,0,0,0,1,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1],
]
for (let z=0;z<10;z++)
for (let x=0;x<10;x++){
let el = document.createElement("a-entity")
el.setAttribute('position', (x-5) + ' 0 ' + (z-5) )
el.setAttribute('geometry', "primitive: cylinder; segmentsRadial: 8; segmentsHeight: 1; radius: 0.5; height: "+(h[x][z]+.1)+";" )
el.setAttribute('material', 'color', 'lightblue')
this.el.appendChild(el)
}
}
})
// tested per scene for now
AFRAME.registerComponent('unpackable', {
//schema: { content : {type: 'string'} },
init: function () {
// (this.el, this.data.content)
// see tensionVisualized()
// 0-20cm stretch vertically or horizontally using scale
// 20-50 go on as transparent/wireframe
// >50% hide then show building blocks
// themselves as unpackable
let pp = new THREE.Vector3(); // create once an reuse it
let ps = new THREE.Vector3(); // create once an reuse it
document.querySelector('[pinchprimary]').addEventListener('pinchmoved', event => {
pp = event.detail.position.clone()
if (!ps || !selectedElement) return
let d = pp.distanceTo(ps)
console.log( d )
console.log( selectedElement.getAttribute('scale') )
selectedElement.setAttribute('scale', d+' ' +d+' '+d )
if (d>.2) selectedElement.setAttribute('transparent', true)
if (d>.2) selectedElement.setAttribute('wireframe', true)
})
document.querySelector('[pinchsecondary]').addEventListener('pinchmoved', event => {
ps = event.detail.position.clone()
})
document.querySelector('[pinchprimary]').addEventListener('pinchended', event => { pp = null })
document.querySelector('[pinchprimary]').addEventListener('pinchended', event => { pp = null })
},
update: function () {
},
remove: function () {
}
})
AFRAME.registerComponent('trail', {
init: function () {
let player = document.getElementById('player') // assuming single player, non networked
let previousPos
setInterval( _ => {
let pos = player.getAttribute('position').clone()
pos.y = 0
// compare current pos with previous set ones and if below distance threshold, lose points
let hits = Array.from(document.querySelectorAll('.trail'))
.filter( e => e.getAttribute("visible") == true)
.map( t => { return { el: t, dist : pos.distanceTo(t.getAttribute("position") ) } })
.filter( t => t.dist < 0.1 )
.sort( (a,b) => a.dist > b.dist)
if (hits.length>0) {
setFeedbackHUD('touching')
hits[hits.length-1].el.setAttribute('color', 'red')
}
if (previousPos && previousPos.distanceTo(pos) < 0.1) return // threshold to avoid cluttering
let el = document.createElement('a-cylinder')
el.setAttribute('scale', '.2 .2 .2')
el.setAttribute('position', AFRAME.utils.coordinates.stringify( pos ) )
el.setAttribute('color', 'green')
el.setAttribute('opacity', '0.03')
el.setAttribute('segments-radial', '6')
el.setAttribute('segments-height', '2')
el.className += 'trail'
this.el.appendChild(el)
previousPos = player.getAttribute('position').clone()
previousPos.y = 0
}, 50)
},
remove: function () {
// should remove interval, possible visual trail too
}
})
let changeovercheck
AFRAME.registerComponent('changeover', {
schema: { color : {type: 'string'} },
init: function () {
// (this.el, this.data.content)
if (changeovercheck) return
let player = document.getElementById('player') // assuming single player, non networked
console.log('adding timer')
changeovercheck = setInterval( _ => {
let pos = player.getAttribute('position').clone()
pos.y = 0.1 // hard coded but should be from component element
let hits = Array.from(document.querySelectorAll('[changeover]'))
.filter( e => e.getAttribute("visible") == true)
.map( t => { return { el: t, dist : pos.distanceTo(t.getAttribute("position") ) } })
.filter( t => t.dist < 0.02 )
.sort( (a,b) => a.dist > b.dist)
//console.log(hits.length)
if (hits.length>0) {
setFeedbackHUD('touching cone')
console.log('touching cone')
hits[hits.length-1].el.setAttribute('color', 'red')
}
}, 50)
}
})
// to add only on selectable elements, thus already with a target component attached
AFRAME.registerComponent('pull', {
events: {
picked: function (evt) {
this.startePos = this.el.getAttribute('position').clone()
this.starteRot = this.el.getAttribute('rotation')//.clone() not necessary as converted first
this.decimtersEl = document.createElement('a-troika-text')
AFRAME.scenes[0].appendChild(this.decimtersEl)
},
moved: function (evt) {
let pos = AFRAME.utils.coordinates.stringify( this.startePos )
let oldpos = AFRAME.utils.coordinates.stringify( this.el.getAttribute('position') )
AFRAME.scenes[0].setAttribute("line__pull", `start: ${oldpos}; end : ${pos};`)
let d = this.startePos.distanceTo( this.el.getAttribute('position') )
// could show a preview state before release, e.g
let decimeters = Math.round(d*10)
console.log('pulling '+decimeters+' pages')
// update visible value instead, ideally under line but still facing user
let textPos = new THREE.Vector3()
textPos.lerpVectors(this.startePos, this.el.getAttribute('position'), .7)
this.decimtersEl.setAttribute('position', textPos )
this.decimtersEl.setAttribute('rotation', this.el.getAttribute('rotation') )
this.decimtersEl.setAttribute('value', decimeters )
},
released: function (evt) {
let d = this.startePos.distanceTo( this.el.getAttribute('position') )
console.log('This entity was released '+ d + 'm away from picked pos')
this.el.setAttribute('position', AFRAME.utils.coordinates.stringify( this.startePos ))
this.el.setAttribute('rotation', AFRAME.utils.coordinates.stringify( this.starteRot ))
AFRAME.scenes[0].removeAttribute("line__pull")
this.decimtersEl.remove()
},
},
});
AFRAME.registerComponent('control-points', {
init: function () {
let cPoints = this.el.getAttribute("path").split(",")
if (!this.el.id) this.el.id = 'control-point-target' + Date.now()
cPoints.map( (p,n) => {
let controlSphere = document.createElement("a-sphere")
controlSphere.setAttribute("radius", 0.05)
controlSphere.setAttribute("color", "red")
controlSphere.setAttribute("wireframe", "true")
controlSphere.setAttribute("segments-width", 8)
controlSphere.setAttribute("segments-height", 8)
controlSphere.setAttribute("target", '')
controlSphere.setAttribute("move-target-point", 'target:'+this.el.id+';number:'+n)
controlSphere.setAttribute("position", p)
controlSphere.setAttribute("value", '')
AFRAME.scenes[0].appendChild(controlSphere)
})
},
});
AFRAME.registerComponent('move-target-point', {
schema: {
target: {type: 'string'},
number: {type: 'number'},
},
events: {
moved: function (evt) {
let targetEl = document.getElementById(this.data.target)
let newPath = targetEl.getAttribute("path").split(",")
newPath[this.data.number] = AFRAME.utils.coordinates.stringify( this.el.getAttribute('position') )
targetEl.setAttribute( 'path', newPath.join(',') )
},
},
});
AFRAME.registerComponent('levels-to-load', {
init: function () {
const generatorName = this.attrName
Array.from( this.el.children ).map( (l,n) => {
l.id = 'level_'+n
let pos = '1 '+ (1+n/5) +' -.5'
addNewNote( 'jxr loadLevel("'+l.id+'")', pos, ".1 .1 .1", null, generatorName)
unloadLevel(l, pos)
})
},
});
function unloadLevel(el, pos){
const scale = .02
el.setAttribute('position', pos)
el.setAttribute('scale', scale + ' ' +scale + ' ' +scale )
console.log('unloading', el.id)
}
function loadLevel(elementIdName){
const el = document.getElementById(elementIdName)
Array.from( document.querySelector('[levels-to-load]').children ).map( (l) => {
let n = l.id.replace('level_','')
let pos = '1 '+ (1+n/5) +' -.5'
unloadLevel(l, pos)
})
el.setAttribute('scale', '1 1 1')
el.setAttribute('position', '0 0 0')
}
AFRAME.registerComponent('gltf-jxr', {
events: {
"model-loaded": function (evt) {
this.el.object3D.traverse( n => { if (n.userData.jxr) {
console.log(n.userData)
// need to make gltf become a child of a note to be executable on pinch
// try reparenting first... otherwise var clone = this.el.cloneNode(true)
// might not be great, cf https://github.com/aframevr/aframe/issues/2425
let pos = this.el.object3D.position.clone()
let rot = this.el.object3D.rotation.clone()
this.el.remove()
let note = addNewNote( n.userData.jxr, pos, "0.1 0.1 0.1", null, "gltf-jxr-source")
let clone = this.el.cloneNode(true)
clone.setAttribute('position', '0 0 0')
clone.setAttribute('scale', '10 10 10') // assuming not scaled until now, surely wrong
// need rescaling to current scale by 1/0.1, clone.setAttribute(
clone.removeAttribute('gltf-jxr')
note.appendChild(clone)
}
})
},
},
/* example of backend code to annotate the glTF
import { NodeIO } from '@gltf-transform/core';
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
const io = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const document = await io.read('PopsicleChocolate.glb');
const node = document.getRoot() // doesn't seem to work.listNodes().find((node) => node.getName() === 'RootNode');
node.setExtras({jxr: "jxr addNewNote('hi')"});
await io.write('output.glb', document);
*/
});
function setOnDropFromAttribute(){
// add to file descriptor from offtopus
// could also be prototyped with a URL instead, doesn't need offtopus even cached version
// could also prototype by doing so via https://webdav.benetou.fr/fot-demo-day/mobydick-extract.txt
targets.map( el => {
if ( el.getAttribute('ondrop')?.length > 0 )
el.addEventListener('released', e => {
let code = el.getAttribute('ondrop')
console.log('do', code)
try {
eval( code )
} catch (error) {
console.error(`Evaluation failed with ${error}`);
}
})
} )
// if dropped close enough to an editor, load file content in editor
// could try a jxr command...
}
// used for testing, now that jxr.js is outside of index.html, could consider putting this back in index.html instead to keep behavior one would expect from a library
// does indeed create problems, namely other pages relying on it do get this testing behavior
AFRAME.registerComponent('startfunctions', {
init: function () {
setOnDropFromAttribute()
/* class clonableasset : Crystal.glb Fish.glb Mountains.glb Penguin.glb Pinetree.glb
consider also
backend needed for caching
getPolyList(keyword) cachePoly(res) loadPolyThumbnails(res) loadFirstPolyModel(res) loadPolyModels(res)
see https://git.benetou.fr/utopiah/text-code-xr-engine/issues/52 for more shorthands
*/
//const movePenguin = "jxr qs #penguin sa position 1 0 -2"
//const rotatePenguin = "jxr qs #penguin sa rotation 0 -20 0"
//addBlockCodeExample(text="hi", pos="0 1.4 -0.2", color="black", outlineColor="white")
//addBlockCodeExample('add penguin', '0 1.5 -0.2')
//let elToAnnotate = addBlockCodeExample('move penguin forward', '0 1.6 -0.2')
//addAnnotation(elToAnnotate, 'fait avancer pengouin')
//console.log(elToAnnotate)
//addBlockCodeExample('add green cube', '0 1.4 -0.2')
//addBlockCodeExample(movePenguin, '0 1.45 -0.2')
//addBlockCodeExample(rotatePenguin, '0 1.55 -0.2')
// should change color and enable the 2 new types
//relies on addCompoundPrimitiveExample() which already uses snap-on-pinched-ended
// also relies on addNewNote() so means code might be executed on left pinch or move with right pinch indepdently from block, to verify
//let el = generateCompoundPrimitiveStart(position="-0.2 1.5 -0.2")
//targets.push(el)
//el.setAttribute('snap-on-pinchended', true)
//el.setAttribute('scale', '.1 .1 .1')
//AFRAME.scenes[0].appendChild(el)
//el = generateCompoundPrimitiveEnd(position="0.2 1.5 -0.2")
//targets.push(el)
//el.setAttribute('snap-on-pinchended', true)
//el.setAttribute('scale', '.1 .1 .1')
//AFRAME.scenes[0].appendChild(el)
// consider instanciateFromPrimitive() also in order to clone a set of blocks
//AFRAME.scenes[0].setAttribute('trail', '')
}
})