SpaSca : open SCAffolding to SPAcially and textualy explore interfaces
https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/
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80 lines
4.0 KiB
80 lines
4.0 KiB
<!DOCTYPE html>
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<html>
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<title>SpaSca : Spatial Scaffolding</title>
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<head>
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<!-- Suggestions? https://git.benetou.fr/utopiah/text-code-xr-engine/issues/ -->
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<script src='dependencies/aframe.offline.min.js'></script>
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<script src="dependencies/a-console.js"></script>
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<script src='dependencies/aframe-troika-text.min.js'></script>
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<script src="dependencies/shiki0.14.1.js"></script>
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<!-- bit demanding but it IS about code too, so arguably important enough -->
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<script src='jxr-core.js'></script>
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</head>
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<body>
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<script>
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// goal : being able to modify the bindings in XR, hence the manager part
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const gestures = [];
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// start with : left pinch, right pinch, right index tap
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var gesturesTargets = []
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// start with target (updated by target component) and selectors e.g #box (maybe semantically clarified, i.e follow wrist)
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var boundGestures = [];
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// start with
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// left pinch ON [target] (correct selector)
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// right pinch ON [target]
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// right index tap ON #box
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AFRAME.registerComponent('empty', {
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init: function(){
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console.log('empty component example')
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}
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})
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function listBoundGestures(){
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console.log('could start with : left pinch, right pinch, box tap')
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console.log(boundGestures, gestures, gesturesTargets)
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console.log('pinchprimary pinchsecondary wristattachsecondary="target: #box" pressable start-on-press')
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}
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// showcase a selector/attribute model. Maybe others do work this way.
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// might be possible to have a ondrop on top of a selector as a way to manage gestures
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// e.g ondrop="" on #rightHand or #leftHand could add/remove the attribute, e.g pinchprimary/pinchsecondary
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// it could also remove it for any other entity if it's an exclusive attribute (can only be used once)
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</script>
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<a-scene startfunctions>
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<!-- City Scene Sketch by Alex Safayan [CC-BY] via Poly Pizza -->
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<a-gltf-model hide-on-enter-ar="" src="../content/CitySceneSketch.glb" rotation="" position="4.15152 0 -2.52983" scale="4 4 4" gltf-model="../content/CitySceneSketch.glb"></a-gltf-model>
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<a-entity id="rig">
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<a-entity id="player" hud camera look-controls wasd-controls waistattach="target: .movebypinch" position="0 1.6 0"></a-entity>
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<a-entity id="rightHand" pinchprimary hand-tracking-controls="hand: right;"></a-entity>
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<a-entity id="leftHand" pinchsecondary wristattachsecondary="target: #box" hand-tracking-controls="hand: left;"></a-entity>
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</a-entity>
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<a-box pressable start-on-press id="box" scale="0.05 0.05 0.05" color="pink"></a-box>
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<!-- could attach functions here... BUT then they have to be activable with the other hand! -->
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<!-- visual reminders of shortcuts, a poster on the far left/right of keyboard shortcuts -->
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<a-troika-text value="SpaSca : Spatial Scaffolding" anchor="left" outline-width="5%" font="../content/ChakraPetch-Regular.ttf" position="-5.26197 6.54224 -1.81284"
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scale="4 4 5" rotation="90 0 0" troika-text="outlineWidth: 0.01; strokeColor: #ffffff" material="flatShading: true; blending: additive; emissive: #c061cb"></a-troika-text>
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<a-sky hide-on-enter-ar color="lightblue"></a-sky>
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<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
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<a-console position="-1 1.5 0" rotation="0 45 0" font-size="34" height=1 skip-intro=true></a-console>
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<a-troika-text anchor=left target id="listboundgestures" value="jxr listBoundGestures()" position="0 1.40 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target id="switchside" value="jxr switchSide()" position="0 1.70 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target id="locationreload" value="jxr location.reload()" position="0 1.20 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target id="makeAnchorsVisibleOnTargets" value="jxr makeAnchorsVisibleOnTargets()" position="0 1.05 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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</a-scene>
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</body>
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</script>
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</html>
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