SpaSca : open SCAffolding to SPAcially and textualy explore interfaces
https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/
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479 lines
25 KiB
479 lines
25 KiB
<!DOCTYPE html>
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<html>
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<title>SpaSca : Spatial Scaffolding</title>
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<head>
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<!-- Suggestions? https://git.benetou.fr/utopiah/text-code-xr-engine/issues/ -->
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<script src='dependencies/aframe.offline.min.js'></script>
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<script src="dependencies/a-console.js"></script>
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<script src='dependencies/aframe-troika-text.min.js'></script>
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<script src='dependencies/webdav.js'></script>
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<script src='jxr-core.js?1234'></script>
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<script src='jxr-postitnote.js?13235'></script>
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</head>
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<body>
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<script>
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var forceXaxis
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// setInterval( _ => console.log(forceXaxis), 1000)
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var translatingTargets = false
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var clearRot
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function toggleTranslateTargets(){
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translatingTargets = !translatingTargets
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let scene = AFRAME.scenes[0].object3D
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if (translatingTargets){
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let anchor = new THREE.Object3D()
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let latest = selectedElements[selectedElements.length-1].element
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latest.object3D.add( anchor )
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// also inherits rotation, could try cancel it as the opposite of latest rotation
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// might be easier to copy the position only every few ms instead
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anchor.position.sub( latest.object3D.position )
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//targets.map( t => anchor.attach(t.object3D) )
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// should attach all BUT the current moving entity!
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Array.from(document.querySelectorAll('.mab')).map( t => anchor.attach(t.object3D) )
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// they don't move... despite
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} else {
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clearInterval( clearRot )
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Array.from(document.querySelectorAll('.mab')).map( t => scene.attach(t.object3D) )
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//targets.map( t => scene.attach(t.object3D) )
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// could delete anchor, cleaner
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}
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}
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var attachToPlayer = false
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function toggleAttachToSelf(){
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attachToPlayer = !attachToPlayer
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attachToPlayer ? parent=document.querySelector("#player") : parent=AFRAME.scenes[0]
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targets.map( t => parent.object3D.attach(t.object3D) )
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}
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function checkIntersection(latest, nearby){
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//let latest = selectedElements[selectedElements.length-1].element
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//let nearby = getClosestTargetElements( latest.getAttribute('position') )
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// https://threejs.org/docs/?q=box#api/en/math/Box3.containsBox
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// https://threejs.org/docs/?q=box#api/en/math/Box3.expandByObject
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let a = new THREE.Box3().expandByObject( latest.object3D ) // consider mesh.geometry.computeBoundingBox() first
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let b = new THREE.Box3().expandByObject( nearby.object3D )
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console.log(a,b, a.containsBox(b))
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// testable as checkIntersection( document.querySelector("[color='yellow']"), document.querySelector("[color='purple']") )
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// <a-box scale=".1 .1 .1" position=".5 .8 -.3" color="purple" ></a-box>
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// <a-box scale=".2 .2 .2" position=".5 .8 -.3" color="yellow" ></a-box>
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}
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setTimeout( _ => {
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let newPostIt = addNewNoteAsPostItNote("jxr console.log(222);", "0 1.2 -.5")
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.setAttribute("onreleased", "grammarBasedSnap()")
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let otherPostIt = addNewNoteAsPostItNote("jxr console.log(111);", "0 1.4 -.5")
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.setAttribute("onreleased", "grammarBasedSnap()")
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let postIt = addNewNoteAsPostItNote("hi this is a post-it note.", "0 1.6 -.5")
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.setAttribute("onreleased", "runClosestJXR(); grammarBasedSnap()") // dunno how to share the event context back here...
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// .setAttribute("onreleased", "snapNext()") // does NOT support multiple instances for now
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// see https://aframe.io/docs/1.5.0/core/component.html#multiple
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// maybe bind could help
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//let cloneMe = addNewNote('jxr clone me from corner', '0 0 .1', '1 1 1', 'cmd')
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// should rebind parent...
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//setTimeout( _ => { _ => cloneMe.object3D.parent = postIt.object3D }, 1000 )
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// should try object3D.attach() instead
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//.addEventListener('loaded',
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// entityIndexes( document.querySelector("[color='blue']").object3D.children[0] )
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}, 1000 )
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// e.g document.querySelector("[color='blue']").object3D.children[0]
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function entityIndexes(mesh){ // needs a mesh with a geometry, not a group
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// could also traverse
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let gp = mesh.geometry.attributes.position;
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let wPos = [];
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for(let i = 0;i < gp.count; i++){
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let p = new THREE.Vector3().fromBufferAttribute(gp, i); // set p from `position`
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mesh.localToWorld(p); // p has wordl coords
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wPos.push(p);
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}
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// many are duplicates, i.e a a cube will return 24 indexes (4 per 6 faces), not 8
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//let l = [...new Set(wPos)].length; console.log( l )
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[...new Set(wPos)].map( p => addNewNote("x", p))
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console.log( [...new Set(wPos)].length )
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// seems to add the duplicates again
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// try to "de-dup" via .distanceTo() below a threshold instead
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}
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function snapToGrid(gridSize=1){ // default as 1 decimeter
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let latest = selectedElements[selectedElements.length-1].element
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latest.setAttribute("rotation", "0 0 0")
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let pos = latest.getAttribute("position")
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pos.multiplyScalar(gridSize*10).round().divideScalar(gridSize*10)
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latest.setAttribute("position", pos )
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}
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// deeper question, making the rules themselves manipulable? JXR?
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// So the result of the grammar becomes manipulable, but could you make the rules of the grammar itself visual? Even manipulable?
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// could start by visualizing examples first e.g https://writer.com/wp-content/uploads/2024/03/grammar-1.webp
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function snapMAB(){
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// multibase arithmetic blocks aka MAB cf https://en.wikipedia.org/wiki/Base_ten_block
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let latest = selectedElements[selectedElements.length-1].element
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let nearby = getClosestTargetElements( latest.getAttribute('position') )
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let linked = []
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if (nearby.length>0){
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latest.setAttribute("rotation", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("rotation") ) )
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latest.setAttribute("position", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("position") ) )
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latest.object3D.translateX( 1/10 )
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linked.push( latest )
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linked.push( nearby[0].el )
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let overlap = Array.from( document.querySelectorAll(".mab") ).filter( e => e.object3D.position.distanceTo( latest.object3D.position ) < 0.01 && e!=latest )
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while (overlap.length > 0 ){
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latest.object3D.translateX( 1/10 )
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linked.push( overlap[0] )
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overlap = Array.from( document.querySelectorAll(".mab") ).filter( e => e.object3D.position.distanceTo( latest.object3D.position ) < 0.01 && e!=latest )
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}
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// do something special if it becomes 10, e.g become a single line, removing the "ridges"
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if (linked.length > 3)
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linked.map( e => Array.from( e.querySelectorAll("a-box") ).setAttribute("color", "orange") )
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// also need to go backward too to see if it's the latest added
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}
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}
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function snapRightOf(){
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let latest = selectedElements[selectedElements.length-1].element
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let nearby = getClosestTargetElements( latest.getAttribute('position') )
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if (nearby.length>0){
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latest.setAttribute("rotation", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("rotation") ) )
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latest.setAttribute("position", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("position") ) )
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latest.object3D.translateX( 1/10 )
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// somehow... works only the 2nd time, not the 1st?!
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}
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}
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function grammarBasedSnap(){
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// verify if snappable, e.g of same type (or not)
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// e.g check if both have .getAttribute('value').match(prefix) or not
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let latest = selectedElements[selectedElements.length-1].element
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let nearby = getClosestTargetElements( latest.getAttribute('position') )
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if (nearby.length>0){
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let closest = nearby[0].el
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let latestTypeJXR = latest.getAttribute('value').match(prefix)
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let closestTypeJXR = latest.getAttribute('value').match(prefix)
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latest.setAttribute("rotation", AFRAME.utils.coordinates.stringify( closest.getAttribute("rotation") ) )
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latest.setAttribute("position", AFRAME.utils.coordinates.stringify( closest.getAttribute("position") ) )
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if ( latestTypeJXR && closestTypeJXR )
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latest.object3D.translateX( 1/10 ) // same JXR type, snap close
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else
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latest.object3D.translateX( 2/10 ) // different types, snap away
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// somehow... works only the 2nd time, not the 1st?!
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}
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}
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function cloneTarget(target){
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let el = target.cloneNode(true)
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if (!el.id)
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el.id = "clone_" + crypto.randomUUID()
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else
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el.id += "_clone_" + crypto.randomUUID()
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AFRAME.scenes[0].appendChild(el)
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}
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function deleteTarget(target){
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targets = targets.filter( e => e != target)
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target.remove()
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}
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function runClosestJXR(){
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// ideally this would come from event details
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let latest = selectedElements[selectedElements.length-1].element
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let nearby = getClosestTargetElements( latest.getAttribute('position') )
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// if (nearby.length>0){ interpretJXR( nearby[0].el.getAttribute("value") ) }
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nearby.map( n => interpretJXR( n.el.getAttribute("value") ) )
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}
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function notesFromArray(data, generatorName="", field="title", offset=1, step=1/10, depth=-.5 ){
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data.slice(0,maxItemsFromSources).map( (n,i) => {
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addNewNote( n[field], "0 "+(offset+i*step)+" "+depth, ".1 .1 .1", null, generatorName )
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.setAttribute("onreleased","spreadItemsFromCollection('getcsljson', 1.5)")
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})
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}
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function spreadItemsFromCollection( generatorName, offset=1, step=1/10, depth=-.5 ){
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getArrayFromClass(generatorName).sort((a,b)=>a.getAttribute('position').y-b.getAttribute('position').y).map( (n,i) => {
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n.setAttribute('position', "0 "+(offset+i*step)+" "+depth)
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n.setAttribute('rotation', "0 0 0") // could also be based on the average of all items, the first item, last one, etc
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// see also snap-on-pinchended component
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})
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let items = getArrayFromClass(generatorName).sort((b,a)=>a.getAttribute('position').y-b.getAttribute('position').y).map( n => n.getAttribute('value') )
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shareLiveEvent('modified list', items)
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}
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AFRAME.registerComponent('onemptypinch', { // changed from ondrop to be coherent with event name
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init: function(){
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AFRAME.scenes[0].addEventListener('enter-vr', e => {
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console.log('entered vr')
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document.querySelector("[cursor]").setAttribute("visible", "true")
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document.querySelector("[camera]").setAttribute("cursor", "")
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})
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},
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// could support multi
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events: {
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emptypinch: function (e) {
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// works with AFRAME.scenes[0].emit('emptypinch', {position:"0 0 0"})
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let code = this.el.getAttribute('onemptypinch')
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// if multi, should also look for onreleased__ not just onreleased
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try {
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eval( code ) // should be jxr too e.g if (txt.match(prefix)) interpretJXR(txt)
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} catch (error) {
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console.error(`Evaluation failed with ${error}`);
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}
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}
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}
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})
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function onHoveredTeleport(){
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// iterate over targets
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// see instead of teleportable https://aframe.io/docs/1.5.0/components/cursor.html#configuring-the-cursor-through-the-raycaster-component
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Array.from( document.querySelectorAll("[teleporter]") ).map( target => {
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if ( target.states.includes( "cursor-hovered" ) ){
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target.setAttribute("material", "color", "magenta") // visited
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document.getElementById('rig').setAttribute('position', target.getAttribute("position") )
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}
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})
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}
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AFRAME.registerComponent('teleporter', {
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init: function(){
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this.el.setAttribute("opacity", .5)
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if (window.location.hash && document.querySelector(window.location.hash+"[teleporter]"))
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document.getElementById('rig').setAttribute('position', document.querySelector(window.location.hash+"[teleporter]").getAttribute("position") )
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},
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events: {
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mouseenter: function (e) { this.el.setAttribute("opacity", .8) },
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mouseleave: function (e) { this.el.setAttribute("opacity", .5) },
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click: function (e) {
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let posTarget = new THREE.Vector3()
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this.el.object3D.getWorldPosition( posTarget )
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console.log( posTarget)
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document.getElementById('rig').setAttribute('position', posTarget)
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// seems to work, maybe inteference with others teleporters activated unknowingly, e.g in succession
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}
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// this.el.getAttribute("position") ) }
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// does not get proper world position
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// makes it compatible with mouse on desktop ... but also somehow enable the wrist shortcut?!
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}
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});
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AFRAME.registerComponent('scaffolding', {
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init: function(){
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console.log(this.el.innerHTML)
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// should become editable then saved back/replaced (or cloned)
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// could do a test with switching to wireframe or grey color
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// BT keyboard does get focus on Vision Pro too
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// enter key does not seem to work though
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// it does work on desktop tso should console.log() what keypresses are actually received
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// Meta+Enter does work though! (on Corne-ish Zen it's Linux key with Enter)
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// still prepare jxr regexes
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// e.g el = document.querySelector("[scaffolding]")l el.innerHTML = el.innerHTML.replaceAll("<a-cylinder", "<a-cylinder wireframe=true")
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// block based too
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// responsive pedagogical way, as discuss with Adam particularly, metaphor of the electrician and consecutive pannels with limited access
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// put this.el.innerHTML on a plane, e.g 1x1 black plane at back of current scaffolding
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// arrow keys (on physical keyboard) move through that, initially changing color or current char
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// use a font that faciliates positionning
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// as done before, make the carret, e.g | directly in the content text itself
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// on save (ESC? to define and test), remove carret then save back to this.el.innerHTML
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}
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});
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let page = "Wiki.VirtualRealityInterface";
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let pageFromParam = AFRAME.utils.getUrlParameter('page')
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if (pageFromParam) page = pageFromParam
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setTimeout( _ => {
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Array.from( document.querySelectorAll("[value='"+page+"']") ).map( n =>
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n.setAttribute("onreleased", "console.log('dropped, should toggle display children,"+n.id+"')"));
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Array.from( document.querySelectorAll("[value='"+page+"']>a-sphere") ).map( n => n.setAttribute("color", "purple"))
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}, 5000)
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</script>
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<div style='position:fixed;z-index:1; top: 0%; left: 0%; border-bottom: 70px solid transparent; border-left: 70px solid #eee; '>
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<a href="https://git.benetou.fr/utopiah/text-code-xr-engine/issues/">
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<img style='position:fixed;left:10px;' title='code repository' src='gitea_logo.svg'>
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</a>
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</div>
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<a-scene startfunctions onemptypinch="onHoveredTeleport()">
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<a-gltf-model hide-on-enter-ar="" id="environment" src="../content/CubeRoom.glb" rotation="0 -90 0" position="0 0 1" scale="" ></a-gltf-model>
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<!-- Cube Room by Anonymous [CC-BY] via Poly Pizza -->
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<a-entity id="rig">
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<a-entity id="player" networked="template:#avatar-template;attachTemplateToLocal:false;"
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hud camera look-controls wasd-controls position="0 1.6 0">
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<a-entity cursor position="0 0 -1"
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geometry="primitive: ring; radiusInner: 0.005; radiusOuter: 0.01"
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material="color: black; shader: flat; opacity:.05;"
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></a-entity>
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</a-entity>
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<a-entity id="rightHand" pinchprimary hand-tracking-controls="hand: right;"></a-entity>
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<a-entity id="leftHand" pinchsecondary wristattachsecondary="target: #box" hand-tracking-controls="hand: left;"></a-entity>
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<a-console position="2 2 0" rotation="0 -45 0" font-size="34" height=1 skip-intro=true></a-console>
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</a-entity>
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<a-box pressable start-on-press id="box" scale="0.05 0.05 0.05" color="pink"></a-box>
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<a-troika-text value="SpaSca : Spatial Scaffolding" anchor="left" outline-width="5%" font="../content/ChakraPetch-Regular.ttf" position="-3 5 -2"
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scale="3 3 3" rotation="80 0 0" troika-text="outlineWidth: 0.01; strokeColor: #ffffff" material="flatShading: true; blending: additive; emissive: #c061cb"></a-troika-text>
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<a-sky hide-on-enter-ar color="lightgray"></a-sky>
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<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left value="jxr onNextPrimaryPinch(deleteTarget)" target position=" -0.3 1.50 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left value="jxr onNextPrimaryPinch(cloneTarget)" target position=" -0.3 1.60 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left value="jxr location.reload()" target position=" -0.3 1.30 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left value="jxr makeAnchorsVisibleOnTargets()" target position=" -0.3 1.20 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left value="forceXaxis toggling"
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onreleased="console.log('run on released');forceXaxis=!forceXaxis"
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onpicked="console.log('run on picked');forceXaxis=!forceXaxis"
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target position=" -0.3 1.45 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left value="translate targets"
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onreleased="toggleTranslateTargets()"
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onpicked="toggleTranslateTargets()"
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target position=" 1 1.45 -.2" rotation="0 -40 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left value="jxr setTimeout( _ => toggleAttachToSelf(), 1000); toggleAttachToSelf()" target position=" -0.3 1.25 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-box scale=".07 .07 .07" class="mab" target position=".3 1.6 -.5" color="brown" onreleased="snapMAB()" >
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<a-box scale="1.5 1.5 1" color="brown"></a-box>
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<a-box scale="1 1.5 1.5" color="brown"></a-box>
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<a-box scale="1.5 1 1.5" color="brown"></a-box>
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</a-box>
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<a-box scale=".07 .07 .07" class="mab" target position=".1 1.6 -.5" color="brown" onreleased="snapMAB()" >
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<a-box scale="1.5 1.5 1" color="brown"></a-box>
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<a-box scale="1 1.5 1.5" color="brown"></a-box>
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<a-box scale="1.5 1 1.5" color="brown"></a-box>
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</a-box>
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<a-box scale=".07 .07 .07" class="mab" target position=".5 1.6 -.5" color="brown" onreleased="snapMAB()" >
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<a-box scale="1.5 1.5 1" color="brown"></a-box>
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<a-box scale="1 1.5 1.5" color="brown"></a-box>
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<a-box scale="1.5 1 1.5" color="brown"></a-box>
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</a-box>
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<a-box scale=".07 .07 .07" class="mab" target position="-.5 1.6 -.5" color="brown" onreleased="snapMAB()" >
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<a-box scale="1.5 1.5 1" color="brown"></a-box>
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<a-box scale="1 1.5 1.5" color="brown"></a-box>
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<a-box scale="1.5 1 1.5" color="brown"></a-box>
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</a-box>
|
|
|
|
<a-box scale=".1 .1 .1" target position=".5 1.6 -.3" color="blue" onreleased="snapToGrid()"
|
|
annotation="content:could also show/hide grid with gridHelper on pinch started and hide on release"
|
|
></a-box>
|
|
<a-box scale=".1 .1 .1" target position=".5 1.8 -.3" color="blue" onreleased="snapToGrid()" ></a-box>
|
|
|
|
<a-box scale=".1 .1 .1" position=".5 .8 -.3" color="purple" ></a-box>
|
|
<a-box scale=".2 .2 .2" position=".5 .8 -.3" color="yellow" ></a-box>
|
|
|
|
|
|
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="3.5 0 -3.5" ></a-box>
|
|
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="-4 0 4" ></a-box>
|
|
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="3 3 4" >
|
|
<a-troika-text anchor=left value="jxr location.reload()" target position="0 1.30 -.5" rotation="0 0 0" scale="0.1 0.1 0.1"></a-troika-text>
|
|
<!-- works to execute but not to move, should either reparent or take into account the parent offset while moving -->
|
|
<!-- see pinchmoved in primary pinch in jxr-core.js as potential solution -->
|
|
</a-box>
|
|
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="0 0 0" ></a-box>
|
|
|
|
<a-box id="namedteleporter" teleporter height=".1" class="teleportable" material="color: cyan" position="2 0 2" ></a-box>
|
|
|
|
<a-box target teleporter height=".1" depth=".1" width=".1" class="teleportable" material="color: red" position="0 1 -.5" ></a-box>
|
|
|
|
<a-entity position="-1 1 -3.5" scaffolding>
|
|
<a-box teleporter height=".01" depth=".4" width="1" class="teleportable" material="color: white" position=".5 0 -.2" ></a-box>
|
|
<a-entity position="0 0.5 0" class="scaffolding_front">
|
|
<a-cylinder radius=".05"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="0 -.5 -.2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
<a-entity position="0 0.5 -.4" class="scaffolding_back">
|
|
<a-cylinder radius=".05" position="0 0 0"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 -45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="1 -.5 .2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
</a-entity>
|
|
<a-entity position="-1 2 -3.5" scaffolding>
|
|
<a-box teleporter height=".01" depth=".4" width="1" class="teleportable" material="color: white" position=".5 0 -.2" ></a-box>
|
|
<a-entity position="0 0.5 0" class="scaffolding_front">
|
|
<a-cylinder radius=".05"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="0 -.5 -.2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
<a-entity position="0 0.5 -.4" class="scaffolding_back">
|
|
<a-cylinder radius=".05" position="0 0 0"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 -45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="1 -.5 .2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
</a-entity>
|
|
<a-entity position="0 0 -3.5" scaffolding>
|
|
<a-box teleporter height=".01" depth=".4" width="1" class="teleportable" material="color: white" position=".5 0 -.2" ></a-box>
|
|
<a-entity position="0 0.5 0" class="scaffolding_front">
|
|
<a-cylinder radius=".05"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="0 -.5 -.2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
<a-entity position="0 0.5 -.4" class="scaffolding_back">
|
|
<a-cylinder radius=".05" position="0 0 0"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 -45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="1 -.5 .2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
</a-entity>
|
|
<a-entity position="0 1 -3.5" scaffolding>
|
|
<a-box teleporter height=".01" depth=".4" width="1" class="teleportable" material="color: white" position=".5 0 -.2" ></a-box>
|
|
<a-entity position="0 0.5 0" class="scaffolding_front">
|
|
<a-cylinder radius=".05"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="0 -.5 -.2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
<a-entity position="0 0.5 -.4" class="scaffolding_back">
|
|
<a-cylinder radius=".05" position="0 0 0"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 -45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="1 -.5 .2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
</a-entity>
|
|
<a-entity position="1 0 -3.5" scaffolding>
|
|
<a-box teleporter height=".01" depth=".4" width="1" class="teleportable" material="color: white" position=".5 0 -.2" ></a-box>
|
|
<a-entity position="0 0.5 0" class="scaffolding_front">
|
|
<a-cylinder radius=".05"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="0 -.5 -.2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
<a-entity position="0 0.5 -.4" class="scaffolding_back">
|
|
<a-cylinder radius=".05" position="0 0 0"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 -45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="1 -.5 .2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
</a-entity>
|
|
<a-entity position="-1 0 -3.5" scaffolding>
|
|
<a-box teleporter height=".01" depth=".4" width="1" class="teleportable" material="color: white" position=".5 0 -.2" ></a-box>
|
|
<a-entity position="0 0.5 0" class="scaffolding_front">
|
|
<a-cylinder radius=".05"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="0 -.5 -.2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
<a-entity position="0 0.5 -.4" class="scaffolding_back">
|
|
<a-cylinder radius=".05" position="0 0 0"></a-cylinder>
|
|
<a-cylinder radius=".05" position=".5 -.5 0" rotation="0 0 90"></a-cylinder>
|
|
<a-cylinder radius=".05" height=1.2 position=".5 0 0" rotation="0 0 -45"></a-cylinder>
|
|
<a-cylinder radius=".05" height=".4" position="1 -.5 .2" rotation="90 0 0"></a-cylinder>
|
|
</a-entity>
|
|
</a-entity>
|
|
</a-scene>
|
|
</body>
|
|
</script>
|
|
</html>
|
|
|