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@ -115,6 +115,41 @@ function showOnlyThisGame(name){ |
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} |
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} |
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//___________________________________________________________________________________________________________________________________ |
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//___________________________________________________________________________________________________________________________________ |
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AFRAME.registerComponent('throw-on-drop', { |
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init: function(){ |
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let generatorName = this.attrName |
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let el = this.el |
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AFRAME.scenes[0].setAttribute("physics", "debug:true") |
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el.setAttribute("onpicked", 'window.pfp = e.detail.element.getAttribute("position").clone(); e.detail.element.removeAttribute("dynamic-body")') |
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// could also start an interval instead |
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el.setAttribute("onreleased", 'toss( e.detail.element )') |
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} |
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}) |
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function toss(el, forcedvec){ |
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// time as force multiplier, i.e .1m/s vs .1m/10s |
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// need to have another variable storing the time when window.pfp changed |
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//AFRAME.scenes[0].setAttribute("physics", "debug:true") |
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el.setAttribute("dynamic-body", "") |
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//el.body.applyImpulse( forcedvec, new CANNON.Vec3().copy(el.getAttribute('position')) ) |
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//el.body.applyForce( forcedvec, new CANNON.Vec3().copy(el.getAttribute('position')) ) |
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// tested via toss( document.querySelector("[throw-on-drop]"), new THREE.Vector3(0,1,-1) ) |
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let pos = new THREE.Vector3().copy( el.getAttribute('position') ) |
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pos.sub( window.pfp ) |
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let vec = new CANNON.Vec3().copy( pos ) |
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console.log("sub", vec ) // probably have to be normalized |
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//el.body.applyForce( vec, new CANNON.Vec3().copy(el.getAttribute('position')) ) |
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el.body.applyImpulse( vec, new CANNON.Vec3().copy(el.getAttribute('position')) ) |
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// cf https://schteppe.github.io/cannon.js/docs/classes/Body.html#method_applyImpulse |
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// could try alternatives, e.g applyForce () |
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// kind of works... but no notion of power inherited from speed |
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// also the direction is from start from finish, which is not what others expect |
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// except if shown, e.g with helper arrow |
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// could clone and preview movement at interval |
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// does not move if we pick and release in place |
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} |
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/* |
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/* |
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physics https://github.com/c-frame/aframe-physics-system and setup docs https://github.com/c-frame/aframe-physics-system/blob/master/CannonDriver.md#installation |
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physics https://github.com/c-frame/aframe-physics-system and setup docs https://github.com/c-frame/aframe-physics-system/blob/master/CannonDriver.md#installation |
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should append to head script with src="https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js" |
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should append to head script with src="https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js" |
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@ -1043,6 +1078,15 @@ S1111 |
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<!-- bug if #box missing, so hiding for now --> |
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<!-- bug if #box missing, so hiding for now --> |
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<!-- bug in start-on-press after XR init, as mentioned there --> |
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<!-- bug in start-on-press after XR init, as mentioned there --> |
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<!-- testing on physics to toss/object objects --> |
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<!-- does not work somehow at that position but -.5! --> |
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<!-- |
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<a-sphere target throw-on-drop radius=".05" position="0 1.5 -.2" color="orange"></a-sphere> |
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<a-troika-text throw-on-drop value="movable" target position="0 1.30 -.5" scale="0.1 0.1 0.1"></a-troika-text> |
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<a-plane position="0 1.1 -.5" rotation="-90 0 0" static-body></a-plane> |
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--> |
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</a-scene> |
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</a-scene> |
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</body> |
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</body> |
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</script> |
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</script> |
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