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@ -127,6 +127,9 @@ function showOnlyThisGame(name){ |
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<!-- Dynamic box --> |
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<a-box dynamic-body position="5 0.5 0" width="1" height="1" depth="1"></a-box> |
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todo |
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test getVoxelPoses() to hash equivalent, in order to be able to share builds |
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*/ |
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AFRAME.registerComponent('physics-construct', { |
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init: function(){ |
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@ -138,7 +141,8 @@ AFRAME.registerComponent('physics-construct', { |
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sphereEl.setAttribute('target', '') |
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sphereEl.setAttribute('position', '0 1 -.5') |
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sphereEl.setAttribute("onpicked", "window.pfb = selectedElements.at(-1).element.getAttribute('position').clone();") |
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sphereEl.setAttribute("onreleased", "twoPosToBox(window.pfb, selectedElements.at(-1).element.getAttribute('position'),'"+generatorName+"');") |
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sphereEl.setAttribute("onreleased", "document.querySelector('["+generatorName+"]').components['"+generatorName+"'].twoPosToBox(window.pfb, selectedElements.at(-1).element.getAttribute('position'), '"+generatorName+"');") |
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// really verbose... consider rebinding or more helpers in such events, facilitating access to this.el and component overall |
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AFRAME.scenes[0].appendChild(sphereEl) |
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let ballEl = document.createElement('a-sphere') |
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@ -156,6 +160,24 @@ AFRAME.registerComponent('physics-construct', { |
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//let script = document.createElement("script") |
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//script.setAttribute("src", "https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js") |
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//document.head.appendChild(script) // does not work, check older tricks |
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if (window.location.hash) { |
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let poses = JSON.parse(decodeURI(window.location.hash.replace("#",'')))[generatorName] |
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// prefixed by generatorName in order to support saving/sharing of the state of other games |
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poses?.map( p => { |
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let newEl = document.createElement('a-box') |
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newEl.setAttribute("scale", p.scale) |
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newEl.setAttribute("position", p.position) |
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newEl.setAttribute("rotation", p.rotation) |
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newEl.setAttribute("target","true") |
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newEl.setAttribute('static-body', '') |
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newEl.setAttribute("onreleased", "document.querySelector('["+generatorName+"]').emit('getVoxelPoses')") |
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newEl.classList.add( "voxel_" + generatorName ) |
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newEl.classList.add( "voxel" ) |
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newEl.classList.add( generatorName ) |
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AFRAME.scenes[0].appendChild(newEl) |
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}) |
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} |
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}, |
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events: { |
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reset: function (evt) { |
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@ -165,26 +187,53 @@ AFRAME.registerComponent('physics-construct', { |
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}, |
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check: function (evt) { |
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}, |
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}, |
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getVoxelPoses: function (evt){ |
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console.log('generating poses') |
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let generatorName = this.attrName |
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let poses = [] |
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// to clarify querySelectorAll here is done on the element and thus should no interfer with other components using the same mechanism |
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// Array.from( this.el.querySelectorAll(".voxel") ).map( el => { |
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Array.from( AFRAME.scenes[0].querySelectorAll(".voxel_" + generatorName ) ).map( el => { |
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poses.push( { |
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position: this.shortenVector3( el.getAttribute("position") ), |
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rotation: this.shortenVector3( el.getAttribute("rotation") ), |
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scale: this.shortenVector3( el.getAttribute("scale") ), |
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} ) |
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// should be in the component instead |
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function twoPosToBox(A, B, generatorName){ |
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}) |
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let data = {} |
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data[generatorName] = poses |
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window.location.hash = JSON.stringify(data) |
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console.log('generated poses:', poses.length) |
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// prefixed by generatorName in order to support saving/sharing of the state of other games |
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}, |
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}, |
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shortenVector3: function ( v ){ |
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let o = new THREE.Vector3() |
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o.x = v.x.toFixed(3) |
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o.y = v.y.toFixed(3) |
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o.z = v.z.toFixed(3) |
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return o |
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}, |
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twoPosToBox(A, B, generatorName){ |
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let center = A.clone() |
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center.add(B) |
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center.divideScalar(2) |
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let lengthes = A.clone() |
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lengthes.sub(B) |
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let el = document.createElement("a-box") |
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el.setAttribute("position", center ) |
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el.setAttribute('target', '') |
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el.setAttribute('static-body', '') |
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//el.setAttribute("onpicked", 'e.detail.element.removeAttribute("dynamic-body")') // untested |
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//el.setAttribute("onreleased", 'e.detail.element.setAttribute("dynamic-body","")') |
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el.classList.add( generatorName ) |
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el.setAttribute("scale", lengthes.toArray().map( i => Math.abs(i) ).join(" ") ) |
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AFRAME.scenes[0].appendChild(el) |
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let newEl = document.createElement("a-box") |
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newEl.setAttribute("position", center ) |
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newEl.setAttribute('target', '') |
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newEl.setAttribute('static-body', '') |
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newEl.classList.add( "voxel" ) |
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newEl.classList.add( generatorName ) |
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newEl.classList.add( "voxel_" + generatorName ) |
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newEl.setAttribute("scale", lengthes.toArray().map( i => Math.abs(i) ).join(" ") ) |
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newEl.setAttribute("onreleased", "document.querySelector('["+generatorName+"]').emit('getVoxelPoses')") |
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AFRAME.scenes[0].appendChild(newEl) |
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// should parent to the component element instead... |
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return newEl |
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} |
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}) |
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//___________________________________________________________________________________________________________________________________ |
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AFRAME.registerComponent('voxelpaint', { |
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@ -561,6 +610,8 @@ AFRAME.registerComponent('fishinbowl', { |
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//___________________________________________________________________________________________________________________________________ |
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let correctlyPlacedLetters = 0 |
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// should show the target or a box around the letter otherwise can be tricky to grab for some letters without a top left corner |
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// e.g B is easy, J is hard |
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AFRAME.registerComponent('letterstoword', { |
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init: function(){ |
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correctlyPlacedLetters = 0 |
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@ -954,6 +1005,7 @@ AFRAME.registerComponent('idleafterload', { |
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<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 1.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text> |
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<a-troika-text anchor=left value="jxr location.reload()" target position="-.5 1.30 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text> |
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<a-troika-text anchor=left value="jxr window.location.hash = ''" target position="-.5 1.40 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text> |
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<a-console position="2 2 0" rotation="0 -45 0" font-size="34" height=1 skip-intro=true></a-console> |
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