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@ -24,6 +24,7 @@ |
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<script src='dependencies/webdav.js'></script> |
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<script src='dependencies/webdav.js'></script> |
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<script src="https://unpkg.com/shiki"></script> |
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<script src="https://unpkg.com/shiki"></script> |
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<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js"></script> |
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<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js"></script> |
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<script src='dependencies/mannequin.js'></script> |
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<!-- replacing with local copies as CDNs are like unpkg tend to be slow |
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<!-- replacing with local copies as CDNs are like unpkg tend to be slow |
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<script type="module" src="https://unpkg.com/immers-client/dist/destination.bundle.js"></script> |
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<script type="module" src="https://unpkg.com/immers-client/dist/destination.bundle.js"></script> |
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@ -2370,6 +2371,36 @@ AFRAME.registerComponent('dynamic-unless-picked', { |
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// should unregister on remove |
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// should unregister on remove |
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}) |
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}) |
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function addMannequins(){ |
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let mannequins = [] |
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scene = AFRAME.scenes[0].object3D |
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man = new Male(); |
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man.position.x = 2; |
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man.turn = -120; |
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man.torso.turn += 45; |
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man.scale.set(.01, .01, .01) |
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mannequins.push( man ) |
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woman = new Female(); |
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woman.position.x = -2; |
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woman.turn = -60; |
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woman.scale.set(.01, .01, .01) |
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mannequins.push( woman ) |
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kid = new Child(); |
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kid.position.z = -2 |
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kid.position.y = 1 |
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kid.scale.set(.01, .01, .01) |
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mannequins.push( kid ) |
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return mannequins |
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} |
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// then usable as people[2].head.tilt -= 29 |
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// could rely on nextMovementToPoints() |
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// could also make joint targets but must consider how to use rotation too, not just position |
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// but must consider how to use rotation too, not just position |
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// must rely on its own system in order to respect constraints, if defined |
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</script> |
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</script> |
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<div id="observablehq-key"> |
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<div id="observablehq-key"> |
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<div id="observablehq-viewof-offsetExample-ab4c1560"></div> |
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<div id="observablehq-viewof-offsetExample-ab4c1560"></div> |
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