move hands to see the tension

visual-tension
Fabien Benetou 12 months ago
parent ec3fcfe28a
commit c8b3cb5741
  1. 94
      index.html

@ -3284,6 +3284,12 @@ function startDraw2D(){
function pinchPrimaryDraw2DStarted(event){
// creates an offset between last pinch and last index tip position
// could merge them by updating the previous line end to the current pinch position
// could add a new line between both
if (points2D.length && points2D.length > 0){
let lastPoint = points2D[points2D.length-1]
let previouspos =
lastPoint.getAttribute("line__0").end.clone().add( lastPoint.getAttribute('position') )
}
controlSphere = document.createElement("a-sphere")
points2D.push( controlSphere )
let pos = event.detail.position.clone()
@ -3311,31 +3317,73 @@ function startDraw2D(){
}
}
function colorGradient(fadeFraction, rgbColor1, rgbColor2, rgbColor3) {
// https://gist.github.com/gskema/2f56dc2e087894ffc756c11e6de1b5ed
var color1 = rgbColor1;
var color2 = rgbColor2;
var fade = fadeFraction;
// Do we have 3 colors for the gradient? Need to adjust the params.
if (rgbColor3) {
fade = fade * 2;
// Find which interval to use and adjust the fade percentage
if (fade >= 1) {
fade -= 1;
color1 = rgbColor2;
color2 = rgbColor3;
}
}
var diffRed = color2.red - color1.red;
var diffGreen = color2.green - color1.green;
var diffBlue = color2.blue - color1.blue;
var gradient = {
red: parseInt(Math.floor(color1.red + (diffRed * fade)), 10),
green: parseInt(Math.floor(color1.green + (diffGreen * fade)), 10),
blue: parseInt(Math.floor(color1.blue + (diffBlue * fade)), 10),
};
return 'rgb(' + Math.max(0,gradient.red) + ',' + Math.max(0,gradient.green) + ',' + Math.max(0,gradient.blue) + ')';
}
function presetColorGradient(fadeFraction){
let highColor = { red: 217, green: 83, blue: 79 };
let mediumColor = { red: 240, green: 173, blue: 78 };
let lowColor = { red: 92, green: 184, blue: 91 };
return colorGradient(fadeFraction, lowColor, mediumColor, highColor);
}
function tensionVisualized(){
let p = document.querySelector('[pinchprimary]')
let ptarget = new THREE.Vector3(); // create once an reuse it
let s = document.querySelector('[pinchsecondary]')
let starget = new THREE.Vector3(); // create once an reuse it
let entity = document.createElement("a-entity")
AFRAME.scenes[0].appendChild( entity )
entity.setAttribute("line__0", `start: 0 0 0; end : 0 0 0; opacity: 1; color:purple;`)
let indexesTipTracking = setInterval( _ => {
ptarget = p.components['hand-tracking-controls'].indexTipPosition
starget = s.components['hand-tracking-controls'].indexTipPosition
// sometimes getting strange values, might check against null/0
let line = entity.getAttribute("line__0")
if (line){
let start = AFRAME.utils.coordinates.stringify( ptarget )
entity.setAttribute("line__0", "start", start)
let end = AFRAME.utils.coordinates.stringify( starget )
entity.setAttribute("line__0", "end", end)
entity.setAttribute("line__0", "color", presetColorGradient( ptarget.distanceTo(starget)) )
}
}, 20)
}
// used for testing
AFRAME.registerComponent('startfunctions', {
init: function () {
document.body.addEventListener( "highlighterready", (e) => {
let ed3 = addCodeEditor( 'Math.random()', 'javascript', '-.9 1.8 -.5')
addConnectorsToCodeEditor( ed3, false, true)
let ed1 = addCodeEditor( 'nodalValue*nodalValue', 'javascript', '-.3 1.6 -.5')
addConnectorsToCodeEditor( ed1 )
let ed2 = addCodeEditor( 'addNewNote("nodalValue: "+nodalValue)', 'javascript', '.2 1.4 -.5')
addConnectorsToCodeEditor( ed2, true, false )
setTimeout( _ => {
//console.log( connectionsBetweenEditors( editors[0], editors[2] ) )
let g = generateGraphFromEditors(editors)
//console.log( numberOfPredecessors( g ), numberOfSuccessors( g ) )
traverseFunctionGraph( g ).map( e => {
try {
nodalValue = eval?.( e.editor.page )
} catch (error) {
console.error(`Evaluation failed with ${error}`);
}
} )
} , 1000 )
// should be done after each codeEditors gets connectors added then on editor moves
}, false);
startDraw2D()
tensionVisualized()
//startExperience()
//doublePinchToScale()
//emptyPinchToMove()
@ -3410,7 +3458,7 @@ AFRAME.registerComponent('startfunctions', {
<!-- somehow disable hand interaction despite, according to the documentation, it should rely on world position
<a-text target value="jxr qs #rig sa position 0 0 10" position="0 1.55 .5" rotation="0 180 0" scale="0.1 0.1 0.1"></a-text>
-->
<a-console position="0 1.1 -0.8" rotation="-45 0 0" font-size="34" height=0.5 skip-intro=true></a-console>
<a-console position="0 1.1 -0.8" rotation="-45 0 0" height=2 font-size="34" height=0.5 skip-intro=true></a-console>
</a-scene>

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