|
|
|
@ -1968,6 +1968,9 @@ AFRAME.registerComponent('snap-on-pinchended', { |
|
|
|
|
pos.x = pos.x.toFixed(1) // i.e .1m so 1/10th of a meter here, 10cm |
|
|
|
|
pos.y = pos.y.toFixed(1) |
|
|
|
|
pos.z = pos.z.toFixed(1) |
|
|
|
|
// could check first if that "spot" is "free", e.g not other targets on that position |
|
|
|
|
// but then if not, what? move to another of the closest 6th closest points? (2 vertical, 2 horizontal, 2 depth) or even 8th with diagonales? |
|
|
|
|
// if not? now what? move until there is a free spot? |
|
|
|
|
el.setAttribute("position", AFRAME.utils.coordinates.stringify(pos)) |
|
|
|
|
// if works, generalize and add to https://git.benetou.fr/utopiah/text-code-xr-engine/issues/66 |
|
|
|
|
// should come back from emit('released') |
|
|
|
|