snapping suggestions

tiles
Fabien Benetou 2 years ago
parent 321f47bca5
commit e3604cc7de
  1. 3
      index.html

@ -1968,6 +1968,9 @@ AFRAME.registerComponent('snap-on-pinchended', {
pos.x = pos.x.toFixed(1) // i.e .1m so 1/10th of a meter here, 10cm pos.x = pos.x.toFixed(1) // i.e .1m so 1/10th of a meter here, 10cm
pos.y = pos.y.toFixed(1) pos.y = pos.y.toFixed(1)
pos.z = pos.z.toFixed(1) pos.z = pos.z.toFixed(1)
// could check first if that "spot" is "free", e.g not other targets on that position
// but then if not, what? move to another of the closest 6th closest points? (2 vertical, 2 horizontal, 2 depth) or even 8th with diagonales?
// if not? now what? move until there is a free spot?
el.setAttribute("position", AFRAME.utils.coordinates.stringify(pos)) el.setAttribute("position", AFRAME.utils.coordinates.stringify(pos))
// if works, generalize and add to https://git.benetou.fr/utopiah/text-code-xr-engine/issues/66 // if works, generalize and add to https://git.benetou.fr/utopiah/text-code-xr-engine/issues/66
// should come back from emit('released') // should come back from emit('released')

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