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@ -8,6 +8,7 @@ |
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<script src='dependencies/aframe-troika-text.min.js'></script> |
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<script src='dependencies/aframe-troika-text.min.js'></script> |
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<script src='dependencies/webdav.js'></script> |
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<script src='dependencies/webdav.js'></script> |
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<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@7.1.0/dist/aframe-extras.min.js"></script> |
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<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@7.1.0/dist/aframe-extras.min.js"></script> |
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<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js"></script> |
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<script src='jxr-core.js?12345'></script> |
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<script src='jxr-core.js?12345'></script> |
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<script src='jxr-postitnote.js?13235'></script> |
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<script src='jxr-postitnote.js?13235'></script> |
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</head> |
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</head> |
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@ -17,7 +18,8 @@ |
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- refactor to use emit('eventname', {eventdata:'data'}) for onreleased and onpicked rather than latest element |
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- refactor to use emit('eventname', {eventdata:'data'}) for onreleased and onpicked rather than latest element |
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e.g newEl.setAttribute("onreleased", 'document.querySelector("['+generatorName+']").emit("check",{color:"'+color+'"})') |
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e.g newEl.setAttribute("onreleased", 'document.querySelector("['+generatorName+']").emit("check",{color:"'+color+'"})') |
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let latest = selectedElements[selectedElements.length-1].element |
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let latest = selectedElements[selectedElements.length-1].element |
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check for this pattern and replace by event.detail.element instead |
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check for this pattern and replace by event.detail.element instead (for now e.detail.element) |
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might want to reconsider the el convention and do e.g let eventFromEl = e.detail.element over the eval() scope |
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- insure scene setup, e.g starting position and orientation of environment and main character (until now assumed unchanged) |
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- insure scene setup, e.g starting position and orientation of environment and main character (until now assumed unchanged) |
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- isolate emit('eventname', {test:0}) versus same with onreleased (which does NOT work) and same without event detail (which works) |
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- isolate emit('eventname', {test:0}) versus same with onreleased (which does NOT work) and same without event detail (which works) |
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- add audio instructions |
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- add audio instructions |
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@ -52,6 +54,7 @@ AFRAME.registerComponent('startfunctions', { |
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let untestedGames = ["checkers", "carcassone"] |
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let untestedGames = ["checkers", "carcassone"] |
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addGame("voxelpaint") |
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addGame("voxelpaint") |
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addGame("simon") |
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addGame("simon") |
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addGame("physics-construct") |
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addGames() |
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addGames() |
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} |
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} |
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@ -111,6 +114,78 @@ function showOnlyThisGame(name){ |
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document.querySelector("["+name+"]").emit("reset") |
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document.querySelector("["+name+"]").emit("reset") |
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} |
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} |
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//___________________________________________________________________________________________________________________________________ |
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/* |
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physics https://github.com/c-frame/aframe-physics-system and setup docs https://github.com/c-frame/aframe-physics-system/blob/master/CannonDriver.md#installation |
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should append to head script with src="https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js" |
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<!-- Floor --> |
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<a-plane static-body></a-plane> |
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<!-- Immovable box --> |
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<a-box static-body position="0 0.5 -5" width="3" height="1" depth="1"></a-box> |
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<!-- Dynamic box --> |
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<a-box dynamic-body position="5 0.5 0" width="1" height="1" depth="1"></a-box> |
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*/ |
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AFRAME.registerComponent('physics-construct', { |
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init: function(){ |
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let generatorName = this.attrName |
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let el = this.el |
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let sphereEl = document.createElement('a-sphere') |
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sphereEl.setAttribute('radius', '.01') |
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sphereEl.setAttribute('target', '') |
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sphereEl.setAttribute('position', '0 1 -.5') |
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sphereEl.setAttribute("onpicked", "window.pfb = selectedElements.at(-1).element.getAttribute('position').clone();") |
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sphereEl.setAttribute("onreleased", "twoPosToBox(window.pfb, selectedElements.at(-1).element.getAttribute('position'),'"+generatorName+"');") |
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AFRAME.scenes[0].appendChild(sphereEl) |
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let ballEl = document.createElement('a-sphere') |
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ballEl.setAttribute('radius', '.01') |
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ballEl.setAttribute('color', 'blue') |
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ballEl.setAttribute('target', '') |
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ballEl.setAttribute('position', '0 1.5 -0.2') |
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//ballEl.setAttribute('dynamic-body', '') // does not fall? |
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ballEl.setAttribute("onpicked", 'e.detail.element.removeAttribute("dynamic-body")') // untested |
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ballEl.setAttribute("onreleased", 'e.detail.element.setAttribute("dynamic-body","")') |
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AFRAME.scenes[0].appendChild(ballEl) |
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AFRAME.scenes[0].setAttribute("physics", "debug:true") |
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//let script = document.createElement("script") |
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//script.setAttribute("src", "https://cdn.jsdelivr.net/gh/c-frame/aframe-physics-system@v4.2.2/dist/aframe-physics-system.min.js") |
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//document.head.appendChild(script) // does not work, check older tricks |
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}, |
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events: { |
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reset: function (evt) { |
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console.log(this.attrName, 'component was resetted!'); |
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let generatorName = this.attrName |
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Array.from( this.el.querySelectorAll("."+generatorName) ).map( el => deleteTarget(el) ) |
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}, |
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check: function (evt) { |
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}, |
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}, |
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}) |
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// should be in the component instead |
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function twoPosToBox(A, B, generatorName){ |
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let center = A.clone() |
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center.add(B) |
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center.divideScalar(2) |
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let lengthes = A.clone() |
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lengthes.sub(B) |
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let el = document.createElement("a-box") |
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el.setAttribute("position", center ) |
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el.setAttribute('target', '') |
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el.setAttribute('static-body', '') |
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//el.setAttribute("onpicked", 'e.detail.element.removeAttribute("dynamic-body")') // untested |
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//el.setAttribute("onreleased", 'e.detail.element.setAttribute("dynamic-body","")') |
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el.classList.add( generatorName ) |
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el.setAttribute("scale", lengthes.toArray().map( i => Math.abs(i) ).join(" ") ) |
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AFRAME.scenes[0].appendChild(el) |
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} |
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//___________________________________________________________________________________________________________________________________ |
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//___________________________________________________________________________________________________________________________________ |
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AFRAME.registerComponent('voxelpaint', { |
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AFRAME.registerComponent('voxelpaint', { |
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init: function(){ |
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init: function(){ |
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