cleanup and explorable explanation start

scaffolding
Fabien Benetou 6 months ago
parent f2f51341a7
commit fa208acf9c
  1. 305
      index.html

@ -33,203 +33,15 @@ setTimeout( _ => {
let rot = "0 0 0" let rot = "0 0 0"
let positions = [ "-1 1 -3.5", "-1 2 -3.5", "0 0 -3.5", "0 1 -3.5", "1 0 -3.5", "-1 0 -3.5" ] let positions = [ "-1 1 -3.5", "-1 2 -3.5", "0 0 -3.5", "0 1 -3.5", "1 0 -3.5", "-1 0 -3.5" ]
// triangle example, could be based on room boundaries instead // triangle example, could be based on room boundaries instead
positions.map( pos => { positions.map( pos => { addFromTemplate(pos, rot, scaffoldingInnerHTMLTemplate) })
}, 2000)
function addFromTemplate(pos="0 0 0", rot="0 0 0", template="<a-box></a-box>"){
let el = document.createElement("a-entity") let el = document.createElement("a-entity")
el.innerHTML = scaffoldingInnerHTMLTemplate el.innerHTML = template
AFRAME.scenes[0].appendChild(el) AFRAME.scenes[0].appendChild(el)
el.setAttribute("position", pos) el.setAttribute("position", pos)
el.setAttribute("rotation", rot) el.setAttribute("rotation", rot)
})
}, 2000)
var forceXaxis
// setInterval( _ => console.log(forceXaxis), 1000)
var translatingTargets = false
var clearRot
function toggleTranslateTargets(){
translatingTargets = !translatingTargets
let scene = AFRAME.scenes[0].object3D
if (translatingTargets){
let anchor = new THREE.Object3D()
let latest = selectedElements[selectedElements.length-1].element
latest.object3D.add( anchor )
// also inherits rotation, could try cancel it as the opposite of latest rotation
// might be easier to copy the position only every few ms instead
anchor.position.sub( latest.object3D.position )
//targets.map( t => anchor.attach(t.object3D) )
// should attach all BUT the current moving entity!
Array.from(document.querySelectorAll('.mab')).map( t => anchor.attach(t.object3D) )
// they don't move... despite
} else {
clearInterval( clearRot )
Array.from(document.querySelectorAll('.mab')).map( t => scene.attach(t.object3D) )
//targets.map( t => scene.attach(t.object3D) )
// could delete anchor, cleaner
}
}
var attachToPlayer = false
function toggleAttachToSelf(){
attachToPlayer = !attachToPlayer
attachToPlayer ? parent=document.querySelector("#player") : parent=AFRAME.scenes[0]
targets.map( t => parent.object3D.attach(t.object3D) )
}
function checkIntersection(latest, nearby){
//let latest = selectedElements[selectedElements.length-1].element
//let nearby = getClosestTargetElements( latest.getAttribute('position') )
// https://threejs.org/docs/?q=box#api/en/math/Box3.containsBox
// https://threejs.org/docs/?q=box#api/en/math/Box3.expandByObject
let a = new THREE.Box3().expandByObject( latest.object3D ) // consider mesh.geometry.computeBoundingBox() first
let b = new THREE.Box3().expandByObject( nearby.object3D )
console.log(a,b, a.containsBox(b))
// testable as checkIntersection( document.querySelector("[color='yellow']"), document.querySelector("[color='purple']") )
// <a-box scale=".1 .1 .1" position=".5 .8 -.3" color="purple" ></a-box>
// <a-box scale=".2 .2 .2" position=".5 .8 -.3" color="yellow" ></a-box>
}
setTimeout( _ => {
let newPostIt = addNewNoteAsPostItNote("jxr console.log(222);", "0 1.2 -.5")
.setAttribute("onreleased", "grammarBasedSnap()")
let otherPostIt = addNewNoteAsPostItNote("jxr console.log(111);", "0 1.4 -.5")
.setAttribute("onreleased", "grammarBasedSnap()")
let postIt = addNewNoteAsPostItNote("hi this is a post-it note.", "0 1.6 -.5")
.setAttribute("onreleased", "runClosestJXR(); grammarBasedSnap()") // dunno how to share the event context back here...
// .setAttribute("onreleased", "snapNext()") // does NOT support multiple instances for now
// see https://aframe.io/docs/1.5.0/core/component.html#multiple
// maybe bind could help
//let cloneMe = addNewNote('jxr clone me from corner', '0 0 .1', '1 1 1', 'cmd')
// should rebind parent...
//setTimeout( _ => { _ => cloneMe.object3D.parent = postIt.object3D }, 1000 )
// should try object3D.attach() instead
//.addEventListener('loaded',
// entityIndexes( document.querySelector("[color='blue']").object3D.children[0] )
}, 1000 )
// e.g document.querySelector("[color='blue']").object3D.children[0]
function entityIndexes(mesh){ // needs a mesh with a geometry, not a group
// could also traverse
let gp = mesh.geometry.attributes.position;
let wPos = [];
for(let i = 0;i < gp.count; i++){
let p = new THREE.Vector3().fromBufferAttribute(gp, i); // set p from `position`
mesh.localToWorld(p); // p has wordl coords
wPos.push(p);
}
// many are duplicates, i.e a a cube will return 24 indexes (4 per 6 faces), not 8
//let l = [...new Set(wPos)].length; console.log( l )
[...new Set(wPos)].map( p => addNewNote("x", p))
console.log( [...new Set(wPos)].length )
// seems to add the duplicates again
// try to "de-dup" via .distanceTo() below a threshold instead
}
function snapToGrid(gridSize=1){ // default as 1 decimeter
let latest = selectedElements[selectedElements.length-1].element
latest.setAttribute("rotation", "0 0 0")
let pos = latest.getAttribute("position")
pos.multiplyScalar(gridSize*10).round().divideScalar(gridSize*10)
latest.setAttribute("position", pos )
}
// deeper question, making the rules themselves manipulable? JXR?
// So the result of the grammar becomes manipulable, but could you make the rules of the grammar itself visual? Even manipulable?
// could start by visualizing examples first e.g https://writer.com/wp-content/uploads/2024/03/grammar-1.webp
function snapMAB(){
// multibase arithmetic blocks aka MAB cf https://en.wikipedia.org/wiki/Base_ten_block
let latest = selectedElements[selectedElements.length-1].element
let nearby = getClosestTargetElements( latest.getAttribute('position') )
let linked = []
if (nearby.length>0){
latest.setAttribute("rotation", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("rotation") ) )
latest.setAttribute("position", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("position") ) )
latest.object3D.translateX( 1/10 )
linked.push( latest )
linked.push( nearby[0].el )
let overlap = Array.from( document.querySelectorAll(".mab") ).filter( e => e.object3D.position.distanceTo( latest.object3D.position ) < 0.01 && e!=latest )
while (overlap.length > 0 ){
latest.object3D.translateX( 1/10 )
linked.push( overlap[0] )
overlap = Array.from( document.querySelectorAll(".mab") ).filter( e => e.object3D.position.distanceTo( latest.object3D.position ) < 0.01 && e!=latest )
}
// do something special if it becomes 10, e.g become a single line, removing the "ridges"
if (linked.length > 3)
linked.map( e => Array.from( e.querySelectorAll("a-box") ).setAttribute("color", "orange") )
// also need to go backward too to see if it's the latest added
}
}
function snapRightOf(){
let latest = selectedElements[selectedElements.length-1].element
let nearby = getClosestTargetElements( latest.getAttribute('position') )
if (nearby.length>0){
latest.setAttribute("rotation", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("rotation") ) )
latest.setAttribute("position", AFRAME.utils.coordinates.stringify( nearby[0].el.getAttribute("position") ) )
latest.object3D.translateX( 1/10 )
// somehow... works only the 2nd time, not the 1st?!
}
}
function grammarBasedSnap(){
// verify if snappable, e.g of same type (or not)
// e.g check if both have .getAttribute('value').match(prefix) or not
let latest = selectedElements[selectedElements.length-1].element
let nearby = getClosestTargetElements( latest.getAttribute('position') )
if (nearby.length>0){
let closest = nearby[0].el
let latestTypeJXR = latest.getAttribute('value').match(prefix)
let closestTypeJXR = latest.getAttribute('value').match(prefix)
latest.setAttribute("rotation", AFRAME.utils.coordinates.stringify( closest.getAttribute("rotation") ) )
latest.setAttribute("position", AFRAME.utils.coordinates.stringify( closest.getAttribute("position") ) )
if ( latestTypeJXR && closestTypeJXR )
latest.object3D.translateX( 1/10 ) // same JXR type, snap close
else
latest.object3D.translateX( 2/10 ) // different types, snap away
// somehow... works only the 2nd time, not the 1st?!
}
}
function cloneTarget(target){
let el = target.cloneNode(true)
if (!el.id)
el.id = "clone_" + crypto.randomUUID()
else
el.id += "_clone_" + crypto.randomUUID()
AFRAME.scenes[0].appendChild(el)
}
function deleteTarget(target){
targets = targets.filter( e => e != target)
target.remove()
}
function runClosestJXR(){
// ideally this would come from event details
let latest = selectedElements[selectedElements.length-1].element
let nearby = getClosestTargetElements( latest.getAttribute('position') )
// if (nearby.length>0){ interpretJXR( nearby[0].el.getAttribute("value") ) }
nearby.map( n => interpretJXR( n.el.getAttribute("value") ) )
}
function notesFromArray(data, generatorName="", field="title", offset=1, step=1/10, depth=-.5 ){
data.slice(0,maxItemsFromSources).map( (n,i) => {
addNewNote( n[field], "0 "+(offset+i*step)+" "+depth, ".1 .1 .1", null, generatorName )
.setAttribute("onreleased","spreadItemsFromCollection('getcsljson', 1.5)")
})
}
function spreadItemsFromCollection( generatorName, offset=1, step=1/10, depth=-.5 ){
getArrayFromClass(generatorName).sort((a,b)=>a.getAttribute('position').y-b.getAttribute('position').y).map( (n,i) => {
n.setAttribute('position', "0 "+(offset+i*step)+" "+depth)
n.setAttribute('rotation', "0 0 0") // could also be based on the average of all items, the first item, last one, etc
// see also snap-on-pinchended component
})
let items = getArrayFromClass(generatorName).sort((b,a)=>a.getAttribute('position').y-b.getAttribute('position').y).map( n => n.getAttribute('value') )
shareLiveEvent('modified list', items)
} }
AFRAME.registerComponent('onemptypinch', { // changed from ondrop to be coherent with event name AFRAME.registerComponent('onemptypinch', { // changed from ondrop to be coherent with event name
@ -255,39 +67,6 @@ AFRAME.registerComponent('onemptypinch', { // changed from ondrop to be coherent
} }
}) })
function onHoveredTeleport(){
// iterate over targets
// see instead of teleportable https://aframe.io/docs/1.5.0/components/cursor.html#configuring-the-cursor-through-the-raycaster-component
Array.from( document.querySelectorAll("[teleporter]") ).map( target => {
if ( target.states.includes( "cursor-hovered" ) ){
target.setAttribute("material", "color", "magenta") // visited
document.getElementById('rig').setAttribute('position', target.getAttribute("position") )
}
})
}
AFRAME.registerComponent('teleporter', {
init: function(){
this.el.setAttribute("opacity", .5)
if (window.location.hash && document.querySelector(window.location.hash+"[teleporter]"))
document.getElementById('rig').setAttribute('position', document.querySelector(window.location.hash+"[teleporter]").getAttribute("position") )
},
events: {
mouseenter: function (e) { this.el.setAttribute("opacity", .8) },
mouseleave: function (e) { this.el.setAttribute("opacity", .5) },
click: function (e) {
let posTarget = new THREE.Vector3()
this.el.object3D.getWorldPosition( posTarget )
console.log( posTarget)
document.getElementById('rig').setAttribute('position', posTarget)
// seems to work, maybe inteference with others teleporters activated unknowingly, e.g in succession
}
// this.el.getAttribute("position") ) }
// does not get proper world position
// makes it compatible with mouse on desktop ... but also somehow enable the wrist shortcut?!
}
});
AFRAME.registerComponent('scaffolding', { AFRAME.registerComponent('scaffolding', {
init: function(){ init: function(){
console.log(this.el.innerHTML) console.log(this.el.innerHTML)
@ -310,15 +89,6 @@ AFRAME.registerComponent('scaffolding', {
} }
}); });
let page = "Wiki.VirtualRealityInterface";
let pageFromParam = AFRAME.utils.getUrlParameter('page')
if (pageFromParam) page = pageFromParam
setTimeout( _ => {
Array.from( document.querySelectorAll("[value='"+page+"']") ).map( n =>
n.setAttribute("onreleased", "console.log('dropped, should toggle display children,"+n.id+"')"));
Array.from( document.querySelectorAll("[value='"+page+"']>a-sphere") ).map( n => n.setAttribute("color", "purple"))
}, 5000)
</script> </script>
<div style='position:fixed;z-index:1; top: 0%; left: 0%; border-bottom: 70px solid transparent; border-left: 70px solid #eee; '> <div style='position:fixed;z-index:1; top: 0%; left: 0%; border-bottom: 70px solid transparent; border-left: 70px solid #eee; '>
<a href="https://git.benetou.fr/utopiah/text-code-xr-engine/issues/"> <a href="https://git.benetou.fr/utopiah/text-code-xr-engine/issues/">
@ -351,66 +121,21 @@ setTimeout( _ => {
<a-sky hide-on-enter-ar color="lightgray"></a-sky> <a-sky hide-on-enter-ar color="lightgray"></a-sky>
<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text> <a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="jxr onNextPrimaryPinch(deleteTarget)" target position=" -0.3 1.50 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="jxr onNextPrimaryPinch(cloneTarget)" target position=" -0.3 1.60 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="jxr location.reload()" target position=" -0.3 1.30 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text> <a-troika-text anchor=left value="jxr location.reload()" target position=" -0.3 1.30 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="jxr makeAnchorsVisibleOnTargets()" target position=" -0.3 1.20 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text> <a-troika-text anchor=left value="jxr makeAnchorsVisibleOnTargets()" target position=" -0.3 1.20 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="forceXaxis toggling" <a-plane color="black" opacity=".3" position="1.0095 0.81549 0.3473" rotation="0 -40 0" material="" geometry="" scale="1.37 1.73 1"></a-plane>
onreleased="console.log('run on released');forceXaxis=!forceXaxis"
onpicked="console.log('run on picked');forceXaxis=!forceXaxis"
target position=" -0.3 1.45 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="translate targets"
onreleased="toggleTranslateTargets()"
onpicked="toggleTranslateTargets()"
target position=" 1 1.45 -.2" rotation="0 -40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="jxr setTimeout( _ => toggleAttachToSelf(), 1000); toggleAttachToSelf()" target position=" -0.3 1.25 0" rotation="0 40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-box scale=".07 .07 .07" class="mab" target position=".3 1.6 -.5" color="brown" onreleased="snapMAB()" >
<a-box scale="1.5 1.5 1" color="brown"></a-box>
<a-box scale="1 1.5 1.5" color="brown"></a-box>
<a-box scale="1.5 1 1.5" color="brown"></a-box>
</a-box>
<a-box scale=".07 .07 .07" class="mab" target position=".1 1.6 -.5" color="brown" onreleased="snapMAB()" >
<a-box scale="1.5 1.5 1" color="brown"></a-box>
<a-box scale="1 1.5 1.5" color="brown"></a-box>
<a-box scale="1.5 1 1.5" color="brown"></a-box>
</a-box>
<a-box scale=".07 .07 .07" class="mab" target position=".5 1.6 -.5" color="brown" onreleased="snapMAB()" >
<a-box scale="1.5 1.5 1" color="brown"></a-box>
<a-box scale="1 1.5 1.5" color="brown"></a-box>
<a-box scale="1.5 1 1.5" color="brown"></a-box>
</a-box>
<a-box scale=".07 .07 .07" class="mab" target position="-.5 1.6 -.5" color="brown" onreleased="snapMAB()" >
<a-box scale="1.5 1.5 1" color="brown"></a-box>
<a-box scale="1 1.5 1.5" color="brown"></a-box>
<a-box scale="1.5 1 1.5" color="brown"></a-box>
</a-box>
<a-box scale=".1 .1 .1" target position=".5 1.6 -.3" color="blue" onreleased="snapToGrid()"
annotation="content:could also show/hide grid with gridHelper on pinch started and hide on release"
></a-box>
<a-box scale=".1 .1 .1" target position=".5 1.8 -.3" color="blue" onreleased="snapToGrid()" ></a-box>
<a-box scale=".1 .1 .1" position=".5 .8 -.3" color="purple" ></a-box>
<a-box scale=".2 .2 .2" position=".5 .8 -.3" color="yellow" ></a-box>
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="3.5 0 -3.5" ></a-box>
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="-4 0 4" ></a-box>
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="3 3 4" >
<a-troika-text anchor=left value="jxr location.reload()" target position="0 1.30 -.5" rotation="0 0 0" scale="0.1 0.1 0.1"></a-troika-text>
<!-- works to execute but not to move, should either reparent or take into account the parent offset while moving -->
<!-- see pinchmoved in primary pinch in jxr-core.js as potential solution -->
</a-box>
<a-box teleporter height=".1" class="teleportable" material="color: cyan" position="0 0 0" ></a-box>
<a-box id="namedteleporter" teleporter height=".1" class="teleportable" material="color: cyan" position="2 0 2" ></a-box> <a-troika-text anchor=left value="View-source for WebXR" target position="0.5 1.55 0" rotation="0 -40 0" scale="0.3 0.3 0.3"></a-troika-text>
<a-troika-text anchor=left value="Why immersive Web needs visible scaffolding" target position="0.5 1.45 0" rotation="0 -40 0" scale="0.2 0.2 0.2"></a-troika-text>
<a-troika-text anchor=left line-height="1" value="Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. " target position="0.5 1.25 0" rotation="0 -40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left value="jxr addFromTemplate( '0 1 -1', '', scaffoldingInnerHTMLTemplate)" target position="0.5 1.05 0" rotation="0 -40 0" scale="0.1 0.1 0.1">
<a-triangle scale=".5 .5 .5" position="-.5 0 0" rotation="0 0 30"></a-triangle>
</a-troika-text>
<a-troika-text anchor=left line-height="1" value="Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. " target position="0.5 .85 0" rotation="0 -40 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-box target teleporter height=".1" depth=".1" width=".1" class="teleportable" material="color: red" position="0 1 -.5" ></a-box>
</a-scene> </a-scene>
</body> </body>
</script> </script>

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