Typing warmup game example (untested in VR with physical keyboard)

warmup
Fabien Benetou 2 years ago
parent 200679915a
commit 66a0a7923a
  1. 26
      index.html

@ -1523,6 +1523,32 @@ function switchSide(){
} }
} }
function warmup(){
var startWarmup
var textExample = "iterative explorations" // hard to text in desktop browser as AFrame has its own shortcuts, e.g f for fullscreen
var jxrExample = "jxr qs a-sphere sa color blue"
var jxrJavascriptExample = "addNewNote( Math.random() + ' is a random number.' )"
// the virtual keyboard doesn't currently have symbols and some of them have a different meaning, e.g < or >
setFeedbackHUD( "starting the game in 1s, end with DONE" )
setHUD("")
setTimeout( _ => {
setFeedbackHUD( textExample )
startWarmup = Date.now()
}, 1000)
var checkingWarmupContent = setInterval( _ => {
warmupCheckTime = Date.now()
currentTextHUD = document.querySelector("#typinghud").getAttribute("value")
var trimmed = currentTextHUD.slice(0,-4)
var elapsedTime = warmupCheckTime-startWarmup
if ( currentTextHUD.slice(-4) == "DONE" || elapsedTime > 100000 ){
console.log ( trimmed, textExample, trimmed == textExample, elapsedTime )
if ( trimmed == textExample) setFeedbackHUD( "You win in "+elapsedTime/1000+"s. Start again and do better." )
if ( trimmed != textExample) setFeedbackHUD( "You lose, different text:"+trimmed )
if ( elapsedTime > 10000 ) setFeedbackHUD( "Too slow")
clearInterval( checkingWarmupContent )
}
}, 100)
}
// could change model opacity based on hand position, fading out when within a (very small here) safe space // could change model opacity based on hand position, fading out when within a (very small here) safe space
</script> </script>

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