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@ -1523,6 +1523,32 @@ function switchSide(){ |
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} |
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} |
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} |
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} |
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function warmup(){ |
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var startWarmup |
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var textExample = "iterative explorations" // hard to text in desktop browser as AFrame has its own shortcuts, e.g f for fullscreen |
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var jxrExample = "jxr qs a-sphere sa color blue" |
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var jxrJavascriptExample = "addNewNote( Math.random() + ' is a random number.' )" |
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// the virtual keyboard doesn't currently have symbols and some of them have a different meaning, e.g < or > |
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setFeedbackHUD( "starting the game in 1s, end with DONE" ) |
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setHUD("") |
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setTimeout( _ => { |
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setFeedbackHUD( textExample ) |
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startWarmup = Date.now() |
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}, 1000) |
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var checkingWarmupContent = setInterval( _ => { |
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warmupCheckTime = Date.now() |
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currentTextHUD = document.querySelector("#typinghud").getAttribute("value") |
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var trimmed = currentTextHUD.slice(0,-4) |
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var elapsedTime = warmupCheckTime-startWarmup |
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if ( currentTextHUD.slice(-4) == "DONE" || elapsedTime > 100000 ){ |
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console.log ( trimmed, textExample, trimmed == textExample, elapsedTime ) |
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if ( trimmed == textExample) setFeedbackHUD( "You win in "+elapsedTime/1000+"s. Start again and do better." ) |
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if ( trimmed != textExample) setFeedbackHUD( "You lose, different text:"+trimmed ) |
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if ( elapsedTime > 10000 ) setFeedbackHUD( "Too slow") |
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clearInterval( checkingWarmupContent ) |
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} |
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}, 100) |
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} |
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// could change model opacity based on hand position, fading out when within a (very small here) safe space |
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// could change model opacity based on hand position, fading out when within a (very small here) safe space |
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</script> |
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</script> |
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