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  1. 62
      README.md
  2. 52
      index.html

@ -8,7 +8,69 @@ You can test it live at https://fabien.benetou.fr/pub/home/future_of_text_demo/e
See also the AR version https://video.benetou.fr/w/x7HeEBF9HGfdVyf7vWsKsQ See also the AR version https://video.benetou.fr/w/x7HeEBF9HGfdVyf7vWsKsQ
Note that the master branch is never the most up to date branch. Instead see https://git.benetou.fr/utopiah/text-code-xr-engine/branches for an overview. To explore branches in VR see https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/branches.html
In order to have a better view of the different features accross branches see https://mastodon.pirateparty.be/web/@utopiah and https://twitter.com/utopiah/ which act as a kind of live documentation of the process.
![Manipulation prevew image](https://fabien.benetou.fr/pub/home/future_of_text_demo/content/primitives_manipulation.gif)
![Preview image](https://fabien.benetou.fr/pub/home/future_of_text_demo/content/engine-preview.png) ![Preview image](https://fabien.benetou.fr/pub/home/future_of_text_demo/content/engine-preview.png)
First communicated on https://twitter.com/utopiah/status/1531188862415929344 as way to work on (WebXR) code during a flight. First communicated on https://twitter.com/utopiah/status/1531188862415929344 as way to work on (WebXR) code during a flight.
## Minimalist example
See for details the [minimalist-template branch](https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/minimalist-template/index.html) and [deployment issue](https://git.benetou.fr/utopiah/text-code-xr-engine/issues/72).
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>JXR minimalist template</title>
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-troika-text/dist/aframe-troika-text.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/kylebakerio/a-console@1.0.2/a-console.js"></script>
<script src="https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/jxr.js"></script>
<!-- use to define targets and left/right pinch interactions, respectively execute code and move targets -->
</head>
<body>
<div style="position:fixed;z-index:1; top: 0%; left: 0%; border-bottom: 70px solid transparent; border-left: 70px solid #eee;">
<a href="https://git.benetou.fr/utopiah/text-code-xr-engine/issues/">
<img style="position:fixed;left:10px;" title="code repository"
src="https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/gitea_logo.svg">
</a>
</div>
<button id="mainbutton" style="display:none; z-index: 1; position: absolute; width:50%; margin: auto; text-align:center; top:45%; left:30%; height:30%;" onclick="startExperience()">Start the experience (hand tracking recommended)</button>
<a-scene>
<a-entity id="rig">
<a-entity id="player"
hud camera look-controls wasd-controls waistattach="target: .movebypinch" position="0 1.6 0"></a-entity>
<a-entity id="rightHand" pinchprimary hand-tracking-controls="hand: right;"></a-entity>
<a-entity id="leftHand" pinchsecondary wristattachsecondary="target: #box" hand-tracking-controls="hand: left;"></a-entity>
</a-entity>
<a-troika-text value="SpaSca : Spatial Scaffolding" anchor="left" outline-width="5%" font="https://fabien.benetou.fr/pub/home/future_of_text_demo/content/ChakraPetch-Regular.ttf" position="-5.26197 6.54224 -1.81284"
scale="4 4 5" rotation="90 0 0" troika-text="outlineWidth: 0.01; strokeColor: #ffffff" material="flatShading: true; blending: additive; emissive: #c061cb"></a-troika-text>
<a-sky hide-on-enter-ar color="black"></a-sky>
<a-entity hide-on-enter-ar="" id="environmentsky" class="hidableenvironment" ></a-entity>
<a-troika-text anchor="left" target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target id="locationreload" value="jxr location.reload()" position="0 1.20 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target id="makeAnchorsVisibleOnTargets" value="jxr makeAnchorsVisibleOnTargets()" position="0 1.05 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
<a-console position="0 1.1 -0.8" rotation="-45 0 0" font-size="34" height="0.5" skip-intro="true"></a-console>
</a-scene>
</body>
</html>
```

@ -785,10 +785,6 @@ function appendToHUD(txt){
setHUD( textHUD + " " + txt ) setHUD( textHUD + " " + txt )
} }
function getHUD(){
return document.querySelector("#typinghud").getAttribute("value")
}
function setHUD(txt){ function setHUD(txt){
document.querySelector("#typinghud").setAttribute("value",txt) document.querySelector("#typinghud").setAttribute("value",txt)
} }
@ -1472,42 +1468,6 @@ function toggleVisibilityAllButClass(classname){
toggleVisibilityEntitiesFromClass("hidableassets") toggleVisibilityEntitiesFromClass("hidableassets")
} }
AFRAME.registerComponent('text-game', {
init: function(){
// could also add the keyboard component if not already present
this.words = [
{glb:"../content/textGameAssets/bag.glb",text_en:"bag",text_fr:"sac"},
{glb:"../content/textGameAssets/cat.glb",text_en:"cat",text_fr:"chat",scale:.01}
]
let generatorName = this.attrName
this.status_won=false
this.words.map( w => {
addNewNote(w.text_fr)
let el = document.createElement("a-gltf-model");
el.setAttribute("src", w.glb)
el.setAttribute("position", "" + Math.random()*10/2-2 + " 1 -1");
el.setAttribute("visible", "false");
el.id = generatorName+"_"+w.text_en
if (w.scale)
el.setAttribute("scale", " " + w.scale + " " + w.scale + " " + w.scale );
AFRAME.scenes[0].appendChild(el)
// could add back the element to change visibility later
})
},
tick: function () {
let generatorName = this.attrName
// check if typed properly
const text = getHUD() // unecessary, should have add then listen to a new letter typed event instead
this.words.map( w => {
if (w.text_fr == text) {
this.status_won = true
setFeedbackHUD( "you won" )
document.getElementById( generatorName+"_"+w.text_en ).setAttribute("visible", "true");
}
})
}
})
AFRAME.registerComponent('adjust-height-in-vr', { AFRAME.registerComponent('adjust-height-in-vr', {
init: function(){ init: function(){
AFRAME.scenes[0].addEventListener("enter-vr", _ => { AFRAME.scenes[0].addEventListener("enter-vr", _ => {
@ -1675,8 +1635,8 @@ function cloneAndDistribute(){
<div id="observablehq-result_as_html-ab4c1560"></div> <div id="observablehq-result_as_html-ab4c1560"></div>
</div> </div>
<a-scene cursor="rayOrigin: mouse" raycaster="objects: [html]; interval:100;" adjust-height-in-vr <a-scene cursor="rayOrigin: mouse" raycaster="objects: [html]; interval:100;" adjust-height-in-vr
toolbox disable-components-via-url enable-components-via-url NOcommands-from-external-json keyboard text-game> toolbox disable-components-via-url enable-components-via-url NOcommands-from-external-json >
<!-- screenstack dynamic-view selectionboxonpinches glossary timeline issues fot <!-- screenstack dynamic-view selectionboxonpinches keyboard glossary timeline issues fot
networked-scene="serverURL: https://naf.benetou.fr/; adapter: easyrtc; audio: true;" networked-scene="serverURL: https://naf.benetou.fr/; adapter: easyrtc; audio: true;"
--> -->
<a-assets> <a-assets>
@ -1744,7 +1704,13 @@ function cloneAndDistribute(){
<a-plane position="0 1 -1" scale="0.21 0.15 1" rotation="-30 0 0" wireframe="true"></a-plane> <a-plane position="0 1 -1" scale="0.21 0.15 1" rotation="-30 0 0" wireframe="true"></a-plane>
--> -->
<a-text target value="instructions : pinch letters to make a 3D model appear " position="0 1.65 -0.2" scale="0.1 0.1 0.1"></a-text> <a-text target value="instructions : pinch twice for distance then select element then execute cloneAndDistribute() " position="0 1.65 -0.2" scale="0.1 0.1 0.1"></a-text>
<a-text target value="jxr AFRAME.scenes[0].components.inspector.openInspector()" position="0 1.25 -0.2" scale="0.1 0.1 0.1"></a-text>
<a-text target value="jxr observe selectedElement" position="0 1.15 -0.2" scale="0.1 0.1 0.1"></a-text>
<a-text target value="jxr observe dl2p" position="0 1.35 -0.2" scale="0.1 0.1 0.1"></a-text>
<a-text target value="jxr cloneAndDistribute()" position="0 1.45 -0.2" scale="0.1 0.1 0.1"></a-text>
<a-box target position="-0.1 1.2 -0.3" scale=".1 1 0.01" rotation="0 45 0"
src="https://vatelier.benetou.fr/MyDemo/newtooling/textures/fabien.benetou.fr_Analysis_LibrarianMoveWalls.png"></a-box>
</a-scene> </a-scene>
</body> </body>

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