SpaSca : open SCAffolding to SPAcially and textualy explore interfaces https://fabien.benetou.fr/pub/home/future_of_text_demo/engine/
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text-code-xr-engine/index.html

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<!DOCTYPE html>
2 years ago
<html>
<title>SpaSca : Spatial Scaffolding</title>
2 years ago
<head>
<!-- Suggestions? https://git.benetou.fr/utopiah/text-code-xr-engine/issues/ -->
<!--<script src='dependencies/aframe.min.js'></script>-->
<script src='dependencies/aframe.offline.min.js'></script>
<script src="dependencies/a-console.js"></script>
<script src='dependencies/aframe-html.js'></script>
<script src='dependencies/aframe-mirror.js'></script>
<script src='dependencies/aframe-troika-text.min.js'></script>
<!--<script type="module" id=immersbundle src='dependencies/immers-client.js?save=true'></script>-->
<!--<script type="module" id=immersbundle src="https://cdn.jsdelivr.net/npm/immers-client/dist/destination.bundle.js?role=modFull"></script>-->
<!--<script src="https://threejs.org/examples/js/exporters/GLTFExporter.js"></script>-->
<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@7.1.0/dist/aframe-extras.min.js"></script>
<script src="dependencies/shiki0.14.1.js"></script>
<!-- for input sharing -->
<script src='dependencies/peerjs.min.js'></script>
<!-- for content sharing, using NAF
<script src='dependencies/socket.io.slim.js'></script>
<script src="https://naf.benetou.fr/easyrtc/easyrtc.js"></script>
<script src='dependencies/networked-aframe.min.js'></script>
-->
<script src="dependencies/aframe-physics-system.min.js"></script>
<!-- still experimenting, see webdav.html -->
<script src='dependencies/webdav.js'></script>
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<script src='jxr.js?212345'></script>
<!-- replacing with local copies as CDNs are like unpkg tend to be slow
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<script type="module" src="https://unpkg.com/immers-client/dist/destination.bundle.js"></script>
<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-troika-text/dist/aframe-troika-text.min.js"></script>
<script src="aframe-html.js"></script>
<script src="https://unpkg.com/peerjs@1.4.5/dist/peerjs.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.4.0/socket.io.slim.js"></script>
<script src="https://naf.benetou.fr/easyrtc/easyrtc.js"></script>
<script src="https://unpkg.com/networked-aframe@^0.10.0/dist/networked-aframe.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/aframe-mirror@latest/index.js"></script>
-->
2 years ago
<link rel="apple-touch-icon" sizes="180x180" href="apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="favicon-16x16.png">
<link rel="manifest" href="site.webmanifest">
</head>
<body>
<script>
function loadFile(element){
const file = element.files[0]
const reader = new FileReader();
let gltfEl = document.createElement('a-gltf-model')
gltfEl.setAttribute('position', '0 1 -1')
AFRAME.scenes[0].appendChild(gltfEl)
reader.addEventListener( "load", () => {
gltfEl.addEventListener("model-loaded", e => inspectModel(gltfEl.object3D) )
// never seems to fire
gltfEl.setAttribute('src', reader.result)
gltfEl.setAttribute('animation-mixer', "")
setTimeout( _ => {
console.log( inspectModel(gltfEl.object3D) )
}, 1000)
}, false,);
if (file) {
reader.readAsDataURL(file);
}
}
function inspectModel(selectedModel){
let animations=[];
let foundBones=[];
let skinnedMeshes=[];
let morphTargets=[];
selectedModel.traverse( t => {
if (t.animations?.length) animations.push(t)
if (t.type == "Bone") foundBones.push(t)
if (t.type == "SkinnedMesh") skinnedMeshes.push(t)
if (t.morphTargetInfluences) morphTargets.push(t) // modelInspected.morphTargets.map(mt => mt.morphTargetInfluences.fill(0))
});
return {animations:animations, bones:foundBones, skinnedMeshes: skinnedMeshes, morphTargets:morphTargets}
}
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function manualAnimate(selector="#biggu"){
inspectModel( document.querySelector(selector).object3D ).animations[0].animations.map( (a,n) =>
addNewNote('jxr document.querySelector('+selector+').setAttribute("animation-mixer", "clip:'+a.name+';loop:once")', '-1 '+(n/10+1)+' -1')
)
}
// see https://biggu-backend-collab.glitch.me/ to insure steps are done correctly
function shareLiveEvent(eventName, server='https://biggu-backend-collab.glitch.me/'){
if (eventName.length > 0) fetch(server+'/newevent/'+eventName)
}
// should then become a container hosted on benetou.fr
function saveTargets(server='https://biggu-backend-collab.glitch.me/'){
// might try to generate a hash as ID, should be reproducible though
let data = []
Array.from( document.querySelectorAll("[target]") )
.filter( el => el.id != '')
.map( el => {
// limited to location/position for now as that's only what target does modify
if( hasBeenManipulated(el.getAttribute('position')) || hasBeenManipulated(el.getAttribute('rotation')) )
data.push({id:el.id, position:el.getAttribute('position'), rotation:el.getAttribute('rotation')})
})
if (data.length > 0) fetch(server+'/save?data='+JSON.stringify(data))
return data
}
function animateThenIdle(mainCharacter, animationName, timeScale='1'){
mainCharacter.setAttribute('animation-mixer', "clip:"+animationName+";loop:once; timeScale:"+timeScale)
mainCharacter.addEventListener('animation-finished', _ => {
mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_idle; loop:true;")
})
// could return the animation duration or an event when done
}
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function checkExerciseCompletion(targetNumber=2){
const instructions = document.querySelector("#instructions>a-troika-text")
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let counter = 0
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const mainCharacter = document.getElementById("biggu")
mainCharacter.addEventListener("animation-finished", _ => console.log('anim done'))
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Array.from( document.querySelector("#fishes").children ).map( f => {
if (f.object3D.position.distanceTo( document.querySelector('#plate').object3D.position ) < .3 ) counter++ })
if (counter == targetNumber) {
instructions.emit('win')
shareLiveEvent('win')
document.getElementById("biggubravojulia").play()
animateThenIdle(mainCharacter, 'bigguaction_win')
} else {
document.getElementById("biggucontinu").play()
instructions.emit('failed', {counter:counter})
shareLiveEvent('failed'+' '+counter)
animateThenIdle(mainCharacter, 'bigguaction_yes')
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// anims = [ "bigguaction_no", "Bigguaction_pl", "bigguaction_pr", "bigguaction_talk", "bigguaction_win", "bigguaction_win", "bigguaction_yes" ]
}
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}
// much too complex
AFRAME.registerComponent('exercise', {
schema: {
instructions: {type: 'string'},
win: {type: 'string'},
failed: {type: 'string'},
next: {type: 'selector'},
first: {type: 'boolean', default: false},
},
init: function(){
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const mainCharacter = document.getElementById("biggu")
mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_idle; loop:true;")
const emittedExerciseId = this.el.id
const instructions = document.querySelector("#instructions>a-troika-text")
if (!this.data.first)
this.el.setAttribute('position', '0 0 9999')
else
instructions.setAttribute("value", this.data.instructions )
instructions.addEventListener('win', _ => {
instructions.setAttribute("value", this.data.win )
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// use whatever last exercise set, not correct
// should setTimeout or let the player actively move on
this.el.setAttribute('position', '0 0 9999')
// must filter on id, making sure it's emited by matching excercise
if (this.data.next) {
console.log( this.data.next )
console.log( this.data.next.id )
this.data.next.setAttribute('position', '0 0 0')
}
})
instructions.addEventListener('failed', ev => {
instructions.setAttribute("value", this.data.failed )
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console.log(emittedExerciseId, this.id)
})
// should be replaced by drawings or even scaled down models with "5" and arrow or hand model
}
})
// for more complete supervision consider remote scrcpy
AFRAME.registerComponent('start-with-supervision', {
init: function(){
const server='https://biggu-backend-collab.glitch.me'
// CORS enabled needed
const source = new EventSource(server+'/events');
source.addEventListener('message', message => {
console.log('Got', message);
if (message.data == '"start-with-supervision"') startExercise()
})
}
})
function startExercise(){
const maxFishes = 5
for (let i=0;i<maxFishes;i++){
let gltfEl = document.createElement('a-gltf-model')
gltfEl.setAttribute("ondrop","checkExerciseCompletion()")
gltfEl.setAttribute("target","true")
gltfEl.setAttribute("scale",".001 .001 .001")
gltfEl.setAttribute("src","../content/winterset/Fish.glb")
let x = Math.random()*1-1
let y = Math.random()*1-.5
let z = Math.random()*1-1
gltfEl.setAttribute("position",`${x} ${y} ${z}`)
//console.log("position",`${x} ${y} ${z}`)
document.querySelector("#fishes").appendChild(gltfEl)
} // might want to appear from the start
// audio does not match asset, should be a white bowl, not black
document.getElementById("exerciseA").setAttribute("visible", false)
// hide everything until this is done, otherwise overwhelming
const mainCharacter = document.getElementById("biggu")
setTimeout(_=>{
document.getElementById("biggucestmoi").play()
// works in XR on headset, not on desktop (needs user action)
animateThenIdle(mainCharacter, 'bigguaction_talk', .5)
},1000)
// should focus on learning pinch (thumb and index) before doing the exercise itself
setTimeout(_=>{
document.getElementById("exerciseA").setAttribute("visible", true)
document.getElementById("bigguinstructions").play()
animateThenIdle(mainCharacter, 'bigguaction_talk', .5)
},5000)
}
AFRAME.registerComponent('warmup', {
init: function(){
startExercise()
}
})
</script>
<input style='position:fixed;z-index:1; top: 0%; left: 20%; display:none'
type="file" name="file-input" accept=".gltf, .glb" id="file-input" onchange="loadFile(this)" />
<div style='position:fixed;z-index:1; top: 0%; left: 0%; border-bottom: 70px solid transparent; border-left: 70px solid #eee; '>
<a href="https://git.benetou.fr/utopiah/text-code-xr-engine/issues/">
<img style='position:fixed;left:10px;' title='code repository' src='gitea_logo.svg'>
</a>
</div>
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<button id=mainbutton style="display:none; z-index: 1; position: absolute; width:50%; margin: auto; text-align:center; top:45%; left:30%; height:30%;" onclick="startExperience()">Start the experience (hand tracking recommended)</button>
<a-scene startfunctions start-with-supervision>
<!-- screenstack dynamic-view selectionboxonpinches glossary timeline issues fot
toolbox commands-from-external-json disable-components-via-url enable-components-via-url
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physics="debug:true; friction: 0.01;"
networked-scene="serverURL: https://naf.benetou.fr/; adapter: easyrtc; audio: true;"
refresh-text-content-from-wiki-page="pagename:TestingPairCollaboration"
-->
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<a-assets>
<audio id="biggucestmoi" src="../content/voicesBigguJulia/biggu-fem.mp3"></audio>
<audio id="biggubravojulia" src="../content/voicesBigguJulia/bravojulia.mp3"></audio>
<audio id="biggucontinu" src="../content/voicesBigguJulia/continu.mp3"></audio>
<audio id="bigguinstructions" src="../content/voicesBigguJulia/instructions.mp3"></audio>
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<template id="avatar-template"></template>
<template id="left-hand-default-template">
<a-entity networked-hand-controls="hand:left"></a-entity>
</template>
<template id="right-hand-default-template">
<a-entity networked-hand-controls="hand:right"></a-entity>
</template>
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</a-assets>
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<!--
../content/winterset/Pinetree.glb
../content/winterset/Penguin.glb
../content/winterset/Mountains.glb
../content/winterset/Crystal.glb
<a-entity hide-on-enter-ar="" id="environment" class="hidableenvironment" ></a-entity>
<a-entity hide-on-enter-ar="" id="environmentsky" class="hidableenvironment" ></a-entity>
-->
<a-gltf-model hide-on-enter-ar="" src="../content/winterset/WinterIsland.glb" position="2.1 -4.5 -1.7" ></a-gltf-model>
<a-gltf-model src="../content/winterset/WinterSled.glb" position="0.11322 0.14197 0.27573" ></a-gltf-model>
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<a-entity id="bubble" position="0 1 -1" scale=".1 .1 .1">
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<a-sphere scale="2 1 .1" color="white"></a-sphere>
<a-cone scale="2 1 .1" position="-.5 -.7 0" rotation="0 0 45" color="white"></a-cone>
<a-troika-text value="C'est moi Biggu!" font-size=".4" outline-color="gray" outline-width=".02"
align="center" color="black" position="0 0 .2"></a-troika-text>
</a-entity>
<a-entity id="instructions" position="0.5 0.7 -1" rotation="0 -20 0" scale=".07 .07 .07">
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<a-sphere scale="2 1 .1" color="white"></a-sphere>
<a-cone scale="2 1 .1" position="-.5 -.7 0" rotation="0 0 45" color="white"></a-cone>
<a-troika-text value="" font-size=".3" outline-color="gray" outline-width=".02"
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align="center" color="black" position="0 0 .2"></a-troika-text>
</a-entity>
<a-troika-text anchor=left target annotation="content:RECOMMENCER"
value="jxr startExercise()" position=" -0.3 0.60 .5" rotation="90 180 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-entity id="exerciseA" exercise="first:true;next:#exerciseB;instructions:Pose 2 poissons\ndans l'assiette;win:Bravo Julia!;failed:presque Julia, continue;">
<a-entity id="fishes"></a-entity>
<a-gltf-model id="plate" src="../content/winterset/BowlWhite.glb" position="-0.397 0.14354 -0.508" scale="0.1 0.05 0.1" ></a-gltf-model>
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</a-entity>
<a-gltf-model id="biggu" src="../content/winterset/SK_Biggu_v029_optimized.glb" position="-0.3 0.5 -1">
<!-- <a-sound src="#bigguinstructions"></a-sound> -->
</a-gltf-model>
<a-gltf-model src="../content/winterset/Crystal_iPoly3D.glb" position="-0.29409 -0.23524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
<a-gltf-model src="../content/winterset/FruitBowl.glb" position="-0.29409 -.23524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
<a-entity id="rig">
<a-entity id="player" networked="template:#avatar-template;attachTemplateToLocal:false;"
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hud camera look-controls wasd-controls waistattach="target: .movebypinch" position="0 1.6 0">
</a-entity>
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<a-entity id="rightHand" pinchprimary hand-tracking-controls="hand: right;"></a-entity>
<a-entity id="leftHand" pinchsecondary wristattachsecondary="target: #box" hand-tracking-controls="hand: left;"></a-entity>
</a-entity>
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<a-box pressable start-on-press id="box" scale="0.05 0.05 0.05" color="pink"></a-box>
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<!-- could attach functions here... BUT then they have to be activable with the other hand! -->
<!-- visual reminders of shortcuts, a poster on the far left/right of keyboard shortcuts -->
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<a-entity light="type: ambient; color: #BBB; intensity: 0.6"></a-entity>
<a-entity light="type: directional; color: #FFF; intensity: 1.4" position="-0.5 1 1"></a-entity>
<a-troika-text value="SpaSca : Spatial Scaffolding" anchor="left" outline-width="5%" font="../content/ChakraPetch-Regular.ttf" position="-5.26197 6.54224 -1.81284"
scale="4 4 5" rotation="90 0 0" troika-text="outlineWidth: 0.01; strokeColor: #ffffff" material="flatShading: true; blending: additive; emissive: #c061cb"></a-troika-text>
<a-sky hide-on-enter-ar color="lightgray"></a-sky>
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<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
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<!--
<a-troika-text anchor=left target id="startdraw2d" annotation="content:dessiner en 2D"
value="jxr startDraw2D()" position="0 1.45 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target id="displaypred" value="jxr displayPred()" position="0 1.40 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target value="jxr tiltUpId('codeditor')" position=" -0.3 1.65 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
<a-troika-text anchor=left target value="jxr tiltDownId('codeditor')" position=" -0.3 1.60 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
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-->
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<!-- somehow disable hand interaction despite, according to the documentation, it should rely on world position
<a-text target value="jxr qs #rig sa position 0 0 10" position="0 1.55 .5" rotation="0 180 0" scale="0.1 0.1 0.1"></a-text>
<a-console position="2 2 0" rotation="0 -45 0" font-size="34" height=1 skip-intro=true></a-console>
-->
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</a-scene>
</body>
</script>
2 years ago
</html>