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<!DOCTYPE html>
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<html>
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<title>SpaSca : Spatial Scaffolding</title>
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<head>
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<!-- Suggestions? https://git.benetou.fr/utopiah/text-code-xr-engine/issues/ -->
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<!--<script src='dependencies/aframe.min.js'></script>-->
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<script src='dependencies/aframe.offline.min.js'></script>
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<script src="dependencies/a-console.js"></script>
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<script src='dependencies/aframe-html.js'></script>
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<script src='dependencies/aframe-mirror.js'></script>
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<script src='dependencies/aframe-troika-text.min.js'></script>
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<!--<script type="module" id=immersbundle src='dependencies/immers-client.js?save=true'></script>-->
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<!--<script type="module" id=immersbundle src="https://cdn.jsdelivr.net/npm/immers-client/dist/destination.bundle.js?role=modFull"></script>-->
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<!--<script src="https://threejs.org/examples/js/exporters/GLTFExporter.js"></script>-->
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<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@7.1.0/dist/aframe-extras.min.js"></script>
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<script src="dependencies/shiki0.14.1.js"></script>
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<!-- for input sharing -->
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<script src='dependencies/peerjs.min.js'></script>
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<!-- for content sharing, using NAF
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<script src='dependencies/socket.io.slim.js'></script>
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<script src="https://naf.benetou.fr/easyrtc/easyrtc.js"></script>
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<script src='dependencies/networked-aframe.min.js'></script>
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-->
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<script src="dependencies/aframe-physics-system.min.js"></script>
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<!-- still experimenting, see webdav.html -->
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<script src='dependencies/webdav.js'></script>
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<script src='jxr.js?212345'></script>
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<!-- replacing with local copies as CDNs are like unpkg tend to be slow
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<script type="module" src="https://unpkg.com/immers-client/dist/destination.bundle.js"></script>
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<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
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<script src="https://unpkg.com/aframe-troika-text/dist/aframe-troika-text.min.js"></script>
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<script src="aframe-html.js"></script>
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<script src="https://unpkg.com/peerjs@1.4.5/dist/peerjs.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.4.0/socket.io.slim.js"></script>
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<script src="https://naf.benetou.fr/easyrtc/easyrtc.js"></script>
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<script src="https://unpkg.com/networked-aframe@^0.10.0/dist/networked-aframe.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/aframe-mirror@latest/index.js"></script>
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-->
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<link rel="apple-touch-icon" sizes="180x180" href="apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="favicon-16x16.png">
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<link rel="manifest" href="site.webmanifest">
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</head>
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<body>
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<script>
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function loadFile(element){
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const file = element.files[0]
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const reader = new FileReader();
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let gltfEl = document.createElement('a-gltf-model')
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gltfEl.setAttribute('position', '0 1 -1')
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AFRAME.scenes[0].appendChild(gltfEl)
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reader.addEventListener( "load", () => {
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gltfEl.addEventListener("model-loaded", e => inspectModel(gltfEl.object3D) )
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// never seems to fire
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gltfEl.setAttribute('src', reader.result)
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gltfEl.setAttribute('animation-mixer', "")
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setTimeout( _ => {
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console.log( inspectModel(gltfEl.object3D) )
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}, 1000)
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}, false,);
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if (file) {
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reader.readAsDataURL(file);
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}
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}
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function inspectModel(selectedModel){
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let animations=[];
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let foundBones=[];
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let skinnedMeshes=[];
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let morphTargets=[];
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selectedModel.traverse( t => {
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if (t.animations?.length) animations.push(t)
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if (t.type == "Bone") foundBones.push(t)
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if (t.type == "SkinnedMesh") skinnedMeshes.push(t)
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if (t.morphTargetInfluences) morphTargets.push(t) // modelInspected.morphTargets.map(mt => mt.morphTargetInfluences.fill(0))
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});
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return {animations:animations, bones:foundBones, skinnedMeshes: skinnedMeshes, morphTargets:morphTargets}
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}
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function manualAnimate(selector="#biggu"){
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inspectModel( document.querySelector(selector).object3D ).animations[0].animations.map( (a,n) =>
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addNewNote('jxr document.querySelector('+selector+').setAttribute("animation-mixer", "clip:'+a.name+';loop:once")', '-1 '+(n/10+1)+' -1')
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)
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}
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// see https://biggu-backend-collab.glitch.me/ to insure steps are done correctly
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function shareLiveEvent(eventName, eventData, server='https://biggu-backend-collab.glitch.me/'){
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if (!eventName) return
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let data = {}
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data.eventName = eventName
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if (eventData) data.eventData = eventData
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let playername = AFRAME.utils.getUrlParameter('playername')
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if (playername) data.playername = playername
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fetch(server+'/newevent/'+JSON.stringify(data))
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}
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// should then become a container hosted on benetou.fr
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function saveTargets(server='https://biggu-backend-collab.glitch.me/'){
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// might try to generate a hash as ID, should be reproducible though
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let data = []
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Array.from( document.querySelectorAll("[target]") )
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.filter( el => el.id != '')
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.map( el => {
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// limited to location/position for now as that's only what target does modify
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if( hasBeenManipulated(el.getAttribute('position')) || hasBeenManipulated(el.getAttribute('rotation')) )
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data.push({id:el.id, position:el.getAttribute('position'), rotation:el.getAttribute('rotation')})
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})
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if (data.length > 0) fetch(server+'/save?data='+JSON.stringify(data))
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return data
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}
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function animateThenIdle(mainCharacter, animationName, timeScale='1'){
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mainCharacter.setAttribute('animation-mixer', "clip:"+animationName+";loop:once; timeScale:"+timeScale)
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mainCharacter.addEventListener('animation-finished', _ => {
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mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_idle; loop:true;")
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})
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// could return the animation duration or an event when done
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}
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function checkExerciseCompletion(targetNumber=2){
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const instructions = document.querySelector("#instructions>a-troika-text")
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let counter = 0
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const mainCharacter = document.getElementById("biggu")
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mainCharacter.addEventListener("animation-finished", _ => console.log('anim done'))
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Array.from( document.querySelector("#fishes").children ).map( f => {
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if (f.object3D.position.distanceTo( document.querySelector('#plate').object3D.position ) < .3 ) counter++ })
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if (counter == targetNumber) {
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instructions.emit('win')
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shareLiveEvent('win')
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document.getElementById("biggubravojulia").play()
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animateThenIdle(mainCharacter, 'bigguaction_win')
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} else {
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document.getElementById("biggucontinu").play()
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instructions.emit('failed', {counter:counter})
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shareLiveEvent('failed', {counter:counter})
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animateThenIdle(mainCharacter, 'bigguaction_yes')
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// anims = [ "bigguaction_no", "Bigguaction_pl", "bigguaction_pr", "bigguaction_talk", "bigguaction_win", "bigguaction_win", "bigguaction_yes" ]
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}
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}
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// much too complex
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AFRAME.registerComponent('exercise', {
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schema: {
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instructions: {type: 'string'},
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win: {type: 'string'},
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failed: {type: 'string'},
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next: {type: 'selector'},
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first: {type: 'boolean', default: false},
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},
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init: function(){
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const mainCharacter = document.getElementById("biggu")
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mainCharacter.setAttribute('animation-mixer', "clip:bigguaction_idle; loop:true;")
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const emittedExerciseId = this.el.id
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const instructions = document.querySelector("#instructions>a-troika-text")
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if (!this.data.first)
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this.el.setAttribute('position', '0 0 9999')
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else
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instructions.setAttribute("value", this.data.instructions )
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instructions.addEventListener('win', _ => {
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instructions.setAttribute("value", this.data.win )
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// use whatever last exercise set, not correct
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// should setTimeout or let the player actively move on
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this.el.setAttribute('position', '0 0 9999')
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// must filter on id, making sure it's emited by matching excercise
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if (this.data.next) {
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console.log( this.data.next )
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console.log( this.data.next.id )
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this.data.next.setAttribute('position', '0 0 0')
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}
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})
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instructions.addEventListener('failed', ev => {
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instructions.setAttribute("value", this.data.failed )
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console.log(emittedExerciseId, this.id)
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})
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// should be replaced by drawings or even scaled down models with "5" and arrow or hand model
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}
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})
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// for more complete supervision consider remote scrcpy
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AFRAME.registerComponent('start-with-supervision', {
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init: function(){
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const server='https://biggu-backend-collab.glitch.me'
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// CORS enabled needed
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const source = new EventSource(server+'/events');
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source.addEventListener('message', message => {
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console.log('Got', message);
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let json = JSON.parse(message.data)
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if (json && json.eventName == 'start-with-supervision') startExercise()
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})
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}
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})
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function startExercise(){
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const maxFishes = 5
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for (let i=0;i<maxFishes;i++){
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let gltfEl = document.createElement('a-gltf-model')
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gltfEl.setAttribute("ondrop","checkExerciseCompletion()")
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gltfEl.setAttribute("target","true")
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gltfEl.setAttribute("scale",".001 .001 .001")
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gltfEl.setAttribute("src","../content/winterset/Fish.glb")
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let x = Math.random()*1-1
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let y = Math.random()*1-.5
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let z = Math.random()*1-1
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gltfEl.setAttribute("position",`${x} ${y} ${z}`)
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//console.log("position",`${x} ${y} ${z}`)
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document.querySelector("#fishes").appendChild(gltfEl)
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} // might want to appear from the start
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// audio does not match asset, should be a white bowl, not black
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document.getElementById("exerciseA").setAttribute("visible", false)
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// hide everything until this is done, otherwise overwhelming
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const mainCharacter = document.getElementById("biggu")
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setTimeout(_=>{
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document.getElementById("biggucestmoi").play()
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// works in XR on headset, not on desktop (needs user action)
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animateThenIdle(mainCharacter, 'bigguaction_talk', .5)
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},1000)
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// should focus on learning pinch (thumb and index) before doing the exercise itself
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setTimeout(_=>{
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document.getElementById("exerciseA").setAttribute("visible", true)
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document.getElementById("bigguinstructions").play()
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animateThenIdle(mainCharacter, 'bigguaction_talk', .5)
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},5000)
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}
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AFRAME.registerComponent('warmup', {
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init: function(){
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startExercise()
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}
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})
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</script>
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<input style='position:fixed;z-index:1; top: 0%; left: 20%; display:none'
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type="file" name="file-input" accept=".gltf, .glb" id="file-input" onchange="loadFile(this)" />
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<div style='position:fixed;z-index:1; top: 0%; left: 0%; border-bottom: 70px solid transparent; border-left: 70px solid #eee; '>
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<a href="https://git.benetou.fr/utopiah/text-code-xr-engine/issues/">
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<img style='position:fixed;left:10px;' title='code repository' src='gitea_logo.svg'>
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</a>
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</div>
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<button id=mainbutton style="display:none; z-index: 1; position: absolute; width:50%; margin: auto; text-align:center; top:45%; left:30%; height:30%;" onclick="startExperience()">Start the experience (hand tracking recommended)</button>
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<a-scene startfunctions start-with-supervision>
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<!-- screenstack dynamic-view selectionboxonpinches glossary timeline issues fot
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toolbox commands-from-external-json disable-components-via-url enable-components-via-url
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physics="debug:true; friction: 0.01;"
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networked-scene="serverURL: https://naf.benetou.fr/; adapter: easyrtc; audio: true;"
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refresh-text-content-from-wiki-page="pagename:TestingPairCollaboration"
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-->
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<a-assets>
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<audio id="biggucestmoi" src="../content/voicesBigguJulia/biggu-fem.mp3"></audio>
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<audio id="biggubravojulia" src="../content/voicesBigguJulia/bravojulia.mp3"></audio>
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<audio id="biggucontinu" src="../content/voicesBigguJulia/continu.mp3"></audio>
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<audio id="bigguinstructions" src="../content/voicesBigguJulia/instructions.mp3"></audio>
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<template id="avatar-template"></template>
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<template id="left-hand-default-template">
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<a-entity networked-hand-controls="hand:left"></a-entity>
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</template>
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<template id="right-hand-default-template">
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<a-entity networked-hand-controls="hand:right"></a-entity>
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</template>
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</a-assets>
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<!--
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../content/winterset/Pinetree.glb
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../content/winterset/Penguin.glb
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../content/winterset/Mountains.glb
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../content/winterset/Crystal.glb
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<a-entity hide-on-enter-ar="" id="environment" class="hidableenvironment" ></a-entity>
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<a-entity hide-on-enter-ar="" id="environmentsky" class="hidableenvironment" ></a-entity>
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-->
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<a-gltf-model hide-on-enter-ar="" src="../content/winterset/WinterIsland.glb" position="2.1 -4.5 -1.7" ></a-gltf-model>
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<a-gltf-model src="../content/winterset/WinterSled.glb" position="0.11322 0.14197 0.27573" ></a-gltf-model>
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<a-entity id="bubble" position="0 1 -1" scale=".1 .1 .1">
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<a-sphere scale="2 1 .1" color="white"></a-sphere>
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<a-cone scale="2 1 .1" position="-.5 -.7 0" rotation="0 0 45" color="white"></a-cone>
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<a-troika-text value="C'est moi Biggu!" font-size=".4" outline-color="gray" outline-width=".02"
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align="center" color="black" position="0 0 .2"></a-troika-text>
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</a-entity>
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<a-entity id="instructions" position="0.5 0.7 -1" rotation="0 -20 0" scale=".07 .07 .07">
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<a-sphere scale="2 1 .1" color="white"></a-sphere>
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<a-cone scale="2 1 .1" position="-.5 -.7 0" rotation="0 0 45" color="white"></a-cone>
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<a-troika-text value="" font-size=".3" outline-color="gray" outline-width=".02"
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align="center" color="black" position="0 0 .2"></a-troika-text>
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</a-entity>
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<a-troika-text anchor=left target annotation="content:RECOMMENCER"
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value="jxr startExercise()" position=" -0.3 0.60 .5" rotation="90 180 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-entity id="exerciseA" exercise="first:true;next:#exerciseB;instructions:Pose 2 poissons\ndans l'assiette;win:Bravo Julia!;failed:presque Julia, continue;">
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<a-entity id="fishes"></a-entity>
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<a-gltf-model id="plate" src="../content/winterset/BowlWhite.glb" position="-0.397 0.14354 -0.508" scale="0.1 0.05 0.1" ></a-gltf-model>
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</a-entity>
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<a-gltf-model id="biggu" src="../content/winterset/SK_Biggu_v029_optimized.glb" position="-0.3 0.5 -1">
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<!-- <a-sound src="#bigguinstructions"></a-sound> -->
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</a-gltf-model>
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<a-gltf-model src="../content/winterset/Crystal_iPoly3D.glb" position="-0.29409 -0.23524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
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<a-gltf-model src="../content/winterset/FruitBowl.glb" position="-0.29409 -.23524 -0.83481" scale="0.1 0.1 0.1"></a-gltf-model>
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<a-entity id="rig">
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<a-entity id="player" networked="template:#avatar-template;attachTemplateToLocal:false;"
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hud camera look-controls wasd-controls waistattach="target: .movebypinch" position="0 1.6 0">
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</a-entity>
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<a-entity id="rightHand" pinchprimary hand-tracking-controls="hand: right;"></a-entity>
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<a-entity id="leftHand" pinchsecondary wristattachsecondary="target: #box" hand-tracking-controls="hand: left;"></a-entity>
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</a-entity>
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<a-box pressable start-on-press id="box" scale="0.05 0.05 0.05" color="pink"></a-box>
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<!-- could attach functions here... BUT then they have to be activable with the other hand! -->
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<!-- visual reminders of shortcuts, a poster on the far left/right of keyboard shortcuts -->
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<a-entity light="type: ambient; color: #BBB; intensity: 0.6"></a-entity>
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<a-entity light="type: directional; color: #FFF; intensity: 1.4" position="-0.5 1 1"></a-entity>
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<a-troika-text value="SpaSca : Spatial Scaffolding" anchor="left" outline-width="5%" font="../content/ChakraPetch-Regular.ttf" position="-5.26197 6.54224 -1.81284"
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scale="4 4 5" rotation="90 0 0" troika-text="outlineWidth: 0.01; strokeColor: #ffffff" material="flatShading: true; blending: additive; emissive: #c061cb"></a-troika-text>
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<a-sky hide-on-enter-ar color="lightgray"></a-sky>
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<a-troika-text anchor=left target value="instructions : \n--right pinch to move\n--left pinch to execute" position="0 0.65 -0.2" scale="0.1 0.1 0.1"></a-troika-text>
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<!--
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<a-troika-text anchor=left target id="startdraw2d" annotation="content:dessiner en 2D"
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value="jxr startDraw2D()" position="0 1.45 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target id="displaypred" value="jxr displayPred()" position="0 1.40 -0.1" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target value="jxr tiltUpId('codeditor')" position=" -0.3 1.65 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
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<a-troika-text anchor=left target value="jxr tiltDownId('codeditor')" position=" -0.3 1.60 0" rotation="0 90 0" scale="0.1 0.1 0.1"></a-troika-text>
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-->
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<!-- somehow disable hand interaction despite, according to the documentation, it should rely on world position
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<a-text target value="jxr qs #rig sa position 0 0 10" position="0 1.55 .5" rotation="0 180 0" scale="0.1 0.1 0.1"></a-text>
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<a-console position="2 2 0" rotation="0 -45 0" font-size="34" height=1 skip-intro=true></a-console>
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-->
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<!-- for Wolvic on Lynx support test -->
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<a-entity thumbstick-shifting oculus-touch-controls="hand: left"></a-entity>
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<a-entity thumbstick-shifting oculus-touch-controls="hand: right"></a-entity>
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</a-scene>
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</body>
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</script>
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</html>
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